FANTASTIC idea, this will give the Adventure tree some serious meaning! A lot of people will probably want to simply go all Heroes and do the multitude of quests in this game.
Umbranoth
It sounds like a very neat idea, currently I feel a little stagnant on WoM only being able to do one path and do it well... sometimes I may want to have a powerful group of heroes, sometimes I may want to be the mad wizard on his tower and create my own dungeons and castles to hoard my treasures and knowledge. Being more able to choose your main path is a very good way of doing things as it takes pressure off the player; they don't have to slavishly build cities if they don't wa
I love Sethai's ideas... it would make flanking a lot more interesting, because if your units all use spears they may do good damage and have good reach but they can't do anything if someone comes up behind their group and attacks. And if they turn around to take him out they expose their backs to their original targets. It would also let short weapons like Daggers be a bit more useful; they may not have much power, but they're very light and you could probably counter
I agree about the trade... trade in Master of Magic was handled easily; all you had to do was have engineers build a road between towns, and bingo you got trade income. Whilst the physical caravans are kinda interesting I really wish it would be more automatic as it gets very, very tedious to have to manually replace each caravan when it gets destroyed by your enemies or some random bandit. I would like trade between cities to be automatic; for example we could click on a city and
Regrowth - Strategic; all roads in a 5x5 area on the map are engulfed by a rush of greenery. Trade routes are severed until the vegetation is cut back or burned (fire magic, anyone?). Does not work in Desert areas. Quill Spray - Tactical; caster fires a spray of deadly thorns in a cone that inflicts light damage and poison on enemies. Entangling Roots - Tactical; Only works in a Forest tile. Huge, thick roots explode from the ground underneath an enemy unit,
The new system for Combat Speed and equipment weight REALLY has me excited, that is a wonderful idea for a system and will definitely spice up battles which would otherwise be contests of who got to act first (which was the problem in Master of Magic with a defender's army full of ultra elite slingers going first, attacker never has a chance). You are most definitely going the right way here, keep it up!
It's a nice idea, I do hate the HP grind... although curses don't fall into EVERY magic category, you might see them in Death or this Demonic magic but probably never in Life. I would take curses one step further and have cursed items, equip them and get a serious penalty. Another step further would be to have items with a curse that breaks after you have completed a set condition; for example: Paranoia's Eye -- You can never seem to bring yourself to drop this
You could try limiting teleportation to the Soverign and magically-gifted champions at the start, it's a bit difficult to defeat most of the early game enemies using just your leader or a hero with the weak weapons you get at that point; if you can't win the fight, teleporting won't make a difference. Warcraft III handled teleports well; the first hero a player recruited always started out carrying a Scroll of Town Portal, which gave him/her a one-shot escape route back to h
True, I kinda wanted to see a rain spell that enhanced the food gain from farms/wheat/orchards. Flood is possible though it sounds kinda like a bigger version of the Destroy Land or Lower Land spells, which we already have, though I'm sure you can't use those on cities. Because if we could use a cheap terraforming spell to plunge an entire city block into the ocean, all other spells would very quickly lose their luster. However, Flood was REALLY scary in Age of Wonde
It's because there is no such thing as a 'turning point' in most games. Your only real opponents are the AI, who are mostly inadequate to defeat a human player. There needs to be more, there needs to be something unexpected, something perhaps triggered by your empire's growing power, because after a point... there is nothing to do but mop up, and that is just boring. I'm not saying you should arbitrarily give bonuses to losing empires just because there i
I am very excited, a more fleshed out world is indeed a welcome addition. I am just excited about monster lairs in general because those were a big thing in Master of Magic; ruins, old castles and lairs would dot the map and if you didn't clean the monsters out, they would periodically spawn creatures to attack you. And that's not very fun when they start sending fair sized groups of Phantom Warriors or, even better, Earth Elementals your way. Still, it added a nice
I agree, I want that back as well.
You don't 'mine' for Elementium. Elementium is only found through goodie huts, and then only in small amounts. Just go around visiting notable locations and you should eventually find some, unless the AI got to it first in which case you can try trading for it I think (because it's a resource, albeit a very, very valuable one).
Yeah not bad, not bad... certainly adds some flavor to an otherwise bare bones attack/defense system. [e digicons]k1[/e]
[quote who="EmersonPF" reply="61" id="2943244"]When is "From Dust" going to be released? I saw a preview of it a while back, and thought it looked awesome. Can't wait to see what they come up with in the completed game.[/quote] It's expected to be published in the first half of 2011 (this year). Read the full article here: http://en.wikipedia.org/wiki/From_Dust Also for
I think the army would be more buffed by having their Soverign in the army with them anyway; the presence of a heroic champion tends to inspire mortal soldiers to great deeds. An interesting idea about the throne, lets you decide between 'ruling' your kingdom/empire or leading armies in the field.
Settle down, Mathis. You're not the only one disappointed about the initial release of the game; I was, too, feeling ripped off about it, but now it's starting to feel much more playable with these new patches. I trust Stardock to get the job done because they really seem to care; sure, they made a mistake by releasing the game much too early, but they are working around the clock to fix and patch the game and bring us Fallen Enchantress. IMO, it wasn't a waste o
In my games yes the AI does hire champions, as I've seen them available for trade in the diplomacy screen. Normally I see them either all together (on a quest) or leading individual armies (on the warpath).
I play Borderlands, it is well worth my time and should be seriously considered for anyone. It is especially fun with more players, so get some friends. And make sure you try all the DLC packs; especially Zombie Island of Dr. Ned. FUN.
No, I wouldn't miss water... I would probably create a world closely resembling something from the Dark Suns D&D campaign, just a massive desert. I'd even make a full complement of factions to go along with it so we can have the Preservers and Defilers against each other. Hell, I'll do that tonight. Long live the Veiled Alliance!
I usually go with five other factions; gives a healthy amount of competition whilst still allowing for expansion towards the climatic war.
Supreme Commander 2 did one noticeable thing better than the original... the flow field system which allowed battles to move with less lag and not run into each other nearly as much. This sped things up tremendously as one of the major problems I had with the first game was the level of lag that cropped up during huge fights. I didn't notice one bit of it in the Supreme Commander 2 battle videos I watched on Youtube. That was the only good thing. They completely
Heroes in Master of Magic could take out whole armies, yes, but then you have to remember those heroes were probably equipped with maxed out artifacts. There were still ways to take down uber-powerful heroes; anyone who has lost his maxed out undead hero to Dispel Evil or uber powerful magician hero to Cracks Call knows what I'm talking about. And there are always going to be creatures and units that all but the strongest Heroes are going to have trouble with; ever tried fight
I do play on the cloth map almost all the time, because I can't seem to handle the 3D map that well system-wise. Late-game, if I were to flatten my view so I was looking at the land sideways, the game would instantly crash. It happened before. So yes I am very annoyed...
Like it makes any real difference except a cosmetic one, though.