Nick-Danger

Nick-Danger

Joined Member # 3839216
81 Posts 815 Replies 842 Reputation

[quote who="Finneglot" reply="28" id="2622047"]I do not understand. Will Civ V be also available in retail or only on Steam? Will retail copies (if any) demand you to be plugged on Steam to work? Will Steam charge you for this?[/quote]Current info: -we can still buy civ5 in stores, on dvd (same price as DD from steam) -we need to have steam installed, running, and online to activate/authorize civ5 when installing. -we'll need steam installed and running to play civ5, e

47 Replies 21,699 Views

This is why if you ever want to learn what's going on, or get anything important done, you don't talk to the button-down shirt wearing folks in the office, but to the jeans-wearing folks who work on the 'front lines' and actually do the work ;)

58 Replies 192,951 Views

[quote who="Excisionis" reply="2" id="2620724"]Thanks. 1 GB isn't too bad. It's the full game, when it comes out, that I'm worried about if I have to download it.[/quote]As far as the full game (retail) goes you can order the box (add in S+H) if you're concerned it'll be too much for your connection. From my understanding you can also DD using the box set order too -- best of both worlds. Check out Pre-Order

6 Replies 32,676 Views

Would Klingons vs Humans be a good model for this? Klingons being more warlike (not that humans aren't warlike...). How would a game translate Klingon's more warlike nature/society, and how would it apply in Elemental? Klingon's would research 'war' tech faster/cheaper, so while they may be less advanced in other areas and slower to tech generally, they'd be able to keep ahead in war techs? Have 'personal/personnel' bonuses (more hits, faster reflexes, strong

20 Replies 15,325 Views

Those are beautiful creatures (yes I'm biased but still they're gorgeous)! Guess I'm lucky mine's quiet and well-behaved, and I like her independence/spirit (even when it's problematic), but I do miss her not doing the 'wolf howl'. [e digicons]:wulf:[/e] Is the wooliness of the male from some malamute or something mixed in, or is that part of a siberean's normal variation? How much do they weigh? @Aractain We haven't had a chance to find out if she's a 'co

726 Replies 1,762,858 Views

[quote who="KickACrip" reply="392" id="2620192"] Nick - you're not doing your intensive hotrodding work while you're playing a game, you could always completely exit Steam when you're done gaming and go back to your efficient CPU/RAM usage for your work.[/quote]Gaming is my 'work' on my hotrod computer! [e digicons]:beer:[/e] My newest computer (I build my own) is always the gaming rig. The older ones get used for unimportant stuff like work. I guess gaming is

726 Replies 1,762,858 Views

[quote who="KickACrip" reply="386" id="2620102"]Can't you do a one time online activiation from Steam? [/quote]Yes. All games, even DVDs purchased from stores can -- and must -- be authorized by a one-time online activation. [quote]So the only valid reason I can extrapolate from you is that you don't want an additional program running in the background.[/quote]Close. I'd also rather not have to install steam if I buy the DVD from a store, or at least would like to be able

726 Replies 1,762,858 Views

[quote who="KickACrip" reply="384" id="2620092"]Doesn't Impulse do a similar "collect info and share it with advertisers for profit" thing? [/quote]I've made it clear I not only support but am glad that Civ5 players who want steam have that opportunity. I've made it clear I don't mind a one-time online activation for DD games (from steam or whoever). I've made it clear I don't want to be forced to run an unnecessary third-party program in the background with a SBDISPGPO.

726 Replies 1,762,858 Views

[quote who="Jam3" reply="367" id="2619551"]Can someone actually point out an argument that doesn't revolve around not wanting to run a 16kb process on their rigs? Or have to deal with one-time internet activation for DRM (offline mode works just fine). And personally I agree with Brad, I don't see the point in DRM beyond something fairly limited ( but would rather have it through a service because that way you don't lose cd keys 5 years down the road). But one-time internet activation being s

726 Replies 1,762,858 Views

[quote who="Dale_" reply="361" id="2619444"]Just to touch on the "approval" question, I think I have an answer there to confirm the process. A friend of mine went for a job at 2K titled "Civilization Community Manager" a month ago. He needed lua, xml and c++ skills. Part of the role was to check uploaded mods to ensure no copyrights were breached, that the code was not malicious, and that no new processes were spawned. He was going for the mod approver job.

726 Replies 1,762,858 Views

[quote who="XeronX" reply="56" id="2619400"] Think I was playing Battlechess on a 286. Wow that brings back memories of long ago. Hell Wasn't I playing Archon one on an Atari system?[/quote]I had Archon on the C64, so Atari sounds reasonable.

73 Replies 128,873 Views

[quote who="Tasunke" reply="10" id="2618918"]Verywell, this leads me to wish for all sovereigns to slowly gain essence over time, like +1 essence every 5 turns.[/quote]Do you mean having both -- essence from xp from fighting, and also essence passively gained over time? If the 2 essence sources are properly balanced (passive essence gain greater than combat xp essence gain?) it would reward those that risk combat and forfeit the benefits of sitting in cities, while still allowing town

42 Replies 26,997 Views

[quote who="StillSingle" reply="11" id="2619240"]My idea, if you look at the link, is to give the passive Sovs more options.[/quote]I think that's a reasonable request. There are kinda competing ideas: -Sovs who risk combat should be rewarded (risk&reward) compared to sovs that don't take said risks -we want a variety of choices, not one path to uberness, so sovs that sit at home need to be viable too. So both need to be viable, while still making rewa

19 Replies 11,524 Views

ICE's (Iron Crown Enterprise) old 'Treasures of Middle-Earth' book had an interesting item, the 'Gift of Yavana' -- from that book "...white, green, and gold boots that cause 1 plant to spring fully mature from each footstep according to the wearer's desire..." (p49) -- fruit/nut trees, flowers, etc. Always liked that idea for a magic item. Anyhoo, the idea would be that a Sov would spread "life" (revive land) where he/she walked as an innate ability (no boots necessary

52 Replies 51,008 Views

@Tasunke I don't know if this is from one of Sid's lectures that Frogboy mentioned and sounds similar to what you mentioned. It's interesting -- especially (to me) the part: "Early on, Meier learned that players are egomaniacs. If you want to create a civilization that rules the world, you’re by definition an egomaniac. That has

47 Replies 21,699 Views

[quote who="Tasunke" reply="351" id="2619100"]Borrowed from another site [QUOTE=Nick Danger;9186285] [/QUOTE] [/quote]That Nick guy is a real rabble-rouser [e digicons]:wulf:[/e] You should see what he said regarding DLC and modding ... [e digicons]:O[/e]

726 Replies 1,762,858 Views

[quote who="Frogboy" reply="1" id="2619160"]I just want to say, and I suspect others here feel the same, that Firaxis is a great game studio that makes great games. [/quote]Agreed. Firaxis is one of only a few companies who've earned enough trust from me to pre-order from. All other games need to 'show me the money' before I plunk mine down, as I've been burned too many times but buggy, incomplete, and even substance-less games.

47 Replies 21,699 Views

Even if it wouldn't make it in release, it'd make a great addition for an expansion (and modding is a given, so I won't mention this drat, I just mentioned it :( )

32 Replies 22,954 Views

[quote who="Guest83" reply="331" id="2618281"] Quoting arstal, reply 329Many of the anti-Steamers have said they're willing to pay extra money or lose features to have it not on Steam. That should tell you something. That's what they always say. But it hasn't stopped Half-Life 2, Left 4 Dead, Empire: Total War, Modern Warfare 2, etc. to be huge commercial successes.[/quote]First: So being a 'huge commercial success' is your #1 priority. As I'm not a part of 2

726 Replies 1,762,858 Views

[quote who="TCores" reply="2" id="2618312"]Anyone have any word as to whether this happens on windows Vista? That's two products now (VFC) that Elemental will crash the heck out on.[/quote]No, VFC works fine. I must have been unclear -- neither Elemental nor the computer froze/crashed/etc. with it. Starting elemental without setting in&out permission in VFC only caused an elemental message to popup saying it couldn't connect and to make sure I was connected,

11 Replies 49,352 Views

[quote who="Jam3" reply="318" id="2617798"]Are people here really that ignorant about Steam.[/quote]Apparently it hasn't occurred to you that folks can be informed and still disagree. 'You can lead a horse/person to water/knowledge but not make them drink/think' I've seen a number of pro-steamers arguing against those who want the choice of steam/nosteam. I haven't seen anyone argue that steam shouldn't be an option for the pro-steamers. Has there, and I missed it?

726 Replies 1,762,858 Views

[quote who="Tasunke" reply="136" id="2618085"]Well Tormy, an Iron mine produces 1 iron per turn. Build 1 foundry and the mine is producing 2 per turn. Build 2 foundries and the mine is producing 4 per turn. Build 3 and its producing 8, build 4 and its producing 16, build 5 and its producing 32, build 6 and its producing 64, build 7 foundries (only 1 space each) and you have one iron mine producing 128 iron per turn.[/quote]Making it multiplicative instead of additive seems wrong and a 'bug'.<

211 Replies 362,849 Views

[quote who="_PawelS_" reply="97" id="2618162"]I think teleporting should be allowed only for small armies, or "special forces". As I wrote earlier in this thread, I don't like the idea of mass teleporting of large armies, it will make defending your territory with one big teleporting army the only viable option. Using static defense and increasing army mobility by building roads and fast units will become unimportant. If such possibility exists in the final game, I'll make a mod that disables

111 Replies 364,081 Views

[quote quoting="post"]Just trying to think of a way to add some play depth, while avoiding the feeling of gimping your Sov. while he/she stays in town. [/quote]I like meaningful choices in games, especially strategy games. Currently there's the choice of: 1-keep sov safe in a city, and enjoy the bonuses 2-risk sov out there to fight and gain xp Wouldn't letting the sov do 1 while gaining some/much/most of 2's benefits make it a much easier choice, perhaps too eas

19 Replies 11,524 Views

To add a data point: With win7 64, Free ZA works normally with Elemental -- with ZA not set for Elemental, start Elemental, it waits, TAB out to be able to see the AZ popup, set it to allow both trusted and internet, and it works ok. (I also set it to not allow it to act as a server trusted/internet and still works fine). I had been using VistaFirewallControl (a free firewall that allows setting in&outbound, similar to ZA) while waiting for free ZA to be compatable with wi

11 Replies 49,352 Views