Thinking this over more, I think RPG cities become memorable due to three factors. 1. Familiarity. Since this is a turn based strategy I think this work will pretty much be done for you, since you'll be "revisiting" cities every few turns to change production orders and such. 2. Individuality. You can't really become attached to a particular city unless it's somehow different from other cities. This is a tough one and I can't think of any way to achieve this wit
DagothUr
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[quote who="Nathaniel Richter" reply="1" id="2479617"]The cities that stand out most in my mind from RPG's are the ones from Elder Scroll's III.[/quote] Gotta second this. Nothing like stepping off the silt strider to Balmora for the first time to see this awesome adobe style city on a river, with guards dressed in armor made of giant insect shells and molded bone. It really grew on you as time went on, it was centrally placed so even if you didn't do the main quest you often stopped
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