We haven't heard so long from Frogboy ... maybe he isn't going to do it. One thing I would really like at the start screen is the ability to create teams of other civilizations at war or on the same team at the start screen. I'd also like to be able to save governor configurations across games.
chris0101
I agree that the other capital ships need a buff, but I think that the division here is those that like carriers versus those that dislike them. Privately, I feel that capital ships need a boost and that everything else is fine as is. However, I think that the Vasari position is fine relative to the other sides. I remember when the Advent used to pawn and the Vasari needed help compared to them. I think that the current situation is closer to a real balance. Somehow, I suspect that th
Check out these images: http://www.dynaverse.net/forum/index.php?topic=163371039.0 Any idea where this mod ever went?
I've been looking for it as well ... I think that its dead.
New Error: Whenever I switch the source from regular Galactic Civilizations to Twilight of the Arnor, it crashes: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource reso
Update again, going into regedit and fixing the entry in the registry worked. Go to: @"HKEY_CURRENT_USER\SOFTWARE\Kynosarges\Galactopedia" If that does not work (for any other users doing this), wipe the Kynosarges entry out completely. Change the directory if incorrect. I found this out by downloading the source of the previous edition and looking through it. If possible, please send me the source as well. &
Here's the crash report by the way: Description: Stopped working Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: galactopedia.exe Problem Signature 02: 1.7.6.21717 Problem Signature 03: 4a0e9d9a Problem Signature 04: System.Windows.Forms Problem Signature 05: &nb
I can't get it to run right now on Windows 7 x64. When Galatopedia started, it asked me for the location of Galactic Civilizations. I gave it the wrong directory (into the Twilight instead of Galactic Civilizations) and its been crashing on me since. Where are the configuration files (like in documents/appdata/...) and where can I wipe them? Normally I'd change the path, but since I can't even start the app without it crashing, I can't do that.</p
Great summary. Indeed, here is your first Karma, 3 months later.
Please do not tell me that this mod is also dead. [e digicons]:S[/e] So many good mods these days seem to die.
We still need a more practical solution that this. Sadly, Stardock may have abadoned this game altogether. [e digicons]:([/e]
People should start posting their mods elsewhere like on rapidshare.
I guess this thing is dead then?
Can you give us the link please?
Can we have some tests under controlled circumstances?
There's Bailknight's Graphic Mod: https://forums.sinsofasolarempire.com/301418/page/1/#replies
I think that the Phasic Trap needs to be reworked or replaced entirely at this point.
Lol - I've traditionally used heavies as my backbone, combined with LRMs and flak, especially late game. If supported by offensive and defensive units, its the best combo all around.
Has anyone considered the possibility that a civilization in the future may be advanced enough to solve the thermal blooming problem? I mean, consider a proton beam. Not an effective weapon. To begin with, protons are a non-penetrating partcile. Secondly, for atmospheric use, if fired form psace, by the time it reached the ground, it would have dissipated in power by perhaps 8 orders of magnitude. Of course for realism, we wouldn't have gauss cannons with limite
One example is when I attacked a Raloz going into phase jump with a Kortul. The game tends to crash. Another example is when Pirate Raiders just leave phase space and they are attacked.
I am currently making a mod and am using Entrenchment v1.04. Fairly often, I get crashes that say R6025 pure virtual function call, a run time error, and the game itself crashes. No dump files are in the temporary directory. I have noted that this often occurs when a vessel jumps out of phase space, although this is not the only time. Interestingly enough, I have not modded anything related to phase space. What could be causing this? Are there any
[quote who="Darvin3" reply="132" id="2386006"] Basically, instead of nerfing LRFs, the counters were buffed. Virtually everything got buffed. In fact, it's easier to list what didn't get buffed: scouts, flaks, LRF, hoshikos, guardians, cielos, and bombers.[/quote] And starbases. Still, I wonder what this will play like. Give it one month before drawing conclusions.
Should be a cool mod. Could we have more scenes though of your custom content rather than Star Trek movies?
Same here. Loading is very rapid on my PC. I can load a 10 player, 100 game often in 10 seconds, but it takes about a minute to quit. "End Process" via Task Manager is one very fast solution, although hardly the preferred solution.
I disagree with the reworking of the Nano Dissassembler, but most of the other changes I think are positive.For the Vasari, I think that the Enforcer could still use a further boost. Another problem is as mentioned earlier, LRM spam. We still have the problem. Maybe the price of LRMs needs to be pushed up a bit.