Nick-Danger

Nick-Danger

Joined Member # 3839216
81 Posts 815 Replies 842 Reputation

I'm not sure exactly what you have, so I'm going to be very basic here. My apologies if it sounds patronizing, that is not my intent. First, I'll make sure you have horses as shown here in the very top-left: <img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD/4RDoRXhpZgAATU0AKgAAAAgABAE7AAIAAAAKAAAISodpAAQAAAABAAAIVJydAAEAAAAUAAAQzOocAAcAAAgMAAAAPgAAAAAc6gAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

20 Replies 78,652 Views

Just wanted to thank Kael and/or the coding magicians that fixed the crash that was plaguing my game. Yes, I kept the old game and tried it under .80 and after a half dozen turns I'd like to report no crashes! Not starting a new game with a new version is not the smartest thing but it's such a great game I want to see it through, so I tried it. And it works fine! So thanks to all you hard working SD folks! And no, there's no 'but...' or ad

13 Replies 45,971 Views

I uninstalled (using steam) then went thru and deleted all the leftover folders I could find (in Steam folder and in the My Games folder), then ran CCleaner's registry cleaner, then reinstalled and verified the files using steam. Didn't add back the mods, and used the save game that was giving me problems (dropbox linked above) -- still CTD about 6 out of 6 attempts (each time that one 1 file was verified bad). Thought maybe I should re-add the 'increase starti

13 Replies 45,971 Views

CTDs continue, 4 of 4 CTDs since previous post. Enclosed is a save game from this turn. https://dl.dropbox.com/u/5475789/10c-68%20CTDs.EleSav It's pretty much unplayable now. That's a shame because it's a great game. I'm still holding on vs the insane world/AIs, with a good map and enough cities to win this.

13 Replies 45,971 Views

Still getting end of turn CTDs. Verified integrity of game cache thru steam, twice to ensure the files were verified each time (ie ran verification, 1 bad file, immediately reran verification a second time and got 0 files bad). Set firewall to allow LH to contact internet (see my other thread in this LH support forum regarding this). Got another end turn CTD. Reran game cache integrity verification after CTD and 1 file failed to verify. Whether the CTD ca

13 Replies 45,971 Views

I have my firewall set to notify me of outgoing attempts. Occasionally (and every time currently) when I hit End Turn I get a notice: "Elemental: Legendary Heroes is trying to access the Internet" (application LegendaryHeroes.exe; destination IP 208.64.203.187:Port 27013). When I refuse access -- CTD. https://dl.dropbox.com/u/5475789/debugFirewall.err <a href="https://dl.dropbox.com/u/5475789/legendar

0 Replies 4,315 Views

Select the city and on the city screen bottom there are options for Build, Train, Rush, Details, Rename, Raze. Only 4 of these fit on the city screen bottom so the rename/raze may require the 'more actions' button (the two upward pointing 'triangles' to the right of the 4 visible options). On newly placed cities Rename is usually showing (no rush option, for example, so rename makes the 'top 4').

20 Replies 78,652 Views

[quote who="GoddessAthena" reply="6" id="3342792"] I already have a thread about this issue. CTD (Crashes to Desktop). I figured out a fix which may work for you, it worked for me and others when I was having the same exact problem. Simply have steam re check your files. If your not sure how to do this: Go to your steam library -> Right click Fallen Enchantress: Legendary Heroes -> Go to Properties -> Local Files -> Verify Integrity of game cache Let it do its

13 Replies 45,971 Views

[quote who="Derek Paxton" reply="15" id="3342910"] The upgrades arent being displayed if you dont have the materials to make them. Basically the game tries to build your dynamic unit, and if it can't match your criteria, they don't show up. It doesn't know what stats to give them, it knows a bunch of weapons they oculd have, but not which one you will fulfill first. Some weapons may be blocked by a tech, others by crystal, others by lack o

17 Replies 7,284 Views

New issue -- I designed a new unit using the 'upgrade one-handed sword' option and the unit did not appear in the list of available units after saving/etc. It appeared to create/save/etc. normally, it wasn't until after saving that the problem (being the new unit wasn't to be found) was apparent. I selected a one-handed sword (the one after dagger) and the new unit appeared in the list, so the 'upgrade' part seems to be the culprit.

17 Replies 7,284 Views

Kael you'll probably 'hate' me for this suggestion but I'd like to see this whole thing revamped. I think the original idea was to 'simplify' things while giving an upgrade option, thus the original fairly simple upgrade options. If we're getting fire/ice/etc. options, why not step back and make upgrades more like unit design edits? Units would stick with their original 'tree' (spear, axe, magic staff, sword, etc.), and original traits (sc

17 Replies 7,284 Views

https://dl.dropbox.com/u/5475789/legendaryheroes_5_crash_2013_4_9T0_10_31C0.mdmp https://dl.dropbox.com/u/5475789/debug2.err

13 Replies 45,971 Views

https://dl.dropbox.com/u/5475789/legendaryheroes_5_crash_2013_4_8T22_44_49C0.mdmp https://dl.dropbox.com/u/5475789/debug1.err Same as before...

