[quote who="ClaytonHollowell" reply="22" id="3280807"]Finally got a good start going, when along about turn 100 a Guardian Statue backed up by a giant stack of scrap golems decides to go on a rampage through my lands obliterating all it sees. The stack has about 600 HP... Whiskey Tango Foxtrot[/quote] That's a Scrapyard Wildlands stack. They seem to enjoy wandering. I'm of the opinion that Wildlands monsters should be barred from leaving their Wildland, so every now
Khorak
Every Empire sovereign I make that is female, uses the lighter kingdom armour textures. The men seem to be fine. I haven't been able to find the problem anywhere on the Support forum here and there's no missing field in the female sovereigns XML file when I compare it to a male one. The icons come up fine, showing the usual black leather armour for an Empire player, but when worn it's ugly Kingdom brown. :( I'm happy to fix it myself, but I have no idea what value
Ok, I actually love this idea. Captured cities and their territory should become wildlands. It needs new graphic sets for the city though, it should look overgrown and derelict....obviously not a place inhabited by civilised creatures. It becomes a sort of 'uber lair' for whatever it was that initially captured it, spawning similar units like a normal lair but triggering a city battle with whatever stacked up monsters are in it. When players capture it the population starts from
Yeah autoplay often has some pretty silly results happen. It's quite often that I've pressed it to end a combat I know is an entirely lost cause, and it decides I won. Not just won, but won pretty crushingly. That's how I beat Abeix the first time I ever faced him. I went in with a load of spearmen, thought I was doing ok until he stopped spitting and bothered to hit me , and I ended up clicking the autoplay when it was clear he was going to three-hit kill splas
"The Fallen Enchantress core game sucks!" "But your example of a much better game hasn't even got the AI to expand an empire." "That's fixed in a fan patch." "So....you need to mod the core game in order to make it good?" "THE FALLEN ENCHANTRESS CORE GAME SUCKS!"
This is one of those few cases where...uh...yeah, it's really pretty legitimate to say Juggernauts are OP. +100% attack? With Maul? And high HP? And customisable?
Beastlord has some balancing problems, but the drastic solutions presented here would just make it too much effort to bother with anymore. At the moment it isn't possible to immediately scoop up the most powerful creatures because Tame has a range of 1. That Hoarder Spider, and especially that Umberdroth with all that Initiative, will tear your Sovereign in half like a sheet of paper when you hit the desired range (or more likely, when the beast in question reaches you fi
They're automatically generated by the city when attacked. The bigger the city the more militia units there are, with fortresses adding archers and stat bonuses via the building of walls.
I can and will cheese the absolute knickers off the game when I feel like it. In fact, before the latest patch stopped the majority of the excessive wandering of wildlands monsters and other massively powerful things that were ruining my game (like the piss poor AI settling next to some huge elemental or dragon....which literally walks halfway across a large map to shit on my cities), I just outright loaded up with cheats enabled and deleted them. Scrapyard stack inexplicably walking ar
There's no reason why. If the thing is magically weightless to the wielder, but clearly still otherwise has weight (or it would be useless as a blunt weapon, a whiffle bat would literally be the superior choice), then they're going to be waving a ridiculous amount of momentum and power around. You are made no stronger physically, because it's the enchantment moving the weight and not you, but the actual impact, the end result, is a mind boggling amplification of your
Yeah you'd just leave loads of crappy lairs of wolves and bandits and stuff and farm them for the delicious HP. Though really, you probably wouldn't even bother because your sovereign would end up as an unkillable death machine with a colossal sack of HP anyway. And it's a rolling ball too; massive base HP? Oh look, each one of my towns will end up giving me an extra 10%! Bwaaaaahahahahahaha! *headbutts a Drake to death*
Pretty much, the problem is twofold: 1) The AI is too stupid to properly deal with the monsters infesting Elemental. 2) Said monsters are also too inexplicably random and stupid. Both need fixing. Monsters should have some degree of predictability insofar as blatantly obvious and intuitive stuff like settling next to them will cause them to kill your face. When you set up a city next to a belligerent dragon, your face should be killed. That just makes sense.
Don't forget that traits on a Sovereign affecting an entire faction also remain intact on a surrendered Sovereign. I made the Gilden surrender and the good lord Markin thus conferred upon me a 25% Armourer bonus. Imagine how broken that can get if you're already playing with an Armourer. 50% defense bonus baby, oh yeeeeeeah.
This game would be approximately three billion orders of magnitude better if borders were inviolate without a treaty or declaration of war. It's exactly the same damned problem with Civilisation in that the AI is flat out not sophisticated enough to make a decision about whether walking through your borders is worth you declaring war upon them or not. Except Civilisation stops half the problem by just not allowing any other players in your borders. FE does, so
Slaves, Warlord Verga....unrest as a system suddenly becomes meaningless.
It does the same for anything with a resource cost. That building which costs 100 crystal is a hilarious one to discover this bug with.
I like instant roads. I don't like that roads never, ever, ever, ever, ever seem to be deleted. Build outpost, outpost smashed, build city, gets razed, do this over and over....road spaghetti. Place looks ridiculous. The game should have defined routes between cities and outposts, and a road which suddenly isn't a part of any known route should decay.
Fixing the Wraith is as simple as removing the -1 hitpoints per level. There. Done. Their bonus ability will still be kinda suck, but they have a couple of unit-traits (one of which will now be vaguely usable instead of utterly pointless). At least then they won't be any worse than Tarth, who immediately have no trait at all as soon as you have the audacity to have more than a measly three units.
Heck, I've never seen the AI get owned even once. It's at the ludicrous point where Pariden plopped down an Outpost directly next to a Drake...which just left. It walked off. Didn't give a damn, went and attacked my cities instead. Monsters that are tied to locations should have a 'kill the problem' script. If their lair is suddenly disturbed by the borders of an empire, then an intelligent or powerful monster should then go right towards the problem, be it&n
I'll say this for Civilization fanboys; at least they actually named one of their biggest sites 'Civilization Fanatics'. There's a certain honesty to it. As a result you don't have to be surprised when you find yourself looking at a horde of unreasonable fanatics, you knew what you were getting into.
You get this even at normal. I think one of the most glaring faults, besides the very wonky power calculator (the majority of the time, my fully armoured Sovereign can single handedly defeat their entire army), is the AI refusal to engage in diplomacy on its own outside of a few canned suggestions to send caravans or think about some treaties (not suggesting any it might actually want), and whatever completely absurd calculation is running their peace treaty determination. I have had
Heal, fire spells, and very rarely Blink if in the very early game someone's wife is inexplicably armed with a Cedar Longbow. Otherwise, I put my faith in a massive hammer wielded by a massive bastard.
Any idea on what the price band will be for this new expansion? I have Elemental, but I bought it just after the New Year. I feel a little gipped that because I'm poor and only got the game a few days after an arbitrary line in the sand, I end up worse off than people who are bagging it mercilessly (I play the HELL out of this game). But even so, I guess if the price for it if you already own Elemental is low (like, single digit pounds low) I won't feel quite like a random victim of s
Empire certainly do get archers. They get them far more easily than Kingdom do as well, since they only have to research one technology (Piercing Weapons) to receive Cedar Longbows instead of working through a tree of archery.
This is like deja vu for me. I was on Champions Online when Bill Roper arrived. And then I was on Star Trek Online when Bill Roper arrived. You'd think Bill Roper had personally slaughtered several orphanages and exacted a terrible toll on the world puppy population, instead of simply being an ambitious game designer who didn't have the budgetary skills to be a CEO and bring Hellgate London to fruition.