Nick-Danger

Nick-Danger

Joined Member # 3839216
81 Posts 815 Replies 16,445 Reputation

[quote who="Tormy-" reply="58" id="2768942"]...perhaps the global model was more acceptable, because -like I've said in my reply to Rishkith-, the local res. model means much more micro, and I guess most of players wouldn't like that....but hell knows...maybe I am wrong. [/quote]Some beta testers wanted a fairly extreme micro -- tracking ore by city, transporting it to where it would be processed, tracking to where the metal would be crafted into weapons, tracking the weapons produced to

111 Replies 343,960 Views

[quote quoting="post"]...I guess my main point is just that, the standard of quality has been raised skyhigh, and its GOOD because it forces progress towards even higher quality, but for us gamers, it helps to step back and realize that even with the issues, the games we enjoy today are so incredibly far ahead of the games in our memories...[/quote]I think you may be over-emphasizing graphics and the technical side, and under-emphasizing basic gameplay. I agree that graphic/techn

22 Replies 76,582 Views

[quote who="Raven X" reply="31" id="2769495"]...Because there are Way Too Many other games that pull it off just fine without a problem and that have far more detailed units than what we see in Elemental. Case in point, Total War. Pick one of the ones made since Rome. THOUSANDS of highly detailed models on screen at once with no slow down. It doesn't matter if it's turn based or real time but "high grade models" doesn't fly as an excuse in my book. It's a case of balancing in Elemental. Any c

72 Replies 53,909 Views

[quote who="solidsmooky" reply="56" id="2767868"]I want a business war game ._.[/quote] Management by Avalon Hill is a decent business 'war' game. Used to play it back in the 60s.

70 Replies 134,167 Views

[quote who="Nesrie" reply="161" id="2767216"] Quoting FadedC, reply 157My only major issue with Civ 4 was that I felt that you didn't get enough time to really do stuff in the modern era. Whenever I tried to fight a war in the modern era I wouldn't even have time to finish it before someone launched a space shuttle and won the game. I've bee a fan of civlization for awhile, so when I say I agree with you, it's with the understanding that I generally love the series. I've

336 Replies 737,726 Views

I really like the look of Elemental -- impressionistic without being cartoony. To each, their own... It's also distinctive. It's important for a game to be immediately recognizable from a quick glance at a screenshot.

81 Replies 215,766 Views

[quote who="GaelicVigil" reply="10" id="2767409"]I assume you can you bring multiple stacks of 12 to a battle then? So, in theory, the wallpaper/screenshot battle could happen.[/quote]If I'm attacking the most I can have is 12 units x 12/unit = 144. I haven't had luck getting >1 stack to enter an offensive battle (has anyone?). On defense I've seen tactical battles where I have more than the 12 units (with up to 12 each unit). So, one can't 'bring' in the sense

22 Replies 10,562 Views

[quote who="Tridus" reply="9" id="2767408"] Quoting Nick-Danger, reply 8I've found the stack limit is 12 units (each unit can contain up to 12 individuals). By stack limit, I mean the number of units that can sit in the same tile and move/fight together. IIRC it's 10 units. The current squad size limit is 12, but you could mod that higher pretty easily.[/quote]I mean that I can have a stack of 12 units that are grouped together as a stack. Anymore and the 'extras' are in a di

22 Replies 10,562 Views

[quote who="Frogboy" reply="20" id="2767010"]...It also represents an example of where I was wrong in thinking that balancing isn't that big of a deal...[/quote]As I understand it, you folks wrote Elemental code so that the act of changing the numbers for balancing purposes is quick&easy. Unfortunately, one can't write code so that the decision regarding what numbers to change and what to change them to to achieve good balance, is quick&easy ;) That still takes a lot of

70 Replies 134,167 Views

One way to look at Lita is that she's one of those Ivory Tower University types, who can talk a good talk about how to theoretically do something, but if put out in the real world would be helpless to actually get it done ;) Seriously, your point is valid. It's an example where gameplay trumps 'logic'. I wish the type of strategy you tried was viable. I've been trying a very strong sov + imbued family (wife and 4 kids) + many champs (and a good number imbue

18 Replies 8,801 Views

[quote who="cycholka" reply="172" id="2767236"]And even that's not really true. There was plenty of reports about OOMs as far back as beta 2 and I have personally wrote a feedback to the point of 'every animation on my rig leaks huge amounts of RAM' https://forums.elementalgame.com/384591 for beta 2A and B. There was virtually no reaction to any of that until the big panic at the end of beta 4. So OOMs could also be caught. It's not like they suddenly appeared out of nowhere.[

173 Replies 577,121 Views

[quote who="Savyg" reply="154" id="2766235"]His system is more than capable. Vista doesn't magically kill performance, it just has a bad reputation from a poor launch.[/quote]Vista's bad reputation is well-earned. Win7 shows why.

