I too like this game and the decisions that are key parts of it. People like different things. It unfortunate that you do not like the game but I do. Its and execellent example of the 4X type of game.
xaltotun
Frogboy, Per your post of 12:03 PM today on features vs "playability": we may be dealing with a semantics issue. When I hear playability I think of things that make the geme less playable. That can be bugs or features that are not at the point of adding to the enjoyment of the game. I can see from your 12:03 post that you describe playability improvements as fixing bugs or glitches. 
Playability glitches: 1. Unit pathfinding errors. They sometimes go in a direction different from the one requested and/or take a very long route around to avoid crossing a river. 2. Automatic road building: routes chosen are often very poor. Should go as straight from point a to point b as possible. 3. Too much repetition in loot found. Often get 3 or 4 of the same item in a row. 4. AI faction
It's OK if they like the game and you don't. It's just a matter of opinion. Everyone has a right to their own perspective.
I had been out of town after playing version 1.02. When I got back the newe file was 1.12 so the ony way I saw to upgrade was to uninstall and downfload the full program. The file seemed to download normally. When I ran the file to install it everything seemed to be goind fine intil the install was done - at that point I received a "file corrupt" message from windows. I tried installing it a couple of more times w
I had been out of town after playing version 1.02. When I got back the newe file was 1.12 so the ony way I saw to upgrade was to uninstall and downfload the full program. The file seemed to download normally. When I ran the file to install it everything seemed to be goind fine intil the install was done - at that point I received a "file corrupt" message from windows. I tried installing it a couple of more times w
I have seen some comments in a few threads about interest in DLC content in addition to the map pack recently brought up by Frogboy. If we are going to get our interests considered by the game desighners we need to be clear and specific on what we would like to see. IMHO it would be nice to see the following DLC: 1. Unique armor sets only findable by a series of quests. Each piece of armor would have its own attributes
The 5 things that made the FE launch for me: 1. Download and installation worked perfectly. No issues. 2. The game is rock solid. No crashes - no blips - it just runs. 3. The balance achieved with the last few beta versions has made the game fun and a real challange. The AI is good - much better than many other games that I have played. As much I really like MOM it does not have an AI anything like
I have been playing turn based strategy games for a long time. EFE is in much better shape than many at release - look at MOM for example. However, the key here is that some of us find it stable, a lot of fun, and with a lot of mod potential. If you are not as happy that is unfortunate but that is what individual taste in games is all about. We will just have to disagree.
OK, while I was typing you answered my question. Thank you.
Frogboy, Monsters don't need to be randomly distributed. That's part of the fun of the game. Sometimes I start a game by a dragon and sometimes I start a game by bandits. That helps replayability. I agree that if the difficulty level reduces the number and aggressiveness of monsters that mechanic is as it should be. Some % of the time (impacted by game difficulty) monsters should wander from th
1. Yes 2. No. 3. Yes. When I can see them they will walk right by an ai unit or city to attack mine. When I can't see them I have no idea . 4. Yes. However, I am not sure that the frequency is "often". I'd say sometimes. 5. No. It's part of the fun of the game. However, if 3 is true then this should not happen.
Seanw3, Thanks for your comments on my post. On point one, I think our difference is based on what each of us sees as fun in the game. In my case, when I find a rare item I want it to be really, really good. Of course, if I find something like that too often it would cease to be rare or fun. Overall I worry about too many nerfs moving the game towards dull. However, I will wait and see h
Frogboy: The game is very good already. Its very stable and has many excellent features. I like it a lot. There is one area, however, that needs attention: In beta 5 it takes too long to build each regular army unit - especially early on. This has three negative effects: 1. It forces us to use the hero units for everything. 2. It takes up too much time in the build que that is needed for bu
Derek: For balance there is a strong need to lower the cost/time to build regular units. In beta 5 they take too long to build forcing us to rely even more on the hero units. It also takes up very long periods of time in the build que that is needed for buildings, etc. The game is coming along well. This would be a good improvement to game balance and game pace.
Something does need to be done. This is probably the single biggest problem with the current game. I like the ideas listed above. Let's hope Stardock is listening. I fully support trying them.
The game is a lot of fun now. However, it could be a real classic. Suggestions for FE: 1. Reduce city spam. Currently the game has too much "rush out and stake your claim" in the early phases. The AI is entirely focused on this. We go from a a 4X game to a 1X game. It reduces the fun a lot. This is the biggest current issue. 2. We need more late
The statement below is out of the changelog above. It does not always work as I got a pair of regular leather boots for defeating a dragon on a dragons lair. I don't think that's what was meant by "rare item". One of the few bugs that I have encountered. "Added the ability to have goodie huts/lairs/quests/etc give items of certain rarities. A low level goodie hut can give a common item. A dragons l
I agree that we need to be able to build our own roads. Of course there should be a cost associated with building them. This is one of the remaining gaps in the game.
I seem to remember in the changelist for beta 4 that the rewards for various quests/goodie huts etc were now going to level with the difficulty. If it was a low level of difficulty then you would get a low level item. If it was a high level of difficulty - and a dragon's lair was listed as an example - then you would get a much better item. I just defeated the dragon defending a dragon's lair. It was a tough battle. W
EFE has turned into a great game. However, we keep seeing quite of number of posts from people who disagree with the current balance and want one or more major changes made so the game will be more fun for them. Some of those requests might be done at this point (while others are being suggested a bit too late in the process). However in making key balance changes now to meet even the more reasonable requests would very likely cause other pl
Stardock has done a great job with EFE. Thanks for all the hard work.
I like the fact that you moved the tougher monsters further from the starting locations. However, we do need some of the other levels close to the starting points to keep the early game interesting. By the way: allowing the player to select from three monster "densities" before the start of the game was one of the best features added prior to beta 4.
I play on large size maps and wish we had an "extra large" choice as well!
I have not yet seen a crash in beta 4. The issues that I see so far are: 1. Early game pace seems too slow now 2. Some tactical combat screens go into very, very slow mode. I saw that in beta 3 as well.