I haven't played either of these, but I've heard of them (in good). There is something like that in civ4 too, with two ruler permanent traits. I think all these games have it their own way, but the idea remains very entertaining ^^
Nedryel
Fun being not a universal notion, it seems impossible to suck all of it unless there is "nothing" left at all :) so, good luck! :p
Sorry I just found the forum about quests, following the journal about them xD I thought it would be in the "Elemental ideas" so, again, sorry about it!
I'm not sure this is the right place to talk about quests, I didn't find existing thread about it. In case it would already exist and I'd have missed it, I apologise. So far I've heard about RPG like quests, for the heroes. That's cool, but could there also be quests at the ruler's level? One thing I thought was interesting in Age of Wonders was the god system. As soon as you had built a temple, you gaines bonuses but the corresponding god could give you missions. Reward
I think that being able to chose a female leader is a must have. As for the other custom options, I don't think they really matter. It is not female sexism, but not making it possible would be male sexism xD My mother plays games like Civ4 (fan of MoM and civs series from the start!) and my sister loves the HoM&M and AoW series (and she does love playing female heroes, of course, why would she play a male??).
Something like the warhammer series could be fun. You know, you design the colors and emblem of the army, which is then unique to you, and it applies to all of your units^^
Indeed the dynasty management would be a lot more entertaining with unique traits for family members, making them better for this or that, and the ability to appoint them to some administrative, magic or military responsability functions :D
I think heros should basically have the same stats every unit has, altered by the equipment, but they should have "unique skills" and effects on the unit stack they belong to (plus, for some of them, the ability to channel magic). Heroes types could have specific types of items. For instance, a mage couldn't wield an axe, and a warrior couldn't wear robes, making items craft mor heroe specific :D I too think items craft was lots of fun in both MoM and AoW:SM. Being able to loot such a
The idea of dynasty would be even better if the soverigns had unique traits. Then, having a sovereign die could be fun, just to get another trait, that would change the kingdom's strategy^^ Some leaders could have trade improvements, build slightly faster, etc. but there could also be some "bad traits", with negative influence^^ Could also be fun to be able to murder an opponent ruler, to make it lose his trait xD Even if the main ruler is immortal, it would make
This could be quite a good idea. I'd have it a slightly different way though (inspired from the elder scrolls first episodes options). The idea of "base effects" is good (like deal damages, damage over time, various buffs and debuffs, heals, summons, etc.) The things that could be customized would then be : - Spell power (more damage, more HP healed, etc.) - Target (single, small area, whole battlefield, world xD) - Duration (instant, a few rounds, perm
MoM is awesome, I still play it! There are some games, like this one, so fun to play that you don't mind the old graphics xDI think I'll play civ4 just as much, it's cool and modable too. And I hope EWoM will be just as good (so far, it looks like it's gonna be!)
I used to think that no fantasy strategy game had ever been so close to perfection as Master of Magic had (some interesting attempts such as Age of Wonders though), but now, with all that I've read and seen about your game so far, I think it may make me change my mind xD Not only does it get inspiration from the best, but also your beta system, to keep close to players expectations, is just an awesome idea. Christmas took all my money, but as soon as I have some again, I'll sure