336 Replies 737,726 Views

[quote who="Rishkith" reply="158" id="2766143"]...In Elemental you [Frogboy] were not only much more frequently obtuse towards the beta testing community but even more often oblivious to the community... ...I might suggest that both Stardock and their customer base has grown to where a Community Manager might be necessary to filter interactions with customers. Not as forum moderators, but more to properly identify who your customer base is and identify their wants...[/quote]In that

173 Replies 577,121 Views

[quote who="malekith" reply="4" id="2765559"]By my last count, the Kingdom tree contained 106 techs and the Empire 95. For reference purposes Civ IV's tech tree contained 92 distinct techs.[/quote]I can't remember ever researching all of civ4's techs in a game, and I play long games. I can't remember very many civ4 games where I got to a 'future tech'. In comparison, I've hit Elemental's 'future techs' -- the 10% bonus generic techs -- quite often, and fairly soon in a gam

35 Replies 19,726 Views

[quote who="VR_IronMana" reply="159" id="2766145"]...Most games have balance tweaking... If we're saying games shouldn't be released and fixed later - does that mean they shouldn't need balance patches? [/quote]Note that you said "tweaking", then switched to "fixed". Does tweaking = fixing to you? I'm guessing a reasonable definition for most of us considers 'tweaking' a slight modification -- we tweak something that already works to make it work better -- whereas 'fixing' is

173 Replies 577,121 Views

[quote who="Tridus" reply="156" id="2766034"]Maybe you buy a lot more games then I do?[/quote]Good question (I'm curious about this too, so, starting with the ~most recent purchases: Company of Heroes expansion Opposing Forces (just ordered), Elemental, EUIII HTTT, GalCiv2, Sins, Railroads, Dragon Age Origins, Company of Heroes, the first expansion for NWN2, NWN2. And toss in Darkfall Online and Warhammer Online. That covers the past ~3 years. The only game I didn't wa

173 Replies 577,121 Views

[quote who="Stmorpheus" reply="31" id="2765882"]still seems like alot of micro to say: i can build my spy units in city A and B i can build my regular military best in city B and D i can build my strong defense units in city A,B, C i can build my heavy hitters in city D and F i can build my units that's resistant to fire and ice in city B,C, F i can build my cavalry in A i can build my fast infantry in city C and f..

111 Replies 343,960 Views

[quote who="PyroMancer2k" reply="24" id="2764673"]I feel like they caved into a lot of pressure before everything was in so people could see how it all fit together. And some things were fine they just needed better balance like cheaper training grounds. There are a few other buildings that it's like WTH happen to them as well.[/quote]I agree that it'd have been better to balance instead of remove things like training halls, archery ranges, etc. Froggy says the game wasn't rushed,

111 Replies 343,960 Views

@Froggy Thanks for the explanation :) It's reasonable. I'd still like to see an unaligned champion grab off a city to form a new minor faction (especially if said city is poorly garrisoned and/or on the margin of that empire and/or is recently founded) -- minor factions are already in the game so it 'shouldn't' be too hard to include -- but that's just 'icing on the cake'. [quote who="Sythion" reply="76" id="2765678"]...Suddenly the idea of succession is viab

90 Replies 328,318 Views

[quote who="Wintersong" reply="149" id="2764864"]...While a Bank pays for X and expects X to be delivered (yes, that means they wouldn't accept 'release now and fix later' but only because they paid for X and by law that's what they should get)...[/quote]It's become common to pay for games that promise X and don't include X until later, and we ('we' as gamers in general) let them get away with it, else it'd be much less common -- this is the point I made/make. [quote]If you want an an

173 Replies 577,121 Views

[quote who="Tridus" reply="148" id="2764830"]Except we've had other people around here saying stuff like "Starcraft 2 was put out before it was finished", which is nonsense for any reasonable definition of "finished"...[/quote]I ignore unreasonable definitions of 'finished' -- they're not worth considering. Am I living in a different world, one where many games are released in what can reasonably described as 'unfinished with the intent to fix later', and the rest of you are living in

173 Replies 577,121 Views

[quote who="Nack210" reply="62" id="2764720"]How about just leaving the cities of the defeated sovereign as part of a "rebel" faction?[/quote]In beta there were a lot of ideas floating around on this. For example: -some cities of the defeated sov would go over to other sov's. -some cities might be 'claimed' by champions (unaligned) to form a neutral faction (much as we have 1 city neutral factions in release) -some cities of the defeated sov would go over t

90 Replies 328,318 Views

[quote who="b0rsuk" reply="59" id="2764682"]...I don't claim every single person would reload any time anything bad happens. But I dare say the majority would. My personal preference is not to reload, by the way. So in a world where most players reload without a second thought, implementing a feature which would affect only the minority doesn't seem sensible... [/quote]We have a differing sense of 'sensible' ;) I don't think it's sensible to remove real succession due to your 'reload

90 Replies 328,318 Views

[quote who="jutetrea" reply="58" id="2764420"]Back when I heard of this game I thought the coolest feature was the sovereign - a badass with the capability to restore the land, you could walk the land as a wrecking crew or use your essence to improve the land and your kingdom. The way it is now, he's just the first spell caster with the ability to grant others essence...whee. IMO: [/quote]Great post jutetrea!

90 Replies 328,318 Views