@ stage62 and charon2112 As I've clearly said: "I can replay a tactical battle using exactly the same units/tactics/etc. and get widely divergent results -- from wiping the enemy (while) taking no damage, to being wiped while doing little t
Nick-Danger
[quote who="sweatyboatman" reply="50" id="3269779"]...The tipper in this case is the complaints about randomness and luck. Randomness and luck have no place in the world of the veteran MP gamer. Everything is deterministic. Do thing A, followed by thing B, followed by thing C and if your opponent doesn't do D and E, you win! Which is why it's a breeze to program scripted & braindead AIs for such games. FE is distinctly not deterministic. (I
Tuidjy merits free Stardock games for life. Seriously.
FE is a good game, and with some relatively minor improvements it can be a great game. Tactical battles are a big, tho skippable, part of the game. yet they are fairly bland. Is there any terrain effect besides 'open' and 'block'? If so, what have I missed? Suggestions: 1) maps are too small, and the 'walls' that hem us in are too obvious. Make them bigger. 2) archery and spell range (other than the burning hands and si
I loved the original vision of WoM (at least my understanding of the vision) -- a world decimated long ago by mighty magics, that our Sovs would attempt to restore using their ability to manipulate Essence to revitalize the land and power their spells. I saw the vision working something like this (note this is my version of Frog's vision, not exactly Frogs'): -Empires thrived on the blighted land (the dark 'purple' land) and were penalized on the revitalized la
I've replayed manual tactical battles and, using the exact same strategies/tactics/moves/etc., results vary from winning with nary a scratch to losing while doing almost no damage. It's as if RNG = d100 (heck, or even d1000). Why do I think this is a problem? Because skill = (1-RNG) ie skill decreases as RNG variability increases. If I win (or lose) a battle I'd like it to be because of skill (or lack thereof). Some variability is necess
I'm really liking this game. It's pretty well-crafted and fun. Seems to be designed with MP in mind, as turns go really fast once the tech tree is learned. It's not a 'deep' strategy game, it's more a beer-and-pretzels game one plays in one night with friends. @Tridus Approval info here http://endlessspace.wikia.com/wiki/Approval It's like Civ4 in that if you expand
[quote who="Rebell44" reply="8" id="3199560"]Only people negatively affected by lack of class action lawsuit are lawyers, so I dont care...[/quote]This is the fallacious argument Non Sequitur ('it does not follow'). Because lawyers generally get the lion's share of any payout does not mean there is no value to consumers from class action lawsuits. Consumers benefit because it's possible (tho not guaranteed) the company will positively modify its behavior.
[quote who="seanw3" reply="91" id="2899517"]no[/quote] [quote who="seanw3" reply="177" id="3184570"]I can't wait to play with you and your friends in MP Nick-Danger. One of my ultimate hopes is that MP will be good enough to all these MP fanatics under one roof. TBS MP players are almost as rare as females in the gaming world. Are you running window 7 64bit? That is probably what one needs to handle this game with a large map in MP.[/quote]So I take it you changed
[quote who="goodgimp" reply="135" id="2903006"]To answer the poll question, YES. Until it's implemented, and implemented right (i.e. not the half-assed MP we have now or some "streamlined" version), it's $50 I wish I could have back. They really don't have to do a lot to please me, just have the same SP experience as a playable option in MP. I couldn't care less for streamlined, stripped down, multiplayer modes. I really don'
Congrats on the success of Rebellion!
