[quote who="Yeodan" reply="2" id="2436419"]but Vlemish only gives 15 mana / second, that's not that much + Plenor gives 700 mana more than Vlemish[/quote] It gives 525 more mana, but produces about 12 more mana per second. 525/12 = 43.75 seconds before you make back the raw mana boost. Not that long of a time. In almost every situation, Vlemish is better.
Zechnophobe
Played Regulus in my first game against some AI's. I had this suspicion that all his ranged tech would be brutaly effective. And it was, I pwned those AI's! (This was before I realized that everyone does that to AI). I think about the last one I played was Sedna. I suspected she would also be very effective... but not very fun. Turns out I was right there too!
Simon would. He only STARTS as the slave. Once he achieves the ability to shift into a demonic form himself, he becomes the dominant one in the relationship. He made a pact with a Devil... and outsmarted it!
[quote who="morpheas768" reply="11" id="2432756"] 3rd, after trying hard to find a bug in that game, i cant see any bug except one; When u have magazine +..% upgrade with Roland, and u enter a vehicle and then exit, your maggazine cappacity shows as without the upgrade, (for example 35/50) and u just need to reload once. 4th, i simple cannot understand how a game this young, as Borderlands, is so bug-free.[/quote] Host a game, have someone join, play for 8 hours.
The problem was that there wasn't an online manual(If you bought it on, say, steam) telling you which ports to open, so you had to forum up an answer. It is a bug that you can't play with local players, on your same network, and people over the internet. It is also a bug that very often the first time someone hosts a game, no one can join it, and they have to exit it, and rehost.
At level 1 I always get ward then at 2 I grab morale I save the third point 4 is Ward and Morale <span style="font-si
Units -> Minions -> HighPriest folder, there is an abilities lua file for each type.
[quote who="playgroundlegend" reply="9" id="2430903"] I started playing borderlands for PC online 2 days after it came out. my game has not crashed once. It runs flawlessly in every way possible. It's also P2P for internet games, but that has 0 lag as well.[/quote] Did you seriously just cite borderlands as an example of a bug proof game? That's astonishing, considering almost everyone who played on PC had problems finding out which ports to open to host a g
I've just gotten used to either assuming I'll get currency, or just asking a teammate right after they get a first blood. "Hey, nice kill, can you buy currency?" Works pretty well.
No, they don't delay, but one is more likely to be ready to heal than the other. And yes, the debuff lasts 8 seconds. WEll, 7.95 seconds actually: [code="lua"]BuffBlueprint { Name = 'HighPriest01HealCooldown01', Debuff = false, DisplayName = 'HealCooldown', BuffType = 'HIGHPRIESTHEALCOOLDOWN', Stacks = 'ALWAYS',
We all know it's a pain to wait while TB chills out, or gets enranged. What if Fire Nova/Frost Nova each helped him control the change just by learning these skills? Fire Nova: Each point decreases time to shift fire->Ice by 30% Frost Nova: Each point decreases time to shift to Ice->Fire by 30% This is in addition to the activated ability of course. The idea is that it would give people trying to pull a 'hybrid' buil
Monks do have a cooldown, it is 5 seconds between casts. They also debuff the target which lasts for 8 seconds that prevents that heal from being used on them. This means that most of the time two monks heal faster than one, because a single monk will be on cooldown for about 2 seconds after your debuff is removed.
I agree with Cowbutt. What does your minion build do differently? I think a hybrid would have to be something like Penitence/Ward/Shield or something. Maybe Penitence/Ward/Surge. Anyhow, I think it doesn't really get to be a hybrid unless it uses Penitence.
I think you've just rehashed what most people have said here. You'll get a level a little bit sooner, but will always be down 1200 gold. Is the durations where you have +1 level over the opponent worth the loss of that money? That's the question. Could the 1200 gold be better spent elsewhere. More opponents makes the cost drop considerably per player.
The value of the upgrade definitely increases as you get more teammates. But the table in the OP isn't really saying anything about that, just what the effