Some people have made claims -- claims with serious implications -- and said claims need to be backed up to be taken seriously. It doesn't just affect pit bull owners, but owners of dog breeds that are supposedly 'safe' -- these owners need to not become complacent because their dog's breed isn't 'dangerous'. Jafo you say add up the stats -- you must have to back up your belief, right? So what are they? You did make the claim that I'
Nick-Danger
[quote who="JuniorCrooks" reply="62" id="3428406"]...because it is in their dna...[/quote]I'll repeat my challenge -- back this up. Show us reputable studies that say this. Not anecdotal stories, or newspaper stories, but valid studies. A number of people have stated this -- the challenge extends to you all. I'm open minded and willing/able to be convinced. Us humans are interesting creatures. We tend to believe we're logical and that ou
First, I'm sorry you're having this problem Matopicus. Second, I respect your rescuing the dog, and your honesty of how you tried to correct undesirable behavior and your accepting responsibility for said corrections. I agree that the techniques you used weren't the best. Third, I'm no dog expert, but I have had dogs (1 at a time) for 31 years and have been able to train them to be pretty effortless and problem free. Current dog (see Avatar -- mostl
[quote who="Nick-Danger" reply="46" id="3425163"]...Essence could be used to: -found cities -imbue champions with spellcasting -power spells...[/quote]I'm gonna push this again because... well just because. LH is a typical 4X game, similar to Civ4, where Xpansion is punished/balanced/countered by economic penalties. WoM (as I understand it) took a very different tack -- rewarding staying small. A small empire/kingdom (in terms of # of c
Maybe it's my old memory or just wishful thinking, but I think most are thinking mostly of the problems and dynasty part of WoM, and not the most intriguing part -- essence. LH is a great game but it's pretty much the standard 4X Civ4-but-with-magic game. WoM had the potential to be very different. Consider the typical 4x game -- eXpansion is a big part. Settle cities, grow huge, win. WoM had another possible strategy -- grow powerful while staying small.
My memory isn't what it used to be, so if I'm misremembering my apologies and please to correct me... I'd love to see (and buy) a new&improved WOM that has: 1: the old dynasty system (including children taking over if original Sov dies) 2: the old essence where we have a 'pool' of essence that we can expend to: -found subsequent cities, revitalizing the land (for Kingdoms, maybe for Empires they'd expend essence to counter revitaliza
My newest Christmas Holiday song, Robert Earl Keen's "Merry Christmas From The Family" [video]https://www.youtube.com/watch?v=6owbYgcAtVQ[/video] An oldie-but-goodie Royal Guardsman's " Snoopy vs. Red Baron *Christmas Bells*" [video]https://www.youtube.com/watch?v=9WsbOLin8qc[/video] And this one crac
[quote who="Ericridge" reply="12" id="3418554"] ..... I'd love to drop a falling star on that stack of 11 armies It'd probably obliterate 3/4 of them in first turn then kill the rest next turn and you can take the city back with a single skelly provided taht you have enough fire shards to amplify the falling star's power that much.[/quote]Falling Star is way way off, unfortunately. Game is just a bit over 100 turns. I currently have 2 fire shards, no
My apologies Illauna, I should have understood what/why you were saying. Lesson learned! :)
[quote who="parrottmath" reply="10" id="3418508"]Actually this wasn't cheating since...[/quote]By cheating, I meant my going back to an earlier save and, using the knowledge from my game (where the 11 army stack took my city), then my trying to avoid that attack by doing stuff I didn't do originally. I wasn't including anything you helped me with. Sorry if I was unclear. I still may go back and try it, just for the challenge. I like the some aspects of th
@Jeff Call of the Titans, I never considered that! Good point. I don't remember ever using it, but the description fits the bill. One thing that suggests it wasn't used is that I see 'uncalled' units on the map, but they could have been in cities during the casting. Still, Call of the Titans would do the job, bringing a lot of units within striking distance of my city that turn. (hopefully Frog isn't reading this and getting idea... lol 
Thank you both for the help! :) Addressing some questions/points: -there are 11 AI armies in that stack attacking my city, each AI army comprised of 9 units (so 99 units total). Looking thru all 11 armies (99 units) I saw a total of 4 'city' militia type units, 3 mounted units, 1 pioneer, and 1 scout. What's curious to me is that my 'scouting' undead stack that I summoned inside the AI territory in screenshot 3 shows no sign of the army
Tremor, freeze, and tornado are a big part of why this average skill player can survive against Insane AIs. They allow a few strong armies to slow/reduce the many strong AI armies that can swarm us (providing the AI armies don't just sit there). I want the AI to do to me what I can do to them -- good for the goose, good for the gooser!
HERE is the dropbox save from several turns (2 I think) prior to the above screenshots. I just replayed from this save and by just hitting 'end turn' I got the same results as describe above (a stack of 11 units hit my city on turn Summer 197 A.D.). I did see a 'flickering' of the stack of armies on the square below the Air Shard so that seems to be on the 'route' they
Started a game yesterday, 1.5 beta, my custom dead sov, 4 AI, everything insane, huge world, slow tech, no wildlands, lotsa resources/quests/etc. Met an AI and he hit my nearest city hard and fast. Not sure how he got 11 armies in one stack to hit me, so am posting screenshots here so those smarter than I can help me figure it out. I'm sure it's something simple that I'm missing, so help me please :) Screenshot 1: just after I was declared on, and
[quote who="Illauna" reply="47" id="3418343"]I think people just want Brad to invent Skynet. [/quote]Other than willie (who I chastised for his constant negativity) this has been a relatively polite and well-reasoned discussion. Your comment is the fallacious argument 'hyperbole' -- twist things to an extreme. No one is calling for skynet, we're addressing 'dumb' things the AI still does (like having 30 or so armies just sitting there unmoving when at wa
[quote who="merlinme" reply="27" id="3418050"]Is Capitar fighting someone else?[/quote]Good question! They currently are at war with the other AI (it's me and 2 AI), and have been for a while. On the other hand, the 2 AI are widely separated (opposite sides east-west on a huge map) with me occupying and/or having units in the area between them, and I've never seen any AI armies outside of either's territory. It's possible they've been sending armies via t
[quote who="Frogboy" reply="18" id="3417879"] I'm curious as to what AAA Ai I'm supposed to aspire to. Which fantasy strategy game has better AI and why?[/quote]I'm not the one this is directed at (tho I'm the one who thinks LH is an AAA title!) but would like to pip in here... For me it's not the lack of an 'upper' level of AI (ie smart AI) but the presence of a lower limit of AI (ie dumb things the AI still does). Examples of 'dumb'
[quote who="parrottmath" reply="10" id="3417325"] I'm sure Stardock would like to get that savegame...[/quote]I provided the save game showing this a month ago, never heard back. If they ask for this current save game I'll provide it. My intent in resurrecting this thread is to show this exists after 1.4 and the AI fixes. [quote who="willie sanderson" reply="11" id="3417376"] So the AI is STILL basically broken and no challenge at all? If they are
I started this thread a month ago to report stacked, unmoving AI armies. The following screenshot is from a current game, updated LH, no mods, with the new undeal DLC: <img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD/4RDoRXhpZgAATU0AKgAAAAgABAE7AAIAAAAKAAAISodpAAQAAAABAAAIVJydAAEAAAAUAAAQzOocAAcAAAgMAAAAPgAAAAAc6gAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
can't believe I did it twice lol @ me...
ack hit 'reply' instead of edit nm
[quote]...Get it from Stardock or Steam...[/quote]I'm curious which puts more $ into Stardock's pocket -- buying from SD or Steam (or is it the same)? Logic says 'from SD' but logic isn't always the final word. As these DLC are funding Elemental patches/upgrades/expansions/etc. I'd like to maximize the effect. Steam just hit 65 gazillion users and so is doing 'just fine thank you'. This DLC looks very interesting!
You probably have seen This Article from Ars Technica but in case anyone has missed it... Article's title is: Anatomy of a hack: How crackers ransack passwords like “qeadzcwrsfxv1331” Pretty interesting and kinda scary, but it's predicated on a server hack getting a list and cracking that list offline (which happens way too often these days...). <
[quote who="Frogboy" reply="60" id="3408945"]...But yea, I have no idea what a sequel would be called. We have a team working on a new fantasy game that is in the Elemental universe but it's a very different game.[/quote]How's about "Beyond Elemental: XX", such as "Beyond Elemental: Ancient Magics" or "Beyond Elemental: When Magic Died" or the like? No need to pay me, just give me a free copy ;)