boredpeon

boredpeon

Joined Member # 3588871
18 Posts 60 Replies 447 Reputation

Really nice after action review write up Tuidjy . From the dozens of games I have played it looks like you had an above average game. The map was really nice to you for city placement spots. The AI were actually spread out fairly decent. None of your AI died off on like turn six. All the AI were connected vis land, no ov

195 Replies 495,389 Views

[quote who="BlackRainZ" reply="1" id="3261632"] There is also a way to get out of blocked situations. There is a raise land spell which lets you raise land and then you can cross. There is a lower land spell too.[/quote] Only if you own that territory or it is unowned. If the AI owns the area you are stuck unless one of your champions can cast teleport back to your terrain.

5 Replies 10,330 Views

I have been here doing updates sicne the start of beta. This was the first update it flagged as unsafe. I did not make the post to hear comments about Norton. You get what you pay for, and in this case, it was free with the computer. It was posted so maybe someone on the dev team could find out WHY it came up flagged.

6 Replies 5,448 Views

I just upgraded to the .982 patch and tried to play. The game lags horribly. The strategy map portion is at like 1/2 to 3/4 speed. The tacticla combat is pure lag. Even with just the sovereign and a single enemy unit at x5 animation speed it does not evne approach to the speed of x1 from the previous patch. Unless someone has a solution to fix it then the game is not worth playing until a patch fixes it.

4 Replies 4,484 Views

[quote who="Kongdej" reply="7" id="3236319"]Now this got incredibly off-topic... Was not about life - death balance, was about how buildings only boost non life/death shard power. Sincerely ~ Kongdej[/quote] You were the one to take it "off topic," lol. Considering how regeneration is linked to the increase life/death shards it is kinda relevant. Think of it as using regeneration as a reason not to do it. What did not make sense was to complain about the

9 Replies 7,641 Views

[quote who="Kongdej" reply="1" id="3236110"]Life is the most overpowered of life/death magic due to regeneration being way abusable Sincerely ~ Kongdej[/quote] If you are going to claim something is abusable at least give a reason, example, or even a theory. Simply saying overpowered is not any real contribution to the discussion. I fail to see how even a regeneration of 15 hp a turn (3 +12 shards) even compares to a unit being hit for damages past 50 hp

9 Replies 7,641 Views

Kinda funny you hijack the thread and make it about sea travel. The game I played that ran so well met an unfortunate bugged end. Playing a conquest/diplomatic ending. Two factions were not found. I made my own land bridges by raising land to explore what I could til i got bored 20-30 turns later. I did find a continent that was not connected via land bridge like most. There was no AI on it though. Also while trying to get to unconnected continent I enco

32 Replies 34,326 Views

I finished up a game other day by conquest. In the end I had over a dozen fire, earth, water, and air power. Yet I had a life power of 3 shards. The inbalance between them comes from the buildings you choose on level promotions or 1 per faction buldings (ie towers.) So why does life and death have no increases by buildings? Kinda making an assumption death shards is in the situation. Maybe have only chosing a life/death school in sovereign creation give the a

9 Replies 7,641 Views

[quote who="Bobofett" reply="9" id="3234908"]No use in alienating some players, it should be an option in the game setup[/quote] Great idea. Far better to make something optional and keep everyone happy than take a feature away. I have to agree with city razing being excessive. I have seen the AI capture a city (which was better than any of his) and then raze it for no reason. That is something that makes no sense at all. Ot

50 Replies 127,899 Views

It depends on the quest. Some quest lallow you to return to a location later, some do not.

19 Replies 7,139 Views

I was unable to finish my game because after exploring the whole world two factions were missing, conquest only. They (Umbar and Resoln) were never seen by the three AI that did play. I set it to five empire ai players and did not choose opponents.

0 Replies 1,843 Views

I guess some people can not figure out how to manipulate the game settings to create a challenge. I think the set up options makes the game MORE playable since you can adjust a game difficulty (speed, resources, mana, etc) instead of just adjusting the AI difficulty. Learn to manage the set up options to make better games. Mos tlikely might take you a few tries to find out which setting makes the best game.

50 Replies 33,086 Views

Well my game has gone 18 hours total which is 767 seasons (longest turn setting.) Not a single crash or slowdown. The only issue I have seen is AI cities are not loading, just seeing outlines instead. The only big annoyance is the hp bars not updating properly in tactical combat.

32 Replies 34,326 Views

Yeah I think I figured out the exact issue. You can not trade any weapons (maybe armor) that you can not intially equip a trained unit with. For example Ignis Bow which is a quest only item disappears when you trade it since you can not train a unit with it. Which makes perfect sense because henchmen are technically trained units. Most likely a simple oversight bug.

3 Replies 3,169 Views

I finally took a break from the first game with .98 updated. I have to say I was quite impressed by the stability of the game. Large map with five normal AI players, all dense settings. I went just over seven hours of time played without a single lock up, crash, or slowdown. These days that is pretty damn stable. Especially when you look back at EWOM and the earlier betas. That aside most games these days do not run longer than a couple hours before you get some sort of crash, l

32 Replies 34,326 Views

I had three weapons lost in trade. Two weapons were lost trading to henchman#1, a staff and spear. Another one, a bow was lost to henchmen #2 during trade. This did not happen every time. Henchmen #1 had the Ice spear equipped, so obviously the trade worked at one point. Henchmen #2 had two different weapons prior to losing the bow. One thing that was in common was the fact the ice spear was equpped during all three occurences.

3 Replies 3,169 Views

I think a subpath at level 10 is a good idea. However a subpath that rules out gaining traits from the previous level 5 path choice is a horrible idea. Simply because traits are so random you might not even get any of the traits you wanted or needed from the four choices you get. The trait choices half the time are too random on what you can choose from I have a levle 9 governor still waiting on his first governor trait.

14 Replies 5,182 Views

You left out an important factor, the power rating. Your power rating determines the base AI reaction to you. If all the AI declared on you within a few turns then most likely you were at the bottom of the power rating scale. Relations makes a difference but if your power is way above the AI they will probably not declare on you. If your power is really low compared to the other AIs then expect to be receiving tribute demands. Then if your power rating goes too low tribute demands will be rep

14 Replies 108,101 Views

At this point I have determined the map generator does whatever the hell it wants. Overall the map generator sucks. The map density settings seem to make no difference at all. Used to be dense monsters meant wall to wall monsters. Climate makes no difference because the map still generates huge barren lands when using temperate, which is supposed to create fertile lands. It creates MANY bad start locations (at least 1 in 4 are b

8 Replies 12,508 Views

Another game, ocean to the north, 10 tiles southwest and 10 tiles southeast making a 20x10 area explored and not a single buildable location besides the start location. With repeatedly getting bad maps it makes me quickly lose interest in playing. Why would I want to play a game where I get stuck with one or two cities while the AI has three times as many. Seriously how do you play an empire building game when the map does not allow you to build additional ci

8 Replies 12,508 Views

Well started another large game with the temperate (allegedly more fertile meaning more cities.) Got two cities (5 tiles apart from their build tile) at the north end of a continent (20 x 22 tiles) and then it was 17 tiles south until the next buildable spot on the next continent south. It is not an issue of a city taking away build locations. With a continent size of 20x22 it should easily be able to support at least 4 cities, maybe six if you had the right placement. This continent is

8 Replies 12,508 Views