[quote who="Frogboy" reply="25" id="2717852"] Quoting Krelian77, reply 15mmm.... "Verga" is a very obscene Spanish (at leasy Argentinian spanish) slang word for penis. That makes the description really interesting. Other than that... can't wait! Well Lord Moco and his wife Mierda will certainly keep things interesting.[/quote] [e digicons]:inlove:[/e] I was going to respond along these lines...
usedmanateesalesman
[quote who="Shurdus" reply="70" id="2718872"]SO basically the story is 'hey guys, look! I have no powers, but I am a channeler... Really! Follow me!' And the dumb masses do so... Disappointing.[/quote] Looking forward to the pre-order for your next release. [e digicons]-_-[/e]
[quote who="CHiZZoPs" reply="38" id="2717111"] Quoting Wizard1200, reply 36I am still confused why there is no Wisdom stat on the character sheet. It seems Wisdom is replaced by Essence, but at the character creation you have a Wisdom stat. Maul: In my opinion "The attack inflicts normal damage and the enemy unit looses its next turn" sounds better Or the unit can just loose its stool.[/quote] I hope the unit brought clean pants?</
Storm, that's along the lines of what I'm thinking. I'm thinking PnP conversions or retellings inside the game, though. I think it would be interesting to convert the essence, even if not 1 for 1, old modules. ToEE? Could be possible if triggers can spawn different maps and depending on the evolution of the mod tools. -- I may be reaching a little with that, but I was looking around for any recent game that would allow for that
The idea of triggered dungeon tactical maps is intriguing. My interest in the game is more heavy on the RPG side than the 4x, so I'm interested in seeing how this kind of sub-map could be implemented (eventually) via the mod editor.