ran into a couple things last night with the wanderlust quest maps. i havent played the vanilla version but one game so these both may be fallen enchantress issues and not the mods. first sometimes when a cave or dungeon quest appears i walk on it but nothing ever triggers. second is the quest always suposed to be a strong ranked quest? would be nice if it was a random difficulty. lastly i would like to thank you for the time and effort that is put into this awesome mod
lordnivek1
jugs, golem and henchmen race ablity is still not working for me. I put a point in all or one of them and I never get the tech in the tree to research them. However if i chose a race that can normaly use them without putting a point into it during a custom race buid they are still there as normal in the research tree.
go to documents/my games/fallenenchantress/race (or race types cant remeber)
you go to your documents/mygames/fallen enchantress/race (and also unit). you can clean out your custom races and units there
aslo jugs, henchmen and golems dont show up on the tech tree to research them when I pick them for my custom race. Amarian is the only cusotm race i have found in 7b that i can use to make race and heroes so far without the crash.
I seem to get a crash when I try to save a new hero on a custom faction.
anyone else have the game crash when trying to save a new hero after updating to 1.0.007b?
this may have already been mentioned but i noticed last night when playing as my summoner i could summon my ice elemental for around15 mana then use the trait ability to kill it for 50 life and 50 mana. add in a familier and that is 70 free mana every fight. start the fight with 15 mana end it with 70.
when making a custom map or editing a random map in the workshop i can not figure out how to make a tile settleable. not sure what i am missing and would greatly appreciate if some one could help with this.