These would need some kind of individualistic wait times too. Because some people are not sufficiently advanced enough to understand that text is usually seen on the first time and thus they keep hitting the button over and over, thus spamming. And obviously they would be preset phrases, since if you give people the chance to macro their own stuff, then i fear someone would think of some bad things. Otherwise, great idea.
Drake-Cid
The magic resistance thing is really needed for summons. It probably shouldn't be too much, but i feel a little is necessary. Something along the lines of YOUR summoned minions gaining a little magic resistance each time you level the summon skill (maybe 5% resistance to magic each level?(idols come with preset resistances?)) and the morale skill should give like 1,5% magic resistance each level. Meaning for something like 30% magic resistant minions in the end if you go full general. <p
Nice map! I made a few alterations... Using t3h Paint (yay) I *tried* to keep the map idea same... Somehow i think i couldn't. I added possible flags and tower spots. Pushed base portals back a bit, so that when enemy units start getting in, you
1. Shin A.Light Assassin. A ninja type of demigod that can switch between using a sword and shurikens. Quite frail and with low starting damage but with a higher-than-average attackspeed. B. Shin
[quote who="DustyNomad" reply="8" id="2271057"]Well i must agree with this dudo cause yah know when i see someone playing that chick on the tiger i always see it like... omg slowpoke if the game is really freakin slow... cause have you ever watched her? her tiger walks ( panther i dunno) it walks.... why cant it LOOK as if its running ore so if it even looks running but isnt walking any faster it might even look faster... yah know... ^^ why would it walk its a big beast and is st
Well i have some ideas for spells/auras/passives: heavy(passive)-makes your hits heavier thus causing them to deal more damage spontaneous implosion(aura)-units around Eon tend to implode on themselves when killed (they implode, thus explode, damaging units around them) black hole(active spell, levels at 5/10/15)- creates an area of extreme gravity that lasts for a very long time, deals damage to units in range relative to its middle spot [(units in the black hole itse
[quote who="Foreshadowed" reply="4" id="2266338"]No ninjas....no..... cool idea though:)[/quote] Well it wouldn't have to be a ninja per se, but i'd like my idea of skills and stuff to remain the same. The backstory can go down the tubes for all i care, it bites i know.
not quite sure if it would be something like that, but uproot definately needs a buff or change badly
[quote who="Vi77u" reply="1" id="2265388"]Hmm ... what's about the choice between swords (sange & yasha) and some fire mittens/ fire gloves? Sange & Yasha: High damage, low attack rate. Fire Gloves: Lower damage, high attack rate.[/quote] I don't think there would be a point to that because switching melee for melee is kind of pointless, the stance switch wouldnt serve a purpose. [quote who="Milskidasith" reply="2" id="2265610"]Slash is a bad move; shurike
[quote who="Geoquav" reply="3" id="2262895"] Lets assume an average game is 30 minutes , and you are so good that you win every game, that is 7,500 hours of gameplay which is 312.5 straight days of gameplay, the average player will never reach that. I believe an item that would be recieved from this
Ok, i've been looking around the forums and haven't noticed any ninjas... Though i realize it would be rather difficult for me to create a backstory for some (demi)godlike ninja I shall still attempt to. Backstory (i'll leave it open for any suggestion or alterations) Following the events of the [enter generic village name here] slaughter, the Empire of [enter generic evil empire name here] found, that to prevent such miscommunications in the future,
i agree with most of the above stuff, but definately no to seeing mana and items... 1 more thing to make the game better... make the invis detect have a function... right now its pretty much "hey i can see ur mines reg but i cant do anything about them, oh well"... so what im suggesting is to make the mines destroyable with physical direct attack... or if not make them destroyable then invent some invisibility granting item or smth because otherwise wards or invis detect have no purpo