I just defeated my first wildlands (it was all burning, Delin the Pyre of Something-or-other), and all I got was this lousy 10% growth bonus in one city (and 50% fire resistance for defenders, which is of questionable usefulness). I actually said, out loud, to myself, "You have got to be kidding me." It was worth it because the hero got about 5 levels or so, but still. I agree with seanw3, and would go even further: upon finishing, a new city is automatically founded with 5/3/2 or som
pomalley
I've definitely attacked a city, fought a battle with some heroes and troops (maybe 4-5 total), not captured the city, attacked again and fought the barely-revived heroes together with the non-previously-involved troops and city garrison. It could be that there were more than 9 units in the city, I didn't check. It was still confusing, though.
That said, if he had come at me with a dragon before I had one, it would have been game over, or something close to it.
harpo99999: That sucks. I've been terrified of juggernaughts in both the games I've played, but somehow Yithril always gets defeated. My only strategy against them is to hammer them with everything I've got before they can attack. I'd say that insane damage + maul + splash is overpowered, but they've been among the only late-game challenges I've had, so I wouldn't change them if I had the option. joeball123: I think you are correct. I had another storm + he
OK--I've never played Magnar but I guess I could conceive of churning out up to 100 units--not outside the realm of possibility, anyways. The issue I have with your estimate is the "1 damage per spear": each group of four longbows was doing 0, 1, or 2 damage total (maybe average of 1 is more accurate than 0.75). I still haven't bothered to read up on the actual combat mechanics, though, so I don't have anything to refute your point other than this one battle I fought this one time
Woah there! I like it. A couple questions: Early on you proposed kiting the dragon. Is this possible? I though they had a lot of moves. Also, the fire breath (though I don't think they use it, currently) would make that pretty tough. When I had my storm dragon fight a fell dragon it only won because my supporting hero kept healing it. The fell dragon had 300 hitpoints and my longbow-equipped 4-person archer groups were doing an average of maybe 0.75 damage each shot. Had t
[quote who="seanw3" reply="15" id="3247119"]Ya, didn't work. [/quote] Maybe you could have the enchantment cause the unit do one of those beginning-of-battle-things and take away 1 move from every unit in the army. Since that expires at the end of battle it should leave it untouched for the campaign map (I guess). It's pretty ugly and hackish, but there you have it. Still doesn't solve the stacking issue, though.
1. No, generally I think they're ok. 2. Sometimes, generally not. Haven't played too many games but the last one had a dragon released from its roost by the AI it wandered back and forth for maybe 50 or 100 turns before taking out a city of mine (I had since conquered the area). Other than that no problem. And it was fun, anyways. 3. To some extent, yes. There was a fell dragon wandering in an area between 3 of Relias' cities for at least 50 turns (I could tell bec
[quote who="seanw3" reply="11" id="3247049"]Way ahead of you pomalley. I have several abilities like enrage, charging strike, etc. that do that. Tireless march though might be able to only affect the strategic I am still looking into that.[/quote] My entirely uneducated guess is that you may run into trouble because it seems that the strategic and tactical moves both come from the same stat, but I wish you best of luck!
[quote who="Tuidjy" reply="6" id="3247012"]A champion can take a dragon down just fine, and so can a well designed player army. But I don't think I've often seen the AI field an army that can take on a dragon. Yithril may, but anyone else?[/quote] [quote who="harpo99999" reply="7" id="3247017"]I have killed dragons inside 15 combat turns with one sov and eight companies of archers with the sov casting haste on each of the archers and slow attempted on the drag
[quote who="seanw3" reply="7" id="3247019"]I solved this by making it a unit only bonus. It sucks not to have it affect the whole army, but at least it wont stack.[/quote] I don't want to tell you how to play your game, but IMHO the thrust of the enchantment is to give +1 move speed on the strategic map, not the tactical map at all. I think there's definitely a place for both types of effects (+move on strat map and +move on tac map), but they should be different spells. I pro
[quote who="sweatyboatman" reply="1" id="3246871"] How can the AI kill a dragon? The same way you did. Shrink, Blind, Curse and then pound on it with fire-resistant units until hopefully it dies. Does the faction AI cast any of those?[/quote] No. Slow is the only offensive spell I've seen them cast. (A couple cast Battle Cry, which is a pretty good spell for their large armies, but I've wised up and now Procipinee interrupts it and gets 40 mana
KingHobbit, That is not the bug I was talking about. This one is that if you have three champions, each with Tireless March cast on her once, when you put them in the same army that army gets +3 moves. It's not a bug as much as a mechanics exploit, I would say. I had a multiple-Burning-Blades-on-Karavox in my 981 game, but haven't seen anything like that on my current 983 game.
[quote who="Derek Paxton" reply="24" id="3245487"] - an item vault, shop option or item teleport spell to move items between heroes (even at a gildar or mana cost) No. The problem with this option is that incents "item sharing" (ie: give the item to hero 1, fight a battle, give it to hero 2). Or I use the sword when Im out exploring and I have some low level champion back in town, my town is about to be attacked so i transport all the high level good
I was pretty skeptical about the ability to use the diplomatic path to raise armies (for Kingdoms, Knights of Asok and Storm Dragons) but I must say I was pleasantly surprised. I happened to have a camp for each in my territory (slaying the resident Storm Dragon foolishly released by the Resoln was indeed quite costly--only Procipinee's magical skill allowed the crucial slow and shrink spells to take effect [and it's seeming unwillingness to breathe fire]). When Relias declared war on
I know I'm a noob and this has already been mentioned several times... but not recently! Tireless March is a great spell (maybe up its mana upkeep to 2) but having multiple heroes with it in one army should not give cumulative move bonuses. This causes realm defense to degenerate into shuffling one multi-hero army back and forth, which is less "fun" both strategically (as you don't have to make real choices about having multiple armies) and tactically (as you fight essentially the sam
Yes, I certainly wouldn't envy a QA'er who was tasked with tracking this down, but since this is never an issue with any other unit, could one just dive into the catapult animations and such? I can't imagine there's any special code for catapult, other than that which implements its special abilities (whatever those may be). That's what I would do if this were my code. But it's not. And it's far larger than anything I've done, to boot.
My used-to-be-friend-now-good-for-nothing-bully Relias decided he'd rather capture my cities than admire them from afar, and brought along a catapult. I engaged said catapult (along with its escorting swordsman and archer units) before it got to my city. In the battle it did manage to get off a shot at my grouped archers in the back (youch!) and in doing so its graphic rolled all the way up to them, then did an animation, did splash damage, and disappeared. I had to mouse over every tile
I got the quest where you have to step in and clean up after some adventurers. I did so and was told to go back to the capital to have the scroll translated. On my way back I reloaded for unrelated reasons (don't judge me) and upon hitting next turn the quest reported as finished, and said I would no longer have additional unrest due to occupation. The reason for this post is that there is most certainly still unrest due to occupation. Does anyone else have any comments on this or
I thought I was being a genius when I made my anti-Gilden anti-armor pikemen and gave them Throwing Knives and the trait where you get +X% vs damaged enemies (vicious? brutal? bloodthirsty? cheeky? something like that). Run up and hit 'em with knives on one turn and then get the bonus for melee the next. Little did I know they would only do damage about 10% of the time. Oh well. Also how do you tell when you're getting those sorts of enemy-specific bonuses (e.g. fallen-vs-men,
[quote who="ddd888" reply="1" id="3241667"]well its not only master quest, all end game content need to be extremely hard, dragons need to be demigods, etc etc master quest is another thing, right now is nearly a joke but its not so hard to fix this your suggestions are all good, but most of them should also go on other monsters the final boss though should have all of that stuff and more[/quote] Generally you
According to forum search this was last talked about a couple months ago, but seeing as how I just finished it I think it bears re-mentioning. ;p (Also because I guess we're supposed to be on bug-fixing and balancing only patches now.) The Master Quest was too easy! Granted, I brought in 7 pretty-well-leveled heroes, but it should still be challenging. As much as I really hate enemy-level-scaling (I'm looking at you, Elder Scrolls) I think this is the one place it is justified
[quote who="Tuidjy" reply="2" id="3236986"] When you win a battle, move the victorious army onto the empty square [snip] I'm actually unreasonably bothered by this; go figure. Nothing unreasonable about being bothered. I hate it with a passion that ONCE you have reached a bear's lair, it takes three months to kill it and another three to loot it. Just one of the many ways the game is slowed down more than I like.[/quote]
Background: bought elemental, played a couple times, played FE once maybe a year+ ago, and again in February, and just started a new game this week (most recent beta). [I also greatly enjoyed MoM, HoMM1-4, Civ2-5 & FFH.] Current Game: Altar/Relias, all world settings default but difficulties set to challenging. Get to play maybe 1hr every couple days so I'm only about 100 or 200 turns into the game. In General: Very go
I tried the demo for Anno (er, Dawn of Discovery as it is here in the states, apparently) and I must say I quite enjoyed it. However, it is fundamentally different from the city builder that I was looking for (i.e. SimCity). It seemed to me to be less, well, open. You build your peasant houses and your lumberjacks, then your cider mills and your church, and so on. Don't get me wrong, I really liked it and I think I will probably pick it up at some point (also the demo was, by nature, limi