damn =( ah well its was just a thought
The_Kezz
Just a thought is there a way to have shape-shifting?
Well it just crashes and it says "QuestWizard has stopped working"
I am still having issues with this I have got .net 4.0 and I have tried to reinstall it but I still have not been able to get it working =(
Have you set it so that the race is using your new tech tree? Because in the raceconfig you have to set it to the tech tree that you want them to use unless you edited the core file
Do you plan to change anything about sieges?
I like your idea but an idea that could slow down pioneer spamming at the start you could have it so that when you recruit pioneers or any unit it decreases the cities population of the city that it came from. With your city idea personally I don't think its realistic because cities were not very big during the early periods after any disaster because look at the medieval ages a city will 200 people was quite a large city. Either way with the mod I am l
There is no way to just put an item in the pack you you use or a use able item like a book or something it doesn't show up in your pack.
This has probably been said but I think that there are far to many Mites in a single army EDIT: I saw your idea of the ending of how the sov will become a god...well it turns out I will be stopping my mod. I was going to make a mod based on the D&D FR style of gods on how the play could become a god
Personally I think the turns do need a change of name since its not really seasons as such
Do you have an idea when this will be released?
What about teleporting to a place that is on the map?
I am in need to help with my second mod that is in the works. Is it possible to teleport to a place that in not on a the map. What I am trying to do is have the ability to go ti a pocket world sort of thing. I doubt its doable but its worth asking about.
Please tell me what you think of my mod that kinda goes with the story line of FE that I will be working on whenever I can. The cataclysm has caused the time rips which can send things back and forward in time. The mod is a traits and gear mod, however I am focusing on the future for now. What the future has is that they have better tech like the Crystal Projector which makes you very hard to hit when used, the ability uses mana and only lasts for one turn. However the future worlde
I have made a mod, I think I have everything right and I want to test it but I can't it doesn't seem to appear when I get the choice to create a character. I think I might have to do something with a sovereign page to make it appear in the options. Can anyone help me?
How would you lock out things when the character levels up?
When you first start making a new sovereign you pick a class sort of thing. Is it possible to use this to have traits that are unobtainable by them For example: To have a class that is unable to select any magical traits
I have a few question I hope people can answer them. How would someone like me with no texturing experience get started in texturing so I can make textures for weapons and armor? It is possible to make an armor piece replace the characters mesh (say turning a human to a golem and back again when item is unequipped)? Can I have it so that some items cannot be equipped unless another item has already been equipped?
wow I feel a bit like an idiot now [e digicons]:([/e] unfortunately the problem is still present
I am a little bit stuck with this weapon, I am unsure why but the weapon doesn't appear the mesh nor the icon. I think it might be because I haven't declared it some where else or its having trouble connecting something can someone help? Code: Crystal Blade Crystal weapons are not of this time they are offten found in
For some reason when ever I launch the Quest Wizard it crashes Any ideas why it does that?
I found a bug, well I think its a bug when I was facing the Angels AI, I faced their sovereign who was riding a horse. I also have a query how rare is a item that is marked as Reliquary in Rarity display?
Is it just me or do monsters ignore AI factions and wander around until they find my faction?
Is one able to add their own blood traits to it and if so how would I do that? It will take a lot of hard work out of making a new race...which I had tried to do
I am sorry all who were interested in this mod but I have had to abandon it. I will not have the time to fix (due to Uni and work) many of the bugs in it. If any experienced modder would like to take what i have done and make it work for their mod they are welcome to (If you do I would like to have credit for the idea). I will be working on a new race mod in the coming days, one that is a lot less ambitious. This is all assuming I get the time to do so Kezz