[quote]Speed is on purpose 6.0, because he can increase it with the "Demon Speed" skill. Like sedna and TB for example, who also have 6.0 speed, but with skills they can increase it.[/quote] but his speed skill is inferior to Sedna's and TB's skill, which also give +hps, and +att sp & aura mov speed! (The two skills should be somehow merged into one to make it really good, but it still needs more testing first)
Bobek_XY
Thank you JagerJack! He has good stats imo. Except for speed, it should really be 6.3
[quote]I think his movement speed buff needs some sort of other buff. +5% movement speed is strictly inferior to Sedna's Inner Grace. Perhaps a +5 mps which would complement him fairly well (though that might be too big xP).[/quote] Yeah, it was said before, just +15% is inferior to Sedna and TB, but it would be fine if DA has base mov speed 6.3 - What is his base speed?
I added some more stuff in my last post here. Check it out!
I already see what i'm gonna take; max Warp, max Spine, 2 points in Shadow Swap, 2 points in Warp Area, MAX Dodge&Speed. All in all 20 points. I see Precision is not made as i was predicting, and it's made very weak actually. 40% chance for x1.5 dam means just 1200 dmg in 10 hits if base dmg 100. 4 skill points for only 200 (20%) more damage!? Not worth it imo, no way i'll spend 4 points for that. (One point in Bestial Wrath gives +25% more dmg.) Warp a
Ok guys, about 'buffing' BW; I was thinking about it long ago, but wasn't gonna say because of same reasons obscenitor said(but wasnt thinking on Ooze way activation): it's just that BW is too good on high lvls, and beast is already super-good dg, and it would be unfair to other dg if beast get BW buffed. However, it can be done(!) and still it would not be so much stronger on higher lvls, that it would be balls-out insane late game as obscenitor said. Here are the ways to buff
Hmm... Deep freeze I on lvl 14? I think you should take it much earlier, for interrupts.
I feel need to also say that poison dagger would be too OP with your suggestion. It is already practically always active on a target you're attacking. 20% is every fifth hit, and effect last 8 sec! And You do hit 5 times in 8 sec! At least with UB which is the only dg i'm using that favor with. Plus, if you add the attack speed reduction it would make your enemy totally useless. I mean, yours 30% att sp red + 40% from Ooze - y
[quote]or is it truly meant to be a mandatory occupant of one of your item slots which trumps even artifact healing potions in both cost and effectiveness? You have a buffer, but the buffer goes away really fast. Everyone will still sigil No, not necessarily, perhaps they'll actually consider using an artifact potion or *gasp* baiting an interrupt and then using a town portal scroll or a normal healing potion.[/quote] Thank you obscenitor. Thats the same i wanted to
Yes, yes, Shady, i agree with you too [e digicons]:D[/e] (i also once said that for some items the cost reduction would be worthless, cause they(items) are worthless - there are always better items to buy/get, even if they are more expensive) and morpheas [e digicons]:thumbsup:[/e] , lol. If their balance staff is the one from blizzard's, that is taking care of warcraft3 for ex., we would have about a million balance fixes by now. Gosh, it even seems they(blizzards)
Ah, finaly! I see ppl have already said their opinions, i was thinking before to put it all on paper, now i'll say all posibilities i thought of before that i think might work: - increase cost to 750 (according to morpheas it's not good idea) - reduce hp boost to 40% (minimum is 33%, but it's very bad solution imo) - reduce duration to 10 or 15 sec (must to do!) - increase cooldown to 45 sec (good idea imo) - 1 sec cast (it might work imo)
[quote]K3strel - i find that for level 1 spirits and 1 point in soul power, it is better to park the spirits back at the base for the bonus since they are easily killed and you can only plant 1 ward.[/quote] So what if they are easily killed, if they are attacking them - then you take less damage. And it's not hard to get another spirits up.
