Well, I started putting one together but I'm tired. Anyway, this covers posts up to: <a id="ctl00__Conten
akachei
I have had this sometimes as well, though not always. I did get a debug.err from the most recent time, though: Debug.err Full DxDiag
So the amount you can construct is limited by the # of 2x2 tiles you can build on, a # based on size. But if you ever build on a tile, that tile is marked as "built" even if you cancel the construction immediately. For example: Step 1) 1 tile free Step 2, tile has items in the build queue: <img style="margin: 5px;" src="http:
Well, if my second monitor is disabled it shows up fine even when the resolution is different. So it looks like it's not getting displayed because the system is busy mucking about with two monitors.
After you defeat a sovereign, his units still showed up on the map but I wasn't able to engage them in combat; I'd just move into the space, where it would display both figures.
The splash screen that displays before the intro video doesn't show if the game is fullscreen and the game's resolution doesn't match the desktop screen resolution.
[quote who="Chrisyou" reply="6" id="2376069"]Also to add, not only does it need a new square but from my experience of saving a slot till agriculture was researched it still was not enough, it needs to be a hamlet. [/quote] In my last game I built a farm immediately after founding a city and it worked ok for me:
The game freezes upon victory. I manually killed it after ctrl-alt-deleting out. debug.err .
Yeah, you guys are right; the size of the town controls how many tiles (each tile being a square of 4 plots) the town can build in and this one was maxed out.
I'm not entirely sure why I couldn't build the farm - this may be intentional - but in the below city I couldn't build on the farm space: This was a second city - the spot from another soveriegn, whose city disappeared after I killed him. I could build other non-palace things but not the farm.
After getting myself killed, the game promptly crashed. Debug.err
Basic Scouts are marking as 20 turns for me, even though they've got minimal stats: I think it's trying to give them swords, given the unit desginer page, but not possessing the ability to make swords, it gives no attack and keeps the cost: <img style="margin: 5px;" src="http://www.foxcet.com/Elemental_ScoutSword.jpg" alt="" width="1200" hei
Same here. Debug.err .
Terrain features also disappear; there should be a forest abutting the city selected here: