DMF

DMF

Joined Last seen Member # 378107
1 Posts 101 Replies 3,432 Reputation

Add another one: 6) When the "lots of Precursor Anomalies have appeared in the galaxy" event occurs, NO additional Precursor Anomalies appear. There may be a general problem with events that don't correspond to game happenings, and this was a long-time bug, but it's hard to tell with most of them. The "lots of new Artifacts have appeared in the galaxy" event is accompanied by hordes of Artifacts, which yields the next bug:

31 Replies 47,842 Views

I've played 3.7 Tutorial, after a long layoff, and I've already found these: I thought 3.7 was supposed to be a QoL update? #2 goes back at least to the Stone Age. In the Tutorial, the City requirements are those of Synthetics. But the player is and must be Terran. Update: Incorrect. On the main menu screen, the Manual button pulls up Manual ve

31 Replies 47,842 Views

[quote who="Franton" reply="10" id="3754883"] From the launcher screen, you can use the menu in the top right to find your game installation folder. The manual is in the top folder. This should always work. [/quote] AHA! Nice trick. I notice that the Game Guide link is broken, though. It looks like it's supposed to invoke the wiki.

12 Replies 91,558 Views

[quote who="admiralWillyWilber" reply="8" id="3754791"] Your link doesn't work. [/quote] It won't without modification. You have to edit it to point to where the game is installed, e.g. where Steam is installed.

12 Replies 91,558 Views

[quote who="Horemvore" reply="13" id="3754783"] You did not mention you were playing Synthetic. [/quote] I'm playing Terran . I don't believe there's an option in the Tutorial. A City (at least in this scenario) requires 3 Duranthium and 5 Promethion. It would be nice to learn that they backed off from that in other scenarios and the sandbox.

24 Replies 127,002 Views

You should change the thread title to Need Opt-in Beta Code. I recall that I needed a code for the betas, but I don't recall where I got it. It's good forever, apparently, so you must not have opted in before? If you don't get an answer here, try contacting Stardock support. They're very good.

5 Replies 33,729 Views

[quote who="admiralWillyWilber" reply="2" id="3754686"] Welcome back. [/quote] Thanks, Admiral. It's nice to see some old familiar faces. [quote]75 turns in and as best I can tell, my hope of success is that that Drenghi has been nerfed even worse, and we might have a successful battle sometime before I die of old age. [/quote] Turn 260 or thereabouts. I pulled in all my expansion, destroyed the Precipice class 15 world (not that I need

24 Replies 127,002 Views

[quote who="Horemvore" reply="10" id="3754761"]Completely wrong, Cities add to Population which adds to Raw Production which in turn adds to Research, Wealth and Construction in a ratio of 1RP = 1R/1W/1C. [/quote] Strange that 2.33 increases Population, tracking Food, which increases Raw Production. Yet 2.33 has no Cities. In other words, Cities add nothing functional to the base game. They just occupy a tile. And, as it turns out, they ea

24 Replies 127,002 Views

[quote who="Horemvore" reply="4" id="3754696"] How am I to provide a link when it is on your hard drive? Hmmmm? I know.....your computer does not exist. Learn to open your eyes and actually do computer stuff yes? Like um, look. Snoty git. [/quote] I tell you, even finding the main directory in a Steam installation is an adventure in its own right. I currently have three such, plus a few non-Steam GC installs. And why would I go looking when SD gives NO indication

12 Replies 91,558 Views

A City has suddenly shown up on my build menu, but since the planet is full, what should I destroy to make room? Or is it even worth building now, since it appears that I can't grow, being food limited? Capital adjacent to a Market. Three Xeno Factories clustered around a Space Elevator. Computer on a +2 tile adjacent to a Basic Lab. (Also adding +1 to a Factory) Isolated Xeno Farm Xeno Farm adjacent to a Space Port. <p

24 Replies 127,002 Views

I'm not playing Retribution. I don't even have Mercenaries. Cities aren't offered on the build menu (yes, I researched them). Comments have led me to believe that one needs a certain population to make use of them. Why can't I build Cities? It dawned on me that Starbases aren't the "need a constructor to upgrade" style. I wonder if the "free" builds increase maintenance costs?

24 Replies 127,002 Views

100 turns in. I can finally build military ships, but despite two Farms my population won't increase above 3. WTF?? There are no available Starbase output upgrades save defense. SBs are basically stepping stones into the larger(?) universe? otherwise worthless. I could use another Trade license, but that takes research, which, being pitiful, will be a while. Planet is full. Tax at 39% and still running a larger deficit than ever.&

24 Replies 127,002 Views

[quote who="Horemvore" reply="1" id="3753928"] Manual is upto date as far as Intrigue. Roads and Artifacts come with retribution which is fairly new and lacking docs. [/quote] Manual? What manual? If you can't provide a link it doesn't exist. The last one I have is 1.03.

12 Replies 91,558 Views

I've been off fixated on World of Warships for 2.5 years. I decided to try GCIII again, since I've enjoyed GC since the OS/2 days. My install was still at 2.23 (?) and I played the Tutorial to get used to the UI again, then a Milky Way campaign on Normal. Easy win. So I let Steam update to the current version, 3.7, and am running the Tutorial again. What a shock! Compared with the previous version, the Terran position has been <span style="text-decoration

24 Replies 127,002 Views

Yor should be able to ally. I don't remember a specific situation with Yor, but I haven't played it in 18 months. Actually, my changes haven't been released, either. I think I'll post them separately.

250 Replies 783,672 Views

In general I don't want my capital in the tile with the most adjacencies. There it blocks big-time hubs. And you can't demolish a capital to make way. I would like my capital in a tile with some adjacencies, or potential adjacencies - i.e. next to untiled land mass. What tees me off is when it gets plopped on an island in the middle of an ocean with no possible adjacency until Biosphere.

13 Replies 40,660 Views

Additionally, the player could be offered several options. None of them guaranteed to be ideal. Now, what about the poor AI? Does offering the (hopefully human) player placement give it an unfair advantage? The AIs will still get crappy spots.

13 Replies 40,660 Views

Why put guns on a Capital ship? The primary tactic of a Capital ship is not to close with the enemy, but to stay back behind its fleet and deal death, preferably to opposing Capital ships. Kinetic weapons have quite short ranges, so cannot fire until enemy ships close in. [Look! The ghost of World of Warships!]

5 Replies 29,582 Views

What's the value / best use of tactical speed? I tried making some of my big capital ships quick (tactically) and it wasn't satisfying. For one thing, they will outrun their organic fighter squadron - and slower escorts. Escorts should be matched in quickness to your Capitals? or a bit quicker? or a lot quicker? Okay, make Assault ships very quick. The dimbulb enemy fleets have few Support ships so I can't tell how many actually actua

5 Replies 29,582 Views