13 Replies 45,971 Views

crash when ending turn, got the 'program has stopped working' message. Win7 64bit https://dl.dropbox.com/u/5475789/legendaryheroes_5_crash_2013_4_7T23_58_23C0.mdmp https://dl.dropbox.com/u/5475789/debug.err https://dl.dropbox.com/

13 Replies 45,971 Views

[quote who="parrottmath" reply="1" id="3341266"]By looking at the files, I suspect, when you design a unit to upgrade along the mage path it will upgrade that unit to what-ever staff that will give it the most fire / cold damage available. So if you gave your units a bonus to say ice, like an ice amulet, it should upgrade to the next ice staff because that will be greater damage sum than the fire staff (I suspect by looking at the .xml data) Not sure[/quote]Ok, I'll test it *goes off and

17 Replies 7,284 Views

First, the new weapon upgrade paths are great! Thank you mucho! No longer will I upgrade my ranged-staff equipped mages' weapons and end up with 'mages' with melee spears! However (ya knew this was coming, right?)... <img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD/4RDoRXhpZgAATU0AKgAAAAgABAE7AAIAAAAKAAAISodpAAQAAAABAAAIVJydAAEAAAAUAAAQzOocAAcAAAgMAAAAPgAAAAAc6gAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

17 Replies 7,284 Views

This occasionally happens to me, when I get a message from my firewall that LH is trying to connect to the internet, and I refuse permission -- game freezes and I have to hard reset the computer. Do you have a firewall set to allow or refuse LH to connect? If so, consider allowing it (if you so wish). If not, then never mind ;) I don't recall the above happening to me with 0.75, but that could just be 'luck'.

2 Replies 1,878 Views

I am using the Panca Archers from the quest (save the village or something?). It's too early in the game to have researched the archery tech. It's a huge world, insane world and insane AIs, most of the choices at maximum (resources, mobs, quests, etc.), and my custom kingdom sov vs 6 AI empire sovs (the 4 default and 2 I created). Just fought a corpse spider (from the rat quest). Repeated the battle twice (so 3 total), and in the 3 battles it webbed a melee

8 Replies 41,762 Views

[quote who="parrottmath" reply="1" id="3341164"] Since this always happens I think webbing should add an initiative drop, say -2 initiative or something for a webbed unit including imobilized (something like the sticky effect). Then it would satisfy the idea that webbing the range unit would be important as well as any other unit. I can mod that into the game and fix this problem that the black-widows have... maybe also add beguile to give a -1 to attack as the unit is kind of dazed as

8 Replies 41,762 Views

From the .75 update: [quote]AI monsters more intelligent in tactical battles (no more webbing ranged units)[/quote]In a just completed tactical battle the 2 Black Widows both attempted to web my 1 ranged unit, instead of my other 5 units (all the 5 are melee, and some were at a distance from said Black Widows).

8 Replies 41,762 Views

[quote who="parrottmath" reply="12" id="3337425"]...I would like to see more types of summoning, for example. If you have Water, summon water elemental. If you have Air, summon air elemental. If you have Air and Water summon an Ice elemental. If you have fire and air summon a steam elemental (or the like). If you have fire and earth summon an angry cooked frog. The point is there are not enough summon spells to account for 1 summon per caster...[/quote]I really like this idea and it got me to

65 Replies 78,994 Views

[quote who="GFireflyE" reply="30" id="3339770"] Great dicussion![/quote]Aye! I've kinda gotten less enthused about changing how roads are done, based on some of the arguments presented here. Still, would like to see 'smarter' routing (for 'sov roads' not 'trade treaty roads', and which would not route thru enemy territory or dragon lairs, and would give the option of which existing friendly city to connect the new city to). [quote]Thoug

39 Replies 125,786 Views

[quote who="parrottmath" reply="27" id="3339428"]I never said that the mancer (capitar) race got any bonus to being a merchant...[/quote]And I never said you did. GFireflyE said "...and as parrotmath mentioned, it's like the merchants get to build the roads....you just get to use them." I replied "That's not a design decision..." And you then replied "I would say that it is more of a design desicion." because "...lore say they were the merchant kings

39 Replies 125,786 Views

[quote who="parrottmath" reply="23" id="3339401"]I would say that it is more of a design desicion. Look at the only race that gets to build a road (mancers) which their lore say they were the merchant kings.[/quote]Going by LH, mancer race gets +1 accuracy per level and +1 movement. No mention of any bonus to merchant stuff. Also, no default sov has mancer race. Also, no ingame mention of the road-building skill anywhere I can find (did I miss it?) -- in Heir... or race

39 Replies 125,786 Views

[quote who="GFireflyE" reply="20" id="3338958"]...and as parrotmath mentioned, it's like the merchants get to build the roads....you just get to use them.[/quote]That's not a design decision (hey, we could make logical routes but let's make them wonky because it's merchants not sovs that design them!), it's merely a way to excuse/justify current implementation (it's too hard to make decent AI routing so let's pretend it's merchants not sovs building roads).

39 Replies 125,786 Views