At this point, I think that a better AI is probably more important. I mean, lets face it, multiplayer for this game didn't take off. A better single player AI could very well be a better selling point than upgrading the multiplayer.
chris0101
[quote who="Battleboy108" reply="126" id="2353796"]Everyone playing as just one of the races, just 'cuz that race has a powerful ability, is ridiculous! What would people do if the marza was taken altogether from the TEC?[/quote] The fact that everyone is playing due to 1 or 2 abilities or tactics indicates a very unbalanced game.
Lol - I'm thinking about running the game on 2048 x 1153 (16:9) - any problems?
Maybe we should ask Ironclad to just in the next patch to go back to Entrenchment 1.00 and Sins 1.10. It's a very imperfect solution, true, but it does represent a step forward over the current status quo. We'll see what bugs there are, have them fix it, if there's any more Illuminator like tactics (which I don't think there were in 1.10), we'll ask them to fix. Other than that, the game was fine as it was. Isn't it sad sometimes when dev
[quote who="Swordsalmon" reply="17" id="2364026"] Quoting Samurye, reply 12It's probably easier to think up TEC portraits than it is to think of Vasari, or even Advent. Samurye. The real ship difficult to think of is the Vulkoras. He's so... different, from any other voice. I'm not sure if the captain even IS a Vasari! [/quote] +1 He sounds like a Klingon from Star Trek.
Let's see what people can make for each in their individual races (and individual hulls).
For 1 vs 1 duels: Kol frame again (but make it look like a Vulkoras to make it look cool [e digicons]:grin:[/e] ) - Detonate Antimatter (from Radiance they won't be able to use special abilities back) or perhaps Ion Bolt (disable the target) - Vengeance (from Rapture - only this time it also affects you) - Nanite Dissasembler (from Evacuator - get rid of enemy armor fast) or perhaps Power Surge (rapid fire!) - Finest Hour (not just for the boost, but a
Quote: Nano-disassembler : Change Armor reduction from -2 / -4 / -6 to -1 / -3 / -5<
[quote]Although I love the Marza in combat, I've taken to viewing it more like a super-siege frigate, for blowing up planets quickly and keeping up momentum. I will often fork out a huge sum of money to get level 2 raze planet so I can quickly take an enemy world and keep up my push.[/quote] +1 Kodiaks, Crusaders, and Enforcers are a better buy for pure firepower, especially when one looks at the credit:firepower ratio. However, capital ships are interesting in that th
[quote who="InfiniteVoid" reply="34" id="2364498"] Quoting chris0101, reply 31Radiance - Highest shields, weakest armor Well, given maxed armor research (yes, I know, that rarely happens) plus the passive armor buff from Energy Absorption will give the Radiance a total armor of 15, equal to the Kol, leaving the Kortul the lowest with 13 (again, with maxed research).[/quote] To be honest, I'm starting to think that the Kortul is the most underpowered
Btw, if you're actually looking for a pure-combat vessel, maybe the Marza should also be included.
I'd have to say that because there is such a debate, there's no best; it's all based on your playing style: Kol: - Best hp and armor - Flak bust for anti-fighter defense; gauss gun for single targets - Finest hour is a really nice ability; considerably raises firepower, rate of fire, and regenerates anti-matter - Adaptive forcefield for defense Radiance - Highest shields, weakest armor - Animosity us
[quote who="WIllythemailboy" reply="1254" id="2320796"] Asteroids DO come in clusters. In fact, clustered asteroids are thought to be more common than belt asteroids. http://en.wikipedia.org/wiki/Trojan_asteroid [/quote] Actually, most asteroids are not in clusters but belts. The Trojan asteroids are at the Lagrangian points of Jupiter. Perhaps there ought to be asteroids at the Lagrangian points of other planets. </p
At heart, I think that the limitation is the fact that this is a 32 bit app. Any solutions will involve switching. What I wonder is if the app could be converted to be a native 64 bit or we could get an option to go in 64 bit mode (ex: like in my PC, I have Internet Explorer x86 and then x64). I wonder if that is possible with GC2.
There doesn't appear to be any real solutions at this point. Pong in space sometimes works. Any way to implement that special switch? Here, read this: http://www.tomshardware.com/reviews/vista-workshop,1775-7.html Can we ask Stardock how much trouble it may be to have the game converted to 64 bit maybe? Or perhaps both x86 and x64. It is possible to have 2 versions together (on Vista x64, you've got IE x86 and IE x64). I use Firefox, but t
[quote who="pizzapicante27" reply="27" id="2356850"]Please let us know if that is really the solution we have all been praying for, tell us for after a week if the game hasnt crashed then we will know (yet is odd, 6 months ago Iwas playing games with the High definition mod on on inmense maps without problem, now I cant even finish a medium sized one, wonder whats the problem).[/quote] Naturally, anything that decreases RAM consumption ought to reduce the probability of
Lol - I just noticed something new. The game seems to crash with an out of memory when I save and tells me to increase virtual memory, even though it is only using less than 2.5 Gb out of the 4 Gb + 2Gb of virtual ram on my system.
[quote who="brycej" reply="19" id="2321979"]As I have reported earlier, when I play in a gigantic universe with just AI opponents, later in the game when there are many, many ships, I lose my blue icons for new ships at the beginning of the turn. I can't launch new ships unless I go from planet to planet and launch them one by one. If I save, quit, and reload, I usually will be ok for several turns before the same thing happens. I assume this is memory related.&nbs
[quote who="LTjim" reply="15" id="2309816"]This is getting absurd. I have to save multiple times per turn now, and it's a near-miracle to advance a turn. Have players actually played deep into a gigantic everything-abundant game? All of the 9 major races are still there as are 2 of the minor races. The top several races have pretty much researched everything, and the factors on the ships are huge. Most of the mine resources are unmined now. I
Come to think of it, another idea might be: Custom Race: - Luck - Creativity - Maxed out economics - Maxed out weapons or defenses - 2 points in happiness - Super Breeder - Universalist Party - Altarian Tech Tree Should be able to take advantage of the high creativity, good luck, etc. No weapons penalty (unlike Altarians). Good growth and other combat, plus good economy. Use superior
I think that for game balance purposes, I'd advocate allowing Terror Stars to mount defensive modules. Same with Ascension Starbases.Basically, things like Battle Stations, Overlord Armor, etc. should be allowed. They should be allowed some basic defense. The only effective tactic that I've seen so far with Terror Stars is to send in some constructors (5 to each solar system) to a civilization that you wish to go to war with. Put them right beside each star. Build them
Not sure any of the random events spawn beyond the initial event - anyone see Peacekeepers or more Dread Lords appear seemingly out of nowhere after the initial random event?
[quote who="GrnDragn" reply="13" id="2218668"]Try the Universalist Party (my favorite) luck , and ,creativity. Now you've gaot a game! [/quote] The Universalist Party I think is by far the best party of them all! When playing, one config I often do is: Torians - Luck - Creativity - Economics (maxed) - Defenses (maxed) or Weapons (maxed) - I find that building defense ships is actually better - Universalist Party (for even m
[quote who="Galactic_Colossus" reply="2" id="2330830"]Just lure it away and take the planet.[/quote] Easier said than done. Sometimes, the Dread Lords put frigates and fighters in orbit. Like the rest of the AI, they keep a few ships in orbit. Unless you've got Doom Rays, Nightmare Torpedoes, and Black Hole Guns, along with the top armor, PD, and shields, you don't really have the firepower to take them on. It would cost several fleets to take on the defenses sometimes.
I think that maybe, for the next patch, we should request greater control over the mega events like when you select or unselect the mega events, you get a window saying which events you want enabled or disabled (ex: pirates, disease, Dread Lords, that really annoying one that limits you to 5 tiles / turn for ships - which I consider a real annoyance, etc.)