[quote]bad idea. what do you want? eliminating any minion build out of the game? comon... your lack of competence playing a strategy to conter want's you now to rome all what you don't know to handle?[/quote] he he.. I know all his ideas can completely change the game, and probably none of them will be add to game anyway, but ideas are generaly good (if it was another, similar type of new game, they would all be awesome ideas to incorporate). Right now, some of ideas cou
[quote]no really, this favor point thing is totally unbalanced among the demigods. with some of them it is much easier to gat some of the awards than with others. favor points avarage over many games is a worse ratio than W/L, by far.[/quote] [quote]W/L ratio at least does not weighten such a win probably in a wrong way. it does not weighten the win at all, neither the loss.[/quote] I never said to remove win/loss ratio, i said/meant that it's maybe the best we have to determi
i like your ideas [e digicons]:)[/e] However, some of them are OP, and some of them are unappropriate. ... [e digicons]k1[/e] [e digicons]:thumbsup:[/e]
[quote]Maybe in the stats overlay, it could list a person's average favor per game. That way, you get a sense of how good a person really is, outside of just W-L ratio.[/quote] I basicly said the same thing in first reply. However, RemV also quickly showed the downside of that kind of favor counting. But, its still debateble, and i think it could mean more than what favor points do now (we have number of played games & win/loose ratio, which makes the number of favor poin
@morpheas Go check my comment concerning Erebus minions in Oak Build - Hybrid (http://forums.demigodthegame.com/368925), Izus's thread. I would like to hear what you think. Please. Anyway, i never really liked the concept idea of HoB in the first place. His effect of healing over time should made him being called Horn of Healing , and not Horn of Battle. For me it
he he... I've seen it also. TB rocks! With the proper build(Rain of ice + Fire nova(just 1 point does the trick)) TB deals the best aoe - clearing creeps for easier pressure to enemy dgs. I'm always glad when i have him in team. He's great support demigod.
This is a copy text about graveyard upgrade: ''no, i wouldnt agree with your graveyard suggestion; 15/30/50% is fine, but only if smth else is added too. Like someone suggested in this thread that it could also reduce the gold & experience you give to your enemies and/or (my idea, afaik) that it also increases the death time penalty of enemy dgs! for maybe 10/20/40%. That effect would force enemy team to buy it as well(if you bought it first of course), because if
OK. HERE WE GO! (..i didnt intend to write it here, but i must now) [quote]It wont be after balancing. how so?[/quote] Actually, they would still remain the stongest minions overall, but they would be fixed/balanced better so they are not that OP early game, but have better scaling late game. [quote]Erebus's minion build IS overpowered for about 5 levels, and then it gets pretty weak as people get their final ranks of AoE. I don
Ok. I can say now i totaly agree with obscenitor and polynomial too, but also lifecatana is right what he said in reply #45. Let's not nerf, let's buff! I shall continue on obscenitor idea [quote]My solution is to just add about 150-350 health to most of the existing gloves. Everyone needs health, damage in this game is really quite high and fights tend to be fairly short, that way you could give players the option to grab more DPS without falling below a criti
[quote]Of course this would render the favor point reward (at the end of a match) as useless because you wouldnt need to "buy" your favor items anymore, but i think this would a well worth sacrifice to make the game more balanced.[/quote] Favor achievement points could still be in use in a way that they are being counting in avarege values for a player. I mean that they are not counted in apsolute value, but rather in relative value - based on your average gameplay performance
[quote]Sums up my wishlist perfectly. I would really like to see an expansion that adds new demigods and maps. Also, I hope that the modding support results in some quality mods. I like single-player games, so anything that improves the offline modes (esp. AI) would be great.[/quote] /signed (12 demigods is a must now; 3+3 vs 3+3 !, & it would be great to get with expansion!!)
[quote]What if say 15 minutes after you've chosen your first favor item, you're allowed to select a 2nd favor of 3/4 or 1/2 the price? That would encourage people to select their favor items early instead of waiting until they need something to pick it.[/quote] I was thinking something about it before. But it was different mechanics. It goes like: you pick 1 at the beginning, but you can only choose among the cheap items(cause everybody starts with the same low number of favor
[quote]about staff of renewal... we all no casters need to invest heavily into mana equips and even with vlem and plen, mana can still be tight for some skill-dependant characters. What i suggested, i dont rlly think could be that OP. Any max mana bonus isnt rlly that great unless you have something to regen back efficiently thats why i proposed a +6 regen. ALSO, if your casting faster (due to the -20% cooldown), that means your max mana will drain faster coz ull tend to spam