DMF

DMF

Joined Last seen Member # 378107
1 Posts 101 Replies 3,432 Reputation

[quote who="tinmash" reply="4" id="3763213"] How did you ally with them? [/quote] The Altarians are very sensitive to your Ideology. If you're not Benevolent, it will take some work. Trade with them ASAP, which will help your diplomatic status. Trade techs whenever you can. If in mid-game and you're still not buddies, try to set up a war between them and the Iridians. They'll beat on each other for the rest of eternity. In ship resear

6 Replies 36,189 Views

In general, the use of wings and aerodynamic devices on starships annoys me. Tiny and perhaps small it's okay as it is plausible that they are atmosphere capable. I've not played Slyne before but I like AI races. I'll check them out. Your color combo is inspired.

1,569 Replies 7,907,270 Views

[quote who="Ashbery76" reply="98" id="3760600"] Never really understood people's obsession with open space.It has no interesting strategic play at all just wack o mole with colonies. [/quote] Immersion. The nature of space is not a hop skip and jump the the next neighborhood. The distances involved are so profound that they should affect a simulation. If they don't, it's hard to believe you're in space.

125 Replies 724,159 Views

[quote who="Hanakocz" reply="95" id="3760564"] Actually the impassable objects do create bigger problem for pathfinding than amount of tiles. [/quote] Depends greatly on the algorithm you use. I have one that uses a straight-line solution as a check to prevent wandering off and wasting cycles on a general solution. Of course, the larger the potential solution set, the more expensive the solution, so tile proliferation could be a problem. IME impassible obj

125 Replies 724,159 Views

[quote who="Horemvore" reply="74" id="3760507"] Yep as we thought, choke points. Well I wish you well on that project. (I will not be seeing it). [/quote] Hypergates are choke points, but apparently Jump drives bypass them, at the cost of slower hyperspace movement. So at higher techs there are no choke points. At least, that's how I'm reading Frogboy. I wonder how that affects Trading ?

125 Replies 724,159 Views

[quote who="Frogboy" reply="49" id="3760358"] Vastly, vastly bigger maps with far more planets. [/quote] Theoretically, I like this. But in GC3, Milky Way is about as big as I can go. I hope GC4 doesn't dramatically increase memory requirements. A new machine is not an option.

125 Replies 724,159 Views

[quote who="SchismNavigator" reply="5" id="3760095"]Do you remember which one specifically this is? [/quote] 30 second search with Notepad++. It was the first that I saw. Note the misspelling that I missed in the same line. ImprovementText.xml AscensionGate_ShortDec When completed, alows a race to reach the next plane of ex

11 Replies 13,731 Views

[quote who="Old-Spider" reply="2" id="3760088"] You can use the scroll wheel on your mouse to change the viewing angle in the Diplomacy screen. [/quote] I did with 3.7,8,9. It didn't work. But I've been doing campaigns and tutorials, so maybe it will in the main game. (soon. I've been playing World of Warships again.) Oops. You're right! It's just . I've gotte

3 Replies 7,458 Views

[quote who="SchismNavigator" reply="5" id="3759449"] How would you guys feel about turn based combat though? [/quote] Ooo. That's a big topic. Combat could get very complex very quickly - especially from the implementation side. The biggest issue, of course, is "What happens between turns?" Does a side get to move? Run away? Bring up reinforcements? What's a turn - a combat round or another week? Right now I'd be happy if SD

125 Replies 724,159 Views

Regarding the Diplomacy wheel. Whatever happened to the tilt-a-wheel? I though that was pretty cool, and you could see the lines that are hidden in the current display. (The way I see it now the lines behind me to the opponent directly behind me are nidden by my portrait.) Figured it out. Old-Spider, how is it that you have that many opponents? Are you able to show Minors in Diplomacy? &nbs

3 Replies 7,458 Views

[quote who="rap33042" reply="3" id="3760044"] I don't know if it was intentional to name a sytem "Pheonix "? It should be "Phoenix". [/quote] I know a girl named Pheobe. It's on her birth certificate. Same parents maybe?

11 Replies 13,731 Views

[quote who="Frogboy" reply="82" id="3759291"] I think the new gameplay styles can be made into an option (scorched earth and FOW in territory). [/quote] I wouldn't mind seeing the various options mixed. Roll for the fate of each world. I can definitely see e.g. Korath with a high % of scorched planets. A Pragmatic race would tend to leave their worlds intact, pouting for 20 turns. Maybe Benevolents would tend more to go back to nature.<

108 Replies 603,327 Views

[quote who="ScrivenerOfLight" reply="8" id="3759396"] Good point. I'm not sure what the differences are between a non-aggression pact and an alliance (other than tech requirements and relationship strength). [/quote] The game won't let you attack during the period of the Pact. An Alliance can be broken at any time. Much of what you suggest already existed at one time. Still, the other races will take note of how you treated an ally or whether you broke a

9 Replies 32,246 Views

Re: The Cosmic Surrender Death It just occurred to me that contrary to the justification of "ameliorating late game micromanagement", enemies don't surrender to invaders if their empires are largely intact. They surrender (or should) when they have few colonies left. I don't like this mechanic. I do like making it less likely that a civ will surrender to it's nearest ideological peer at the drop of a hat. But I don't see how this mechanic changes that.<

108 Replies 603,327 Views

[quote who="mrblondini" reply="13" id="3759132"] Scenarios seem to be set up so that the AI will act a certain way no matter what. [/quote] What Scenario? Milky Way is a campaign game. The AIs are not pre-programmed beyond their racial characteristics. There is certainly no reluctance to declare war, just an amazing ineptitude at conducting it.

17 Replies 107,583 Views