My most recent game crashed. This is becoming expected. I restart the game and load the most recent autosave. It gets to the same turn and crashes again. I restart the game again and load that autosave again. I do somethings differently, to make sure I"m not the probelm. I reach the same turn, and the game crashes again. I restart the game again and load a much earlier save. I do many thing differently. I reach the same turn, and the
danieljones080208
In my most recent game, none of my summons work (at least in tactical combat). I've tried summoning skeletons, a shadow warg, and a flame spirit. I cast, but nothing appears.
While I try not to let the game go to screensaver, I have kids and they take precedence. About half the time the screensaver launches though, when I return to the game there's a catastrophic graphics error and the game is terminated by windows.
Most recently this happened to me when I had to fetch sand from the sand golem. I entered the sand golem square and was given the prompt whether to fight or not. I chose fight. I was then back at the strategic map. The special square was gone, but the quest had not updated. I still needed to find the sand golem, but it was no longer available. The problem happens on other quests as well though. I have had basically the same thing happen--necessary g
So, I confess that it's pretty hard to get excited about FE. The game suffers from the same trouble elemental did: it's boring. Every game I start, aside from happening on a random map, is pretty much the same. This is a pretty stark difference from GalCiv, which always feels fresh and exciting. Troubles: All the races are the same. They look the same, but even wors
I used to play Master of Magic for months at a time, game after game after game. I've played the Fallen Enchantress Beta for about a week and am bored. So I'm going to try to identify things about the game that make it less than entertaining. Here are two. 1) No variety. The races are about 97% percent identical. The units only vary by what weapon they use and how many of them there are, and this is in spite of being able to design custom units.
Recently I started replaying E:WoM, just to compare it to E:FE. I came away with a list of advantages that the first game had over the new one. War of Magic's advantages: - Clear delineation of racial differences. In FE, especially when designing a custom kingdom/empire, racial selection doesn't come with any sort of indication of whether or not that decision is important, or how it might be important. - Spell Research. Sure it'
Hello there, First, it would be great if there were some direct in-game means of beta response. If there is, I cannot find it. Second, I like the changes to hero and empire creation, as well as the tactical combat. Designing units is also more interesting now that they have traits. I also appreciate the little story blurbs that pop up when I find items or explore ruins. Third, the game is short, and oddly weighted in term