[quote who="Ron Lugge" reply="114" id="2657985"] Quoting Sareln, reply 103 Quoting Frogboy, reply 102BTW, in beta 2-B Civilization and Warfare are getting disabled and Diplomacy, Magic, and Adventure are being enabled. That'll be interesting. Will it blow our minds? The very idea of it just blew my mind.[/quote]And I fell asleep and dreamed I dreamed I was in a Hollywood movie And that I was the star of the movie This really blew my mind, the fact t
Nick-Danger
Since troops come from population, which costs food, in that sense troops already cost food. Regarding logistics, however it's done, how's about adding a 'logistics' skill possibility for champions, allowing 1 (or very rarely 2 for an exceptional champ) extra unit for armies led by that champion? Another way to limit unit number is supply -- the ability to support the army in enemy territory (supply can be assumed in friendly territory). If by 'logis
[quote who="Dale_" reply="495" id="2657660"]I think you guys highly overestimate the strength of any backlash... Even if the entire hardcore Civ community does not buy the game, do you think it'll be noticed?[/quote]'Principle' :)
I initially reported this in another bug thread but it turns out to be a different bug so I'm reporting it here. I was unable to end turn (by spacebar or the end turn button). Said button was normally hued, not greyed out. It turns out that 2 ships -- the transport (only 1 ingame) and the adjacent frigate are preventing each other from continuing on on their paths. Manually routing the transport around the frigate enabled both to proceed and the turn then could end
I figured that's not a bug but a 'feature' -- if you want to finish the quest you have to war them (now) or use diplomacy to open borders (when diplomacy is implemented). Course I've been wrong before [e digicons]:-"[/e]
[quote who="WhiteElk" reply="492" id="2657257"] ...This backlash will be felt on future sales (even if the steam scenario changes for Civ6)... [/quote]Agreed (assuming there is a backlash of course). "Future sales" will also include any non-civ games (errr.... I mean 'titles' or 'properties'
[quote who="Xtropy" reply="6" id="2657258"]However, just in case you didn't know, this was also optional in Civ 4. In Civ 4 options select "No Unit Cycling" and it will not automatically focus on the next unit. [/quote]Doh! lol at me
SODs are kinda contrived and unrealistic, but 1 unit per hex is also, especially given the scale of civ5's hexes (big enough to hold a city, but only a single type of unit -- infantry/armor/air/artillery/etc. -- will fit?). That's a design decision, not one based upon military considerations. Civ5 is trying to have the best of all worlds here: -map size is strategic but they're trying to give some tactical flavor to combat without going to a tactical map -combat
Give us the choice to make 'next unit' automatic. One thing that bugs me about Civ4 is that it moves to the next unit (often across the map) when I still have things to do in the current area.
[quote]Quoting TCores [quote]Quoting Hellknight imp [quote]Quoting TCores Don't know if you caught this. You can build gardens without the technology that gives you gardens, which has to be researched separately. Meaning the tech is useless and ought to be removed, or made useful by not allowing gardens as a starting building.[/quote] Gardens give 2 food. Researching the tech makes gardens give 3 food. So its not useless[/quote] Didn't realize it, because the
[quote who="Magnnus" reply="72" id="2657104"] [quote]Quoting Stmorpheus, reply 71 you should be able to get a city to level 5 WITHOUT any special bonuses.[/quote]I'm exactly the opposite, I think a level 5 city should be something special. I don't want all my cities to be metropoleis, and I think you should actually have to choose which cities to build houses on (strategy!). I also think food resources should be treasured and sought out instead of being able to spam level 5 cities f
The golems seem to have a movement of 3-4, and their animation looks like it's for a single step stretched out to cover 3-4 tiles. I've also noticed that the game stops while they're moving.
I'm on turn 521, and in beta 2 got to ~1000 turns. I did get the 'can't end turn bug' just now, first time in Beta 2. Nothing I did, noticed nothing, that may have caused it. Nothing I did got the turn to end. Save
Build a caravan (after researching that civic) then send it off to another town, and Voila! Roads will form. The patch notes mention 4 levels of roads but only the first 2 have their own graphics.
I've searched most of my large one-continent map and no ore have I found.
[quote who="Rath3130" reply="32" id="2656030"]...And how did a metal from a sci-fi world that makes islands float pop into anyone's head from reading elementium?[/quote]Of course you're referring to Upsidasium , only found on Bullwinkle's floating (natch!) Mount Flatten.
Beta 2S patch notes include:[quote]+ Offset single-tile improvements appearing when cities update have now been fixed. Once and for all. For all time. To never break again.[/quote]I'm not quite sure what this means, but if it means what I think...
Note Joffrey's (party leader) card lacks the "Level 1 Adverturer with a combat rating of X. Waiting for orders" part. We can deduce his AR by summing AR from other party members then subtracting from party total AR, but you may want this changed. This was present in beta 2.
The tile above my Sov's party looks empty. A city can be founded on the tile he's standing on. Moving 1 tile 'up' a city can't be founded: There's a few other tiles nearby that appear empty but won't accommodate city founding.
If I hit windows PrintScreen then ALT-TAB out, then use the taskbar to get back into Elemental I get this CTD. It's reproducible. debug.err no memory dump created dxdiag 32 bit dxdiag 64 bit Generally I don't get this CTD if I don't PrintScreen and just
The mouse cursor doesn't show with the windows screenshot, but if it did you'd see it 1 tile below my Sov's move-to X, and it'd be changed to the 'dialogue mouse cursor icon'. You can see the card of the party's leader Joffrey in the pic. Joffry's invisible party has 4 members. I've seen other examples of this -- my hired champion (seen with me in the red robe) was also invisible when enc
It's hard to see how a conquest victory will be possible with small empires. It's been discussed a lot, and best I can think of (without seeing the whole game or making big changes) is to go with some civics techs (to get a decent economy/etc.), some adventuring techs (to get items/loot/allies/pets/etc.), and then a whole lotta magic techs. It may be small empires are only viable for the non-conquest victory conditions (spell of making, quest of ultimate doom, and I forget the t
[quote who="Frogboy" reply="70" id="2655033"]But there's a reason why Panzer General never succeeded in the mainstream - moving units over large maps was very tedious.[/quote]I was going to sorta agree with this, til it struck me -- I've been confusing PG with PanzerBlitz . You folks are talking about the early '90s computer game from SSI, not the 1970 Avalon Hill bookcase boardgame. That's the g
[quote who="vieuxchat" reply="69" id="2655167"]...Why would I buy books of magic if I'm not even sure to be "able" to cast them once in the game ?[/quote]" You've got to ask yourself a question: do I feel lucky? Well do ya, punk?" -Dirty Harry
I had a similar problem a few systems ago. Turns out it was the chaepo power strip I plugged the computer into, it wasn't delivering enough power at times. So add that to the things you check if you use a power strip or the like (which is prudent to prevent lightning strikes/etc. from causing problems -- I now use an Isobar Surge Protector).