The_Kezz

The_Kezz

Joined Member # 3655342
18 Posts 26 Replies 157 Reputation

I am still having issues with this I have got .net 4.0 and I have tried to reinstall it but I still have not been able to get it working =(

292 Replies 753,995 Views

Have you set it so that the race is using your new tech tree? Because in the raceconfig you have to set it to the tech tree that you want them to use unless you edited the core file

14 Replies 11,339 Views

I like your idea but an idea that could slow down pioneer spamming at the start you could have it so that when you recruit pioneers or any unit it decreases the cities population of the city that it came from. With your city idea personally I don't think its realistic because cities were not very big during the early periods after any disaster because look at the medieval ages a city will 200 people was quite a large city. Either way with the mod I am l

267 Replies 244,356 Views

This has probably been said but I think that there are far to many Mites in a single army EDIT: I saw your idea of the ending of how the sov will become a god...well it turns out I will be stopping my mod. I was going to make a mod based on the D&D FR style of gods on how the play could become a god

856 Replies 2,035,312 Views

Personally I think the turns do need a change of name since its not really seasons as such

23 Replies 20,281 Views

What about teleporting to a place that is on the map?

3 Replies 3,305 Views

I am in need to help with my second mod that is in the works. Is it possible to teleport to a place that in not on a the map. What I am trying to do is have the ability to go ti a pocket world sort of thing. I doubt its doable but its worth asking about.

3 Replies 3,305 Views

Please tell me what you think of my mod that kinda goes with the story line of FE that I will be working on whenever I can. The cataclysm has caused the time rips which can send things back and forward in time. The mod is a traits and gear mod, however I am focusing on the future for now. What the future has is that they have better tech like the Crystal Projector which makes you very hard to hit when used, the ability uses mana and only lasts for one turn. However the future worlde

1 Replies 2,374 Views

I have made a mod, I think I have everything right and I want to test it but I can't it doesn't seem to appear when I get the choice to create a character. I think I might have to do something with a sovereign page to make it appear in the options. Can anyone help me?

3 Replies 3,728 Views

When you first start making a new sovereign you pick a class sort of thing. Is it possible to use this to have traits that are unobtainable by them For example: To have a class that is unable to select any magical traits

4 Replies 4,087 Views

I have a few question I hope people can answer them. How would someone like me with no texturing experience get started in texturing so I can make textures for weapons and armor? It is possible to make an armor piece replace the characters mesh (say turning a human to a golem and back again when item is unequipped)? Can I have it so that some items cannot be equipped unless another item has already been equipped?

1 Replies 2,227 Views

I am a little bit stuck with this weapon, I am unsure why but the weapon doesn't appear the mesh nor the icon. I think it might be because I haven't declared it some where else or its having trouble connecting something can someone help? Code: Crystal Blade Crystal weapons are not of this time they are offten found in

3 Replies 3,399 Views

I found a bug, well I think its a bug when I was facing the Angels AI, I faced their sovereign who was riding a horse. I also have a query how rare is a item that is marked as Reliquary in Rarity display?

1,118 Replies 2,452,526 Views

Is it just me or do monsters ignore AI factions and wander around until they find my faction?

3 Replies 6,191 Views

Is one able to add their own blood traits to it and if so how would I do that? It will take a lot of hard work out of making a new race...which I had tried to do

68 Replies 241,511 Views

I am sorry all who were interested in this mod but I have had to abandon it. I will not have the time to fix (due to Uni and work) many of the bugs in it. If any experienced modder would like to take what i have done and make it work for their mod they are welcome to (If you do I would like to have credit for the idea). I will be working on a new race mod in the coming days, one that is a lot less ambitious. This is all assuming I get the time to do so Kezz

4 Replies 4,267 Views