R3K is a good source of inspiration but since it only focus on china, it put more details. I agree that even my self, I start to be overwhelmed by information and sometimes I would rather not bother about certain things. Still, R3K is not perfect but there is a lot of interesting features. Quick replies to the post above: Personally, I don't like rock paper scisor too. I like tactical map, if each city has it's own unique map. It's just that in R3K, the fusion of map h
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Regardless - more equipment is more. Would love to have crossbows, spears, lances, pikes...etc. You have to consider that this is a double edged sword. More equipment is good if you have stats to support it. I remember that in the first D&D system you had a weapon table that could look similar to this: Short sword - 10 GP - 1d6 dmg Mace - 8 GP - 1d6 dmg In the example able, why would I chose the short sword when the mace does ex
OK, here are the picture but not in the same order. http://www.imagebanana.com/view/povy7uyb/EquipmentP1.png http://www.imagebanana.com/view/lqg1uo8x/EquipmentP2.png http://www.imagebanana.com/view/u8nrc4qu/MilitaryFacility.png <a href="http://www
speaking of which they are 2k is reimaing x-com into a frist person shooter. http://www.xcom.com/xcom.html Yeah, I was shocked when I saw the preview. Turning a strategy game into a FPS is like the worst blasphemy you can do.
I could try this, but it does not seem in english. It looks like German. I don't think the server does not support direct link, I think the ISP block something making all user within that ISP see things that people outside the ISP cannot see. It seem I had similar issues in the past.
Can we do something to bring this on? Well this requires reprogramming, I don't think the engine actually support this. For example, I don't think the engine support that a special ability could change the position of the target units. The engine does not support giving multiple commands to a unit, it's either Move or attack.
Is there still a lot of people that cannot see the pictures?
Ah Damn! Hmms, I could try giving some direct links. Let me see if you can see one of these page, because I currently have no problem seeing the picture. Unless there are IP filtering on the server. I don't know. This is the FTP Directory Here is the adress in case it fails http://ariel.minilab.bdeb.qc.ca/~ericp/TempElemental/ Tell me if this work, else I'll need to upload them somewhere. Maybe
By thinking about it, MOM did not had very good tactical battles. Most of the time, I resolved them with auto-battles. The game where I had the best tactical battle experience is in romance of the 3 kingdom. If you want REAL tactical battles that implies doing more than move and attack, I strongly suggest you learn from their games. Koei has been doing this for more than 20 years and they know what they are doing. I decided to screen shot some samples of the rule book to explain more
It's just very anoying to click and drag the map. It would be so much interesting to be able to scroll the map with the keyboard. Somebody said that the num pad could scroll the map, but it does not work. My suggestion is that the num-pad move the units, since you need to be able to move the unit in diagonal sometimes, and the arrows scroll the map.
I have made some tests and the detail level does not reduce at all when you zoom out. If it's a feature that needs to be enabled, I do not see any options to activate it. I just found it stupid that they designed the tiles and the editor this way but the game does not even use it.
I have 2 computer. I have sucessfully updated Elemental to 1.09 on my Netbook with win XP a few days ago, now I am trying to update my Windows Vista PC. I first tried to run impulse and they say that they have encountered an unknown error. If I try to send a report it fails. If I run elemental, it tells me that there is an major update to the game and ask me if I want to update. If I select yes, it launch impulse and crash the same way. First, I was thinking impulse was dead,
So it makes the cloth map more colourful? Could be interesting. Still, I was thinking to use full color tiles like if it was the original game. It would be interesting on the cloth map. But it's true that when the map is not too colourful, it makes it easier to identify the objects on the map from the background. To the objects would really need to stand out.
Each tile has a different level of detail according to the zoom distance of the camera. So if you are farther away, the engine will show less stuff. That is an interesting feature. But if I have a slow computer, I would like it to be possible to force the engine to use the tiles with less details even if my camera is close. The concept could be simple, there could be a combo box in the option menu that allows you to set what is the maximum detail level you want. If I select for exampl
[quote]It's supposed to get streamlined with 1.1, meaning real solutions to things like the awkward "countering" of pre-existing objects and values[/quote] I did not know that. If that is the case, waiting could be indeed a good thing.
[quote]Thats good idea actually, and not only for EWoM, such DB could be cross-game one, listing all "free" assets to use.[/quote] Well for example if the 3D models used have the same file format, I think yes it could be done. But each game could have file format specific to their game. In that case it would complicate stuff.
A little clarification: Why select the rule set before the game start? Because according to the concent of the XML, the files loaded in memory will not be the same because each rule set could use different tiles, models, graphics, etc. So when you know the rule set beign used, you can only load the files the ruleset will need.
The problem with the current modding system is that you can only add stuff to the game, but you can never remove and replace stuff. In FreeCiv, I think there was a concept called Rulesets. Since everybody wants to play with their own custom rules, the concept of rule set allow to start a game using a set of infomation (XML data) used for determining the rules of the game. Now it could be interesting that the concept of rule set could be implemented in elemental to remove the t
Is it me or the graphics on the screen shot above looks better than the current game graphics? Besides the different UI, Everything on the map looks more beautiful.
Could it be eventually possible to build up a database of elements that could be used for modding. For example, let say I want to have a race of lizard mens in my game and I need a 3d Model. Maybe somebody already have a lizard men model in his mod. So instead of searching for all the mod that could have potential content in them, what if there could be a database where people could upload model, music, pictures, tiles, etc. that could be downloaded by modders for
That is one of My problem. I imagine that this is where we could add XML modification and packages of modifications. But the problem with modding is that it seems to only add stuff but never gives you the option to remove/replace stuff. If I design an XML file that changes the effect of city level up, it will be added to the files supplied by the basic game, but it will not replace the content of the basic game. So my question is, is there a way to exlude XML content f
How about a modular UI. A UI that allows you to select - Which part you want to appear on the screen - Where do you want each part to appear - and various ways to display the same information. (Short, Detailed, lots of graphics, etc) This way I would be able to play elemental on my netbook which has a smaller resolution by customising exactly how I want My UI. By the way, is it possible to make the game support 16 bit color depth. What do
Many people does not know how to make 3D models and 3D models cannot be easily found for free on the internet. But pictures can easily be found. So my idea would be to have a small editor that would convert a picture as a flat 3D model like if it was a miniature made of folded cardboard. This way, it would allow people to easily add model to the game by simply using pictures. You could give the option to add a transparency color to cut white space around the picture an
It works in theory and in practice. If you conquer a city of opposite allegiance and that city has buildings that reduce training time, you can add your buildings that reduce training time (since they have different names, they can combine each other) and you get a 100% reduction to training time which allow you to make any unit in 1 turn.
Is there a list of command line arguments, I searched the site and I cannot find any.