Khorak

Khorak

Joined Member # 3676318
1 Posts 50 Replies 118 Reputation

The Commander is the most 'unappetising' trait in the early game? But it gets lolpowerful later? Gee, it almost sounds like it's balanced to be a tree that requires long term planning and work to realise its over the top potential to make your army a horde of superspeed aimbots who level up relentlessly, or to create the ability to instantly turn a city into a powerhouse of production and joy. Commanders are why I can pick up a Sledge and still end up outrunn

17 Replies 63,731 Views

Yeah the 'dodge' thing is a case of unbelievably rubbish luck. You always notice the failures. It was the same with City of Heroes when I was playing it, to the extent that despite the rolling system technically being fair over the long term, they added in a 'streakbreaker' mechanic under the guts of calculations to try and ensure that after three misses you'll get a roll that doesn't suck, while still balancing everything out over the long term (though obviously

10 Replies 18,800 Views

[quote who="dihir" reply="17" id="3290750"]If you repeatedly push a sovereign's borders, they start becoming unhappy with you. If they are happy with you (or maybe just if you have left them alone) they will tolerate your presence for a time before they kick you out where if they are not so happy they do not have patience with you.[/quote] They also get unhappy with you when they attempt to send a pioneer through your territory to steal your shit from under your nose, a

28 Replies 91,523 Views

Borders should be inviolate. That simple really. No-one has ever bothered to create a good enough AI that will properly take into account your actions towards it, or your actions towards others (Hm, he declared war and utterly crushed another empire for repeatedly violating his borders...I SHOULD REPEATEDLY VIOLATE HIS BORDERS!), so making border integrity a part of the diplomacy to be conducted for every individual turn it happens , made even better by you never being info

28 Replies 91,523 Views

I don't see how this is a bug or exploit, considering they're always damned eager enough to constantly ask me for technology trades. They're not locking you out of the loop unless they hate you, which is reasonable. They're treating you the same way they treat each other...not their fault if you refuse of you've already made them enormously angry.

42 Replies 86,712 Views

By the sounds of it, the issue is Despair. It's one of those spells that exists to teach you the deeply profound error of neglecting your magic. It's laughably easy to lock it down with the counterspells and beat in the face of whoever is using it, but if you don't have any magic? Ouch time.... And yes, usually the autoresolve hilariously misrepresents the power of Despair so you can end up with a much better result.

21 Replies 28,703 Views

Yeah just make a sovereign with your faction....which you have to do to play it anyway....and that sovereign can be picked out the list of available players. This actually does my God damn head in. I always want my opponents to only be from the stock list, but in order to keep my own creations out of it I have to customise my enemies, which then means I know exactly who else is on the map! And I'm not deleting my creations, it's a pain in the butt recreating them all the time.

9 Replies 12,241 Views

I AM THE SPIDER GOD. THEY EAGERLY AWAIT THE SWEET EMBRACE OF MY COLLAR. ALL HAIL MY EIGHT FLAILING LIMBS. No seriously, dozens of the damn things. Never failed. My Umberdroths and Hoarder Spiders all seem to be submissives waiting for the domme touch of my collar. ..... ew! My wildlife is perverted! [e digicons]>:([/e]

21 Replies 95,861 Views

I liked the original Elemental way. The 'every city for itself' mechanic used not just by Fallen Enchantress, but pretty much all 4X games, irks me. It's not as if a game loses anything by having ways for an empire to move food around and end up with Rome living off Egyptian agriculture. Hell, it adds to strategy, by making it worthwhile to set up strongholds and resource exploitation settlements in otherwise rubbish areas (like a city sitting in perfect position to dominate

11 Replies 4,775 Views

[quote who="HaaS76" reply="13" id="3287105"]Quoting Khorak, reply 12I'm pretty sure the Collar is unresistible. Nope, I had some first class flying, just like Princess Porky... they do resist:)![/quote] I've been running up to countless Umberdroths and Hoarder spiders, with low level Sovereigns backed up by Jack and Shit, with a collar that might not ****ing work? [e digicons]>:([/e]

21 Replies 95,861 Views

I'm pretty sure the Collar is unresistible. I've never had it fail and I don't recall it ever showing any percentages like the 'Tame' spell does. This isn't surprising, since the Collar is a moderately rare piece of treasure, not a spell you can use every single battle. I always get an Umberdroth or a Hoarder Spider with it. I find Great Wolves are far, far, far too distressingly squishy, and their late game use is fairly pointless; you'll be hit

21 Replies 95,861 Views

Got to agree with tuidgy. Late game is, frankly, supposed to be you against the other players, not the wildlife. The problem is a more minor one of balance. Can't agree about Final Liberation though. That game was brilliant and you should be ashamed of yourself Sir! :P

23 Replies 77,766 Views

[quote who="sweatyboatman" reply="75" id="3285917"]Look, I get it. You are used to scripted behavior. You are comfortable with scripted behavior. Most games (especially strategy games) only have scripted behavior. Everything deterministic, everything predictable. The monsters should really wait until you're ready for them and then they should have the good grace to die; preferably without giving any of your champs an injury. The wo

112 Replies 207,428 Views

[quote who="athelasloraiel" reply="51" id="3284243"]I never ever saw monster attacking an AI outpost. Never.[/quote] I never saw a monster attack one of my own outposts either, actually. I don't recall having ever built a warden at all.

112 Replies 207,428 Views

Conclaves are the only ones that change for me. I play Epic, and I gingerly poked the XML to restore the faster build speeds that the patch changed to be more...epic. Now that it's pretty normal for a city to be able to build everything, the idle city benefits look much more attractive. I often take the 50% idle bonus to research because it actually has worth and valid use over the flat 20% research bonus now. On non-modded settings? What chump would actually take the

20 Replies 26,430 Views

Two things, as far as I'm concerned: 1) Monster behaviour needs to be less random. I've said it before, they should have things like 'kill the problem' scripts where if their home is disturbed by border, they go find the problem. If they're powerful enough (and intelligent enough to make that decision), they kill the problem and go back home. There needs to be a greater degree of consistency in making it a seriously bad idea to explosively expand on top of al

112 Replies 207,428 Views

Just watched the Kraxis do this in a game. It's no wonder the AI manages such stupid expansion rates. I don't know if building an outpost will actually use up an AI Pioneer, it's worth knowing.

28 Replies 91,992 Views

You know, Thanksgiving was a tradition started when they were English settlers, long before the United States was inaugurated. All I'm saying is....stop celebrating our holiday and give it back you thieving bastards. :P

23 Replies 71,914 Views

'Senate House' should be a more neutral name, because Kingdoms and Empires , and be a world wonder. -10% universal Unrest in a building you're guaranteed to get translates into "take Rebels or Cruel for the free points", with Cruel already being considered practically free already.

15 Replies 17,899 Views

What does my head in is that female Mancers have such a profoundly crap selection of clothes. They don't even have trousers. Or the fantastic female-only shoulder cloak.

14 Replies 14,713 Views