[quote who="Satrhan" reply="14" id="3172358"]Jafo, I joined these forums because I bought a Stardock product, as did most people here I believe. I stay because I find the staff and community friendly. Now, you provide these forums as a service to your customers, and because it´s a resource to you (meaning Stardock is better off having these forums than if it didn't). So of course it's free, or technically paid for by the products we've already bought. The fact th
Roger Zelazny's Chronicles of Amber. The first series -- about Corwin of Amber -- is the best, the second series -- about Merlin (not the wizard Merlin) -- is ok but gets kinda weird. The first series is Nine Princes in Amber, The Guns of Avalon, Sign of the Unicorn, Hand of Oberon, and The Courts of Chaos. I've reread the first series a half-dozen times over the years, and find new things each time (a lot of sneaky plotting, and it's told from the viewpo
[quote who="Istari" reply="317" id="3138713"]If we can swing this discussion back on topic that would be appreciated.... I think it would be safe to say that no one at Stardock has a problem with someone's opinion on Fallen Enchantress....[/quote]Fair enough. To repeat my earlier statement: the game as is isn't anywhere near release-ready. There are too many bugs, it's too imbalanced, too few meaningful choices. Given the upcoming improvements already mentioned and as
[quote who="Mmrnmhrm" reply="313" id="3138695"]I'm curious, what is your background in marketing that makes you feel like you're an authority on how games should be promoted?[/quote]Instead of addressing my specific points you request I provide my bona fides -- Ad Hominem. And claiming "...that makes you feel like you're an authority on how games should be promoted?" -- Strawman. If you disagree with my arguments (which are several and are detailed) then refute the
[quote who="Mmrnmhrm" reply="307" id="3138588"] Am I the only one curious as to why the game was already shown to the press? Seriously? Games are always shown to the press months before release. Do you read game magazines? What do you think those previews are about? Have you read any of the FE previews? They're all extremely positive, at least the ones I've seen.[/quote]Yes, seriously! Given the extra hurdle to overcome from WoM, given FE is months from b
[quote who="Glazunov1" reply="295" id="3138458"]...Simply liking a game-in-progress, and rating it good, does not in my experience define a fanboy...[/quote]No reasonable person would say so. Same for the corollary that simply criticizing a game-in-progress, and rating it poor, does not a troll make. As to what would define a fanboy, how's about: "...Brad has bigger balls than you and me combined..." or "...He reminds me of some great talented people
[quote who="Glazunov1" reply="282" id="3138361"]...In retrospect, he probably should have discussed what a mid-beta is like, what exactly to expect from it, and what exactly he wanted that rating on: the feature list, and the expressed intent (greater distinction in champions, etc)...[/quote]I'm using your above quote to introduce the following, it's not aimed at you in particular. How should we rate a beta? Our choices range from considering how the game will be, to how
[quote who="BlackRainZ" reply="260" id="3137886"] Well Mistwraithe, it is true that we don't have extensive numbers but lets use the poll that was recently done for E FE, where Brad asked us how we thought the game was progressing. There were 360 votes of which 64% voted Excellent, or good. 32% voted fair, with 3% voting poor and 1% voting terrible. So, yeah, I would say you are in the minority in regards to E:FE.[/quote]My argument goes like this: There's 2 populat
CK2 is a great game -- great concept, great execution. Well worth getting.
[quote who="Naidrev" reply="4" id="3135939"]...Third, and most important: redo city level up buildings. This is a beautiful idea. The concept of cities leveling up is a fantastic one, but the current buildings you can make are so bland and uninteresting. So much more can be done with this mechanic. Elemental is a world of MAGIC; make the city level up buildings amazing and fun and game changing. Let me specialize my cities more in ways that matter...[/quote]While I agree that the current choi
[quote who="Frogboy" reply="244" id="3137610"]I went back and played WOM v1.4 today and it's one of those games that a few small changes could have made a big difference. The first thing that struck me is how irrelevant the land was. If I had to do a "quick fix" on WOM, I'd probably have had "Ruins" that were the only place players could settle. Not a perfect solution but better than the largely irrelevant city placement. Additional cities would be founded via explorers fi
[quote who="Bellack" reply="162" id="3113337"]I don't concider TBS games or any computer game as art. And yes you can have standards in games, for example: 'all TBS games should have a user friendly UI that gives them the information they need without having to spend 5 minutes digging for it, TBS games should have an empire build and/or good TC combat etc."[/quote]Disagree on the 'game as art' part, agree with the 'can have standards in games' part. I lik
[quote who="seanw3" reply="146" id="3113051"]Reminds me alot of the Political Machine. Some players are all or nothing with their point system and others give out points based on a percentage. If FE is a 2 for Mr. Danger, he must be withholding any points until the given area is completed. He also seems to have the common Ci4itis, a disease of the eyes and memory. [/quote]The 'withholding any points until the given area is completed' is a fair description a
[quote who="Frogboy" reply="143" id="3113036"]I don't approve of people getting personal in their reactions but I do tend to filter out opinions that aren't constructive...[/quote]Not constructive, or not as favorable as you like? There's a big difference. For example, my previous post listed a number of fairly specific things that I'd like to see improved. Was that not constructive in your opinion? Or does my 2.0 rating (not on a metacritic scale b