I like the ability to teleport - but within limits. 1. "Town portal" type scrolls that you find out in the world. good for one use. 2. Cloud walking would be an option you could leave in or out when you set up the game. This is too much individual taste to go either way overall. In fact there are a number of features that should be beginning of game options. 3. Cloud walking should have a longer cool down time.
xaltotun
Research is another one of those things that some people like in 4x games and others do not. (like city building, etc). Both perspectives are valid. I happen to like research as it gives me a sense of progress as well as the ability to design better units or exploit better resources. For me it also adds to replayability as I have the option to go down a different path in another game. Now that gets to what I see is the issue wi
Thanks. That makes sense. Now all we have to do is wait for the next patch.
Frogboy, when you say "it's in now" relative to a new experience distribution system - what does that mean? 1. There is a new update out already beyone .77? or 2. That change is part of the changes that you get when you launch the beta with an internet connection? or 3. That change is in for the next update whenever it is available? or 4. Something else I have not thought of above?
If there are or will be random events in FE, please make it an option you can at least turn off or on at the starting a new game screen. People's opinions differ on whether these types of things add to a game or take away.
As long as we are talking about wishes..... 1. Flying creatures. 2. Non hero units that can use one or two magic spells. 3. More opportunities to raise troops of monsters to fight for a faction.
I don't understand the point that started this thread. Boring? FE is a lot of fun now. It's also not finished. It will be even better before it is done. I have a lot of faith in SD. I respect the right of other people to their opinions but I do not agree at all with the boring comment.
One of the things that made MOM and AOWSM so much fun was the mix of standard units (swordsmen, pikemen etc) and units with magic capabilities (warlocks, priests, flying griffins, etc). EWOM and FE both does not use this very much. We can build many, many combinations of weapons, armor, etc for men but only minor magic items unless they are for hero units. 1. We need standard human units that have a small number of magic capabilities (
In MOM there were quite a few non hero units that had one or two magic spells. It really added to the individual flavor of the individual factions. I agree this shuld be in FE.
There also now seems to be a limit of number of units in a city that is equal to the single outside stack limit. That has not been explained unless I have missed it.
The current tactical system is so much better than in EWOM. I like the feel of it - there is a mixture of fast action and concern for the fate of units built up over time that makes for fun. We need to be careful not to make it so complex that it loses the fun factor. Having said that I think some additions that do not add to much complexity might add to the expereince. Examples: 1, Better visuals on the spells.&
Optimum map size is something that is different for different people. I suggest we ask SD to add one size bigger (extra large?) and then let each person select the size they find most comfortable to use. Having said that, I agree with Heavenfall that the real problem is player spacing on set up.
To keep the monsters from overrunning you early just turn down the monsstor "difficulty level" before you start the game. Each game can be diffierent.
It's too early to tell if FE is MOM 2 or not - but its not too early to tell that its great fun. Thanks for all the hard work. I especially like: 1. the ability to select game paramaters such as monstor difficulty, resource density, etc before you start. Wow talk about making the game replayable! 2. Improvement in loot found. In EWOM (without Heavenfall's mods) after the first game loot was essent
Wow! That sounds a lot different from EWOM. I am very interested in how the "more cities spreads out your faction prestige and slows growth" mechanic (point 12) works. Gettting the more or less cities right was a big issue with EWOM.
Thank you for all your hard work on this.
I too have received the e-mail on the FE beta but there is no serial number in that message with which to register the game. That does not fit the FAQ above. Island Dog would you please help us understand this change from the FAQ?
Certainly, I agree with Heavenfall's comment to the effecdt that if we are going to have 1000 of something lets make it items, monsters, hero's, etc. That is one of EWOM's big gaps - it missed out on the random rewards (loot) and perils (monsters) that made MOM so much fun. Heavenfalls mods in this area were a great help. I hope more will be done in FE. However, while I don't want 1000's of buildings
Growing cities with buildings is part of the game that I enjoy. I do not agree with the posts that suggest limits such as only one of a type building in a single city. The arrangement in 1.4 EWOM that limits the number of a type building in a single city by level works well. I don't think we should get more restrictive than that.
I think we are ready. Bring on Mom 2 ...........
This looks great - tremendous progress. I am very ready for the beta to open!
If I understand correctly: 1. each pre-designed faction comes with unique pre-designed units. 2. however, you may create your own unique units (as in EWOM) as well for any of those factions 3. or you may create your own factions and create your own unique units for them. If this is correct this is great. Now let's talk about how non hero units change as they become more experienced...... How many levels are there (i.e. recrui
A filter that would allow us to look at only Elemental related posts would be very helpful. Those people who want to see the other stuff would just not use that filter.
I agree too. I want to be able to see just the new Elemental posts - not the other stuff.
The other day in another thread someone mentioned being able to include all adjacent "hexes" in a battle [as in AOW Shadow Magic]. This would be a great addition to FE. I never saw any comments from Stardock on that posasibility- did I miss something? Another issue to consider is the number of units allowed to stack in a single hex. The original Elemental allowed more units [either 12 or 16 I think] in one hex but