The Krax dude declared war, so I went over there and... There seems to be a serious conflict of interests in this area. :) http://www.shell.linux.se/dsk2293/other/debug2.err Game crashed after alt-tabbing to paste screenshot. Havent tried to load it.
Magog_AoW
I fixed it by changing resolution to 1280x800. The bug appears at 1400x900, which is my monitors preferred res.
Kind of hard to play with this bug... [e digicons]:D[/e] http://www.shell.linux.se/dsk2293/other/debug.err If there's a trick to get around it I would love to know...
It really bothers me how good it looks and how smooth it runs on your system... What's your specs?
About limited Retaliations. The first AoW had unlimited retaliations. A big unit could kill everything, and low level units became completely useless as the game progressed. They "fixed" this in the next two games by limiting the number of retaliations, and you could swarm big units. But still, if you bring 8 level 1 units against a strong level 4, the level 4 will probably win. It's a matter of balance. Being able to swarm makes low level units useful as they can be combined
I agree with everyone who suggests an AoW:SM style TC. It was (is) really fun to play. Just some thoughts. In the first AoW you started very far from each other in TC. You had to make several moves before you were in range to do anything. While this is kind of cool, it does slow things down significantly. Since there was no bonuses for flanking etc it was kind of pointless, and they did change it for AoW2 / SM where the armies started closer together and only one move was needed for r
[quote who="arstal" reply="28" id="2685358"] I don't think AOW2 got it right at all. So many exploits and abuseable tactics, that the MP comm had a pretty large banlist of tactics. I do agree on the ganging up of units, but all units should be allowed to move 1 sq/turn, if an empty square is open at a minimum. Also morale should be an issue for the ganging up units. People should be scared to fight dragons or dire pe
Tactical combat needs to be tactical, not just a graphical representation of auto combat (like HoMM, disciples etc). Just copy how TC works in Age of Wonders 2 / Shadow magic. They really got it right in those games. Units retaliate and use up their move/attack points for next turn. This means low level units can gang up on larger units and drain them on attack points.
About diplomacy. One cool thing that I miss in strategy games is the ability to form alliances and then work together (with AI). For example make war plans together against a common enemy, or in elementals case maybe explore crypts and dungeons together. I can see how this is hard to code but it would still be cool. :)
I love the new economy thing! [e digicons]:inlove:[/e]
Can we please have an option to turn off spawning monsters? You talk a lot about FUN and I don't quite get where monsters raping your lands fit into that... [e digicons]:S[/e]
[quote] ... since we hope to release mini-game modes that let players just play tactical battles.[/quote] I love that! Also avaliable for MP I hope?
Respawning monsters... I dunno. I've played AoW a lot and some mapmakers like to spawn monsters behind your back. You have a beautiful kingdom, and suddenly a single spider can run around and take control of your resources... I hate it. Having to deal with random monsters in your kingdom is not my idea of fun. But sure, if it is an option I can turn off then fine, the more features the merrier. :)
Same problem for me, NVIDIA Quadro NVS 135M. I've had it through all the betas, including 3.
I prefer the scaling.
[quote]Units can escape from battle. However, each unit that leaves the battlefield causes a morale hit to those remaining.[/quote] That is pretty cool and something I have never seen before in a strategy game... I think...? Another thing I would love is a tactical combat multiplayer option. Two players "purchase" units and then head right into battle. Quick, simple, and perfect for those of us with 0.5 hours of spare time per day. :)
@ leveling: The decimal system seems a bit hardcore for a strategy game, but I don't mind really. The only annoying thing is that you have to click 10 times instead of 1. @ city building: Agree with the OP. There should be some sort of auto management available. And I don't see why the city itself has to be the thing that blocks the AI. You should have the opportunity to build walls and towers within close range of the town as defense. In general, I want more w
I had the exact same problems with my Dell D630 laptop (I even made a thread about it). After downloading and installing the latest graphics drivers from Dells website, the problem was gone. :) So in your case maybe installing the latest ATI-drivers is a good idea.
[quote]We can have improvements that require adjacency. That is, we can have a farm and require a second improvement be adjacent to a farm tile. Maybe there should be an improvement that you can put next to a farm (or garden) that magnifies the output of the farm. You should be able to put as many as you want so long as they are adjacent to the farm tile.[/quote] This would surely not add to the fun factor. More likely, you would be annoyed because after 100 turns you find out
Same problem. I saved, restarted game and then loaded. Then I could play one more turn before the problem occured again.
I fixed it by installing latest graphics drivers from Dells homepage. :)
Same here. XP 32-bit on laptop with Nvidia integrated gfx.
Trying to play the beta on my laptop, with varying results. Setup: Dell D630 Win XP 32-bit 4 Gb RAM Intel Core2Duo Nvidia Quadro NVS 135M Problem: The entire cloth map is white if I have Anti-aliasing turned on. Menus etc is visible. Map appears fine when Anti-aliasing is switched off.
Omfg, it's time! [e digicons]:D[/e] 3½ hours left to download... [e digicons]:S[/e]
[quote who="TarponCrest" reply="15" id="2646684"] I remember in AoW the first time I saw the dancing water spirit (forget what it was actually called) they were the first I wanted out of the map as they drove me nuts in tactical battles (they even could teleport and dance jeez what a creative way to taunt a player).[/quote] Ah yes, the Water Dancer. Quite annoying. [e digicons]|-)[/e]