Drake-Cid

Drake-Cid

Joined Member # 3650753
0 Posts 0 Replies 3,888 Reputation

Feedback needs to be 0.1 second casttime, instant is too OP (think of oaks shield here). And the cooldown needs to be 2,5x longer too. Otherwise he would just go POOF against all enemy spells when he sees the animation coming (just like sednas silence >. Buff-B-Gone is seriously overpowered. All (de)buffs is a serious, SERIOUS problem. "oh hey, QoT, you have a shield on you? no problem, let me fix th

6 Replies 21,806 Views

Otherwise great idea, but: [quote quoting="post"] Details on the TelePortal: To prevent abuse the TelePortals have a cooldown (around 15 secs) which means that after teleporting a group the portal remains in active for 15 secs before being able to teleport another group. Orb at the top of the TelePortal indicateds (with red or green) if the portal is ready to be used or not. Teleportation (or the activation time) can be broken by moving, using spells, o

22 Replies 76,291 Views

Well the concept is ok'ish, the beginning numbers were somewhat awful, but since you're willing to work on it, it has the potential to be good. For osmosis, i'd suggest the numbers to be 2>5>7>10. But then again... since Erebus has a 10% lifesteal aura at level 15 then maybe the numbers 4>8>12>16 would be tolerable. Also, maybe it should initially only grant lifesteal then at maybe level 5? she would have an additional standalone passive ability which would say smth

8 Replies 41,520 Views

Ok i see this demigod as ridiculously OP. My biggest problem would have to be coral barrier - such a huge advantage with the invulnerability on rank 3. And since most 4 rank abilities start at level 2 and can be ranked up at level 5, 8 and 15 you are giving ppl a 7 second Oak shield every 15 seconds by level 8. Not only is it very OP, but your description of it is contradictory as well. If you cant receive damage you cant reflect damage, unless you intend that to work too in which cas

8 Replies 41,520 Views

Same as camel. Though i think Regulus should still be able to outrange towers all the time. Maybe the building firepower upgrade should add 1,25 range each upgrade so that final level gives towers 5 extra range, still making regulus able to outrange towers, but making him invest more than 1 or 2 points in range to do so. Also I'd like to see Erebus have a base movespeed of 5.7 instead of 6.3 cause he says it himself "Haste is so undignifying", and give those 0.6 movespeed to Sedna and

27 Replies 6,499 Views

I dont know whether or not the items should be sold and gold should be split. But i do feel like the game is in need of a freeze option, or some kind of control option so that when a player leaves, he could still be controlled by AI or he could be controlled by a human player (which means he controls 2 demigods) or he could be completely frozen permanently at the health crystal, dealing and receving no damage what-so-ever.

8 Replies 1,878 Views

[quote who="DoctorAwesome" reply="13" id="2304626"]I actually think there is some viability to cheap favor items that don't affect gameplay but introduce fun/flavorful elements. Jester's Scepter: The announcer taunts anyone you kill or force to run away. "Coward! Run like a little girl!" Ring of Masculine Confidence: Turns your Demigod pink (male Demigods only.) Cloak of Suburbius: Rook only. Adds a tiny backyard and tiny swimming pool on Rook's back, along wi

16 Replies 72,521 Views

Artifacts are there to end the game. But seeing as how the problem is the game ending at 15mins sometimes, then maybe each artifact should have a timer to when it becomes available for purchase? This could also be an adjustable game setting with the option of no timer to very high timer.

9 Replies 1,474 Views

This idea as a whole... NO GOD DAMNED WAY! It is not needed and as people before me have said: "IF YOU DIE, ITS YOUR OWN FAULT!" I would much rather see an adjustable option for gold penalty on dying. (but seeing as this is actually the opposite of what the OP intended i won't go into much detail) Or maybe an adjustable bounty option (small like 50 gold each kill spree: +50 at smiter up to +450 at godlike. or high like 200 gold each kill spree).

24 Replies 55,519 Views

[quote who="XaviorsFist" reply="10" id="2303792"] [quote who="gkrit" reply="9" id="3458265"] so no body noes if sednas healing wind stacks?[/quote] I'm pretty sure it does.[/quote] I'm pretty sure it doesn't. 5v5 team of all sednas could then have a hp regen of 120 per second (+ items and other stuff) by level 5.

11 Replies 1,726 Views

Good idea. But i personally would like it like payload, except that it wouldn't be a 1shot kill to the enemy. Instead of an object it could be for example a monster that has a fairly huge amount HPs and attack power, but very VERY slow movespeed and an attackspeed like a giant that can only attack the enemy citadel. When its killed it steps into the ranks of the team who killed it, and starts moving towards the opposing teams citadel. Maybe it'll gain more movespeed and attackspeed when more

7 Replies 1,188 Views

[quote who="Enraged_Camel" reply="16" id="2303884"]The point of the snipe ability, the thing that makes snipe snipe, is not the damage. It is the range. Which the skill clearly has. It has the most range out of any other demigod ability by far , and after the Heaven's Wrath favor item, it has the longest range in the entire game. I do not see why it is more "balanced" to make it do more damage the further away the target is.[/quote]</p

26 Replies 5,355 Views

I say every new demigod idea is an opportunity to a new demigod in game... But i only have one problem with this one... An ability that allows a demigod to become invulnerable is lame enough as it is, BUT ALLOWING HIM TO MOVE *cough*oak*cough* while he's invulnerable... and an indefinite duration? Thats like erebus moving around with mist. What it needs is, MASSIVE (and i do mean massive... 5% on last level makes this skill more than desireable) like 80% slow on first level, 65% on second, 50

8 Replies 39,988 Views

[quote quoting="post"]Shield is your ace in the hole. If you trigger it too early or too late then this build just won't work for you. Learn how and when to use this ability and you will cut down your deaths and those of nearby allies 50% or more. [/quote] That is true. Shield + Wand of Speed usually ends up with pretty good survivability. Its kind of strange that people can stun you through shield though and stun is about the only thing that stops shield. The

76 Replies 184,381 Views

[quote who="DarkW01f" reply="11" id="2286975"]You put alot of cool ideas into this ive made a few silly 'builds' for your charactor... Builds The Surprise! we win! WTFBBQQ! Build: a build only for the most skilled of morons. the tactic is simple. get skill A to level 5 plant yourself at your Regen crystal and spam spam spam. after several hours the stackage should ensure that enemy demigods are blown of there feet in one hit. leaving you to run to the enemy ci

13 Replies 57,397 Views

The erebus potions are almost fine the way they are. Just 2 things i don't like about it. ONE, the potion deals damage to erebus himself and thats not all, if you die by drinking your own potion you get gold for it instead of it counting as a suicide. TWO, if teammates die by it, then it shouldnt give erebus gold. (three), make it slightly visible that the blood is poisoned to erebus and his teammates. I don't mean like a red glowing potion saying gtfo, but maybe something along the lines of

11 Replies 2,974 Views

[quote who="BobWI" reply="18" id="2282388"]Suggestions: 1. Change % based mana regen items to flat numbers. It's a needless complacation to have to calculate out when a % item offers more regen than a flat number one. We dont have any % based health regen, so why for mana? 2. Minion/Priest heals: --a. It appears that there was a consious effort placed into prevent excessive healing by regulating the time between heals r

118 Replies 280,938 Views