Nick-Danger

Nick-Danger

Joined Member # 3839216
81 Posts 815 Replies 16,445 Reputation

[quote who="Tridus" reply="59" id="2655045"]You'd probably need some civics tech [for the small-empires-being-viable-vs-large strategy], just because almost everything does. But if you can summon magical creatures to fight for you and can imbue champions to make a small army of super-warriors, you could probably skip most of the warfare tree.[/quote]That makes sense. Add in some Adventuring techs to get some powerful items, and it could work with current features (or at least what it se

89 Replies 295,168 Views

[quote who="Peace Phoenix" reply="8" id="2650600"]But I don't see how Elemental city building can work with hexes [/quote]Please to explain, as I can't fathom how hexes would be a problem with city building. Here's an old example from Squad Leader:

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AI isn't really in yet, they're still creating it and it's currently lacking. Once it's in this shouldn't be much of an issue (hopefully...).

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[quote who="econundrum1" reply="190" id="2654840"]...Will currently I can make as many cities as I have essence for so you could have a lot...[/quote]Remember that we don't need essence to place cities where the land has already revived (so strategically placing a few cities to speed/control revival spread maximizes this), plus we can capture cities. So essence isn't a limit to city numbers, and city numbers (from what we've so far seen) can be pretty high.

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[quote who="Tridus" reply="65" id="2654899"]Somewhat off topic: but this is why I very rarely pre-order games (and only from companies I know make games I like, such as Stardock and Blizzard). Most games I wait a couple of weeks before buying, because by then you learn all these little details. When in doubt, wait 2 weeks and check again. Your wallet will thank you, and the good games that don't try to deceieve you will also when your money goes to them. [/quote]Agreed. For y

336 Replies 737,811 Views

[quote who="Hound" reply="34" id="2654699"]Could there be a way to focus entirely on magical power and spell research and stay competitive in the game? Minimal expansion, minimal armies but superior magical power and knowledge to secure and seal some shards for yourself...[/quote]A number of us have been asking this. No sign of if/how it'd be done. Only ways I can think of include: - Using essence. All cities have some essence cost, even captured ones (t

89 Replies 295,168 Views

[quote who="Frogboy" reply="60" id="2654477"]Well so far I haven't seen anything that causes me concern for the quality of Civ V itself. I like a lot of the new directions they're taking with it. I don't think they are "dumbing it down" based on what I'm reading. I think having the main map being more tactical in nature is going to add a lot of depth to the game.[/quote]I haven't seen anyone question/criticize its quality (production-wise I think you're referring to). <p

336 Replies 737,811 Views

[quote who="Tridus" reply="56" id="2654435"]See, the problem with this definition is that you're equating 'casual' with 'bad'.[/quote]No, I equated casual with difficulty. [quote]The lower quarter of difficulty isn't a measure of anything except how good people are at the game.[/quote]No. How good people are is 'skill'. Games have innate and relative difficulties -- chess vs checkers -- that is playerskill-independent [quote]The best definition I've seen had to

336 Replies 737,811 Views

[quote who="Dale_" reply="47" id="2654356"]The "casual players" that Jon is referring to are the new players they will gain via Civ Rev. Civ Rev relied heavily on advisors to help new players to the series, and they are porting those advisors across. I would suggest anyone scouring the internet for information seriously take a look at the news feed at WePlayCiv (http://www.weplayciv.com) as we have every base covered. Our Civ 5 info centre is a complete compilation of a

336 Replies 737,811 Views

[quote who="Tridus" reply="48" id="2654360"]Define 'casual player'[/quote]I'd use a bell curve, plotting game 'difficulty' vs. number of players of games of that 'difficulty', and put the casual players in the lower one-quarter or so. *waits for the response "how do you define difficulty...* Civ revolutions would be an example of a game for casual players. If you consider Civ4 casual, then what would you then call civ rev? Or do you consider them equally casual?<

336 Replies 737,811 Views

[quote who="KellenDunk" reply="162" id="2653978"]And right now you can only recruit people who are within your border, so a town is required for recruitment.[/quote]I also thought this but found out the other day it's not true. You can stand adjacent to a champion and hire them (assuming you have sufficient gold) -- no city needed, you can recruit while city-less, not just while outside your borders. And yes, one shouldn't be able to steamroll -- unless you've (not You 'you

219 Replies 336,677 Views

[quote quoting="post"]When travelling via the cloth map whenever I hit an inn nothing happens.[/quote]Are you saying you never get quests? It's my experience that we always get a quest unless: -we have 3 active quests -we've already gotten a quest from that particular inn You're not getting quests when the neither of the above are true?

