are there any plans to fix monster hero traits considering they are not allowed to wear armors? Either remove the armor trait option or allow them to wear armor. Right the option to wear armor is on there but clicking on the trait results in wasted point because they are program to not wear armor. What about the annoying hour glass when selecting heroes? It's hard to decide what heroes offers what when the hour glass prevents you from looking at th
LordOlni
Not sure if anyone else is experiencing this or if it's on my side. When there are lots of things to process the cursor get's stuck at the hour glass or attack rather than the normal sword. This is especially annoying when the new hero arrive screen pops up because It's hard to hover over the hero attribute icon to see what they offer. Most of the time, I choose a hero base on what they look like since my hour glass prevents me from finding out what the her
[quote who="smeagolheart" reply="2" id="3397904"] Can you take a screenshot? [/quote] here is the neg tribute here is the neg income
[quote who="Heavenfall" reply="1" id="3397903"] Aye, they are not supposed to be able to wear armour.[/quote] I thought this might be the case, it would be nice if they remove that skill so you don't waste precious point on it. Since these monster share the same template as "humans" heroes' it begs to question what other skills "aren't suppose to work" other than armor with monster heroes?
I'm glad that it's not just me that is getting these game crashes on huge maps with more than 7 players. I found this to be problematic in the original elemental, as well as FE. I have no mods or anything else running in my win 7 64 bit. I wonder if this game takes advantage of multicore processing? I also get stuck with ridiculous hour glass when new heroes arrive and you have to choose one.
Not sure if monster heroes (ogres, cats, etc.) are "designed as intended" to not be able to wear armor. The skill to wear mail or plate is available to select as they level up; however after acquiring the skill, the hero is still unable to wear armor.
I have experienced this as well. I've also had an AI do negative tribute on me which is a rather diabolical way of stealing from my treasury. Unfortunately, there was no way to cancel this tribute. I pretty much had to force the AI to declare war on me by going on their land.
Are there any plans on reworking the graphics? One of the reasons why the original Elemental: War of Magic wasn't as popular was due to the graphics style. It would be nice to improve the graphics close to at lease civ V or warlock: master of the arcane level. I understand much time has been invested into this project as is and the chance of a graphics change would be highly improbable however the need for the change is there. When I first saw the