2 Replies 982 Views

[quote who="VeryAngryDwarf" reply="31" id="2653990"]...but I still say you're irrational fear of buzzwords...[/quote]Hyperbole more please kthx... And it was a nice discussion til your below-the-belt comment. Further consideration of your comments is forfeited, thx for playing.

336 Replies 737,811 Views

[quote who="Meccajube" reply="4" id="2653966"]I'll try changing some settings, races, champions, etc. and see what's affecting it. So far it seems like it's just me.[/quote]Have you tried saving, quitting, restarting and reloading? That may clear up any memory leaks/problems or the like that may be contributing to your problem. Also try to reduce some settings to minimum and if that improves things, slowly increase them til it becomes a problem again.

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[quote who="VeryAngryDwarf" reply="27" id="2653882"]I'd urge you to follow the OP link, watch the video (if you haven't already) and read the interview there and at IGN (linked above us) - I think you're letting your fear of buzzwords (like "accessible") lead you down a path of assumptions...[/quote]Maybe, maybe not. Too early to tell yet. What concerns me isn't just the accessibility thing -- from the article Bill linked: " Jon Shafer: A major goal with

336 Replies 737,811 Views

Reproducible Windows crash "elemental War of Magic has stopped working" No memory dump produced. No debug.err to provide. So providing the windows crash info: Problem signature: Problem Event Name: BEX Application Name: Elemental.exe Application Version: 0.8.0.2 Application Timestamp: 4c1245d0 Fault Module Name: M

0 Replies 227 Views

In addition to LintMan's suggestions, some have had luck with playing in windowed mode. I didn't see you mention if you tried it, so if you haven't... Your system is similar to mine so you should be ok. Regarding drivers, it is mentioned in the journal post 'Elemental Beta 2 Update Schedule': "Certain nVidia cards with newer graphics drivers (how’s that for a change?) are having lighting issues. If you turn off advanced lighting, that&rsquo

3 Replies 911 Views

[quote who="Valiant_Turtle" reply="146" id="2653779"]Keep in mind that early cities are not a strong requirement for this game. The other day I started a game with a inventor hero and a 4-pack of adventurers by me. I recruited them all but didn't have enough $ left for a city (I'm not sure the game is getting the $ right on recruiting groups, I'm going to check next time I see one). We wandered around getting loot and fighting monsters until we were all level 4, at which po

219 Replies 336,677 Views

[quote who="Xtropy" reply="145" id="2653770"]Oh the only statement I didn't understand was: [quote]Better to improve one's play than change the game to forgive non-careful play. It is, after all, a strategy game.[/quote]I was intrigued as I didn't quite understand how the reported changes in 2A (specifically, curtailing the usage of farms) will change the game to forgive non-careful play. Maybe I misunderstood, and you weren't referring to changes being made?

219 Replies 336,677 Views

[quote who="Xtropy" reply="141" id="2653739"] [/quote]Perhaps we're miscommunicating. People have been complaining about having to spam gardens, taking up city tiles, requiring too much micromanaging, etc., and asking for things to be changed. I think the problem is self-inflicted and best avoided by careful city selection instead of changing the game. How exactly are we differing? Thanks! :) Edited: [quote]Specifically my point is,

219 Replies 336,677 Views

[quote who="Zoe_E" reply="133" id="2653698"] Also, inadvertently you are taking away a lot of the player's choice with this. Unless you are swimming in orchards and farmland a game without gardens would force a player to have a single ultra-specialized breadbasket city. One that would leave the player completely dead in the water if it was captured by another player. The player should have the option to pick the safe path so that losing a single city doesn't b

219 Replies 336,677 Views

[quote who="Xtropy" reply="134" id="2653705"]I don't see how removing gardens will "forgive non-careful play."[/quote]There should be a 'reward' to balance the 'risk' of not plopping down a city anywhere and instead taking some time to find a good spot. The 'problem' of the gardens is self-inflicted by not taking the time to find good spots. Changing the game to fix self-inflicted 'problems', when it can be fixed by more careful play, is of questionable value. [quote]Now

219 Replies 336,677 Views

[quote who="Zoe_E" reply="132" id="2653690"]What if it takes you 30 turns to find fertile land while your opponent starts next to some? What if it's not even found on your continent? You might as well just quit the game at that point, it has nothing to do with "improving one's play".[/quote]The solution to this is generating better balanced maps, not forgiving non-careful play in a strategy game.

219 Replies 336,677 Views

[quote who="Nemesis7884" reply="3" id="2652861"]well crashes / bugs usually always occur after battles - not at/directly after the battle, but some time afterwards - most of the time after i attacked/killed another sovereign or their units / cities... i will try reporting some in the near future[/quote]Yeah, otherwise how will they figure out how to fix the bugs without providing them the information :) Go to a save from before this bug hit you, play til it occurs, then pro

4 Replies 1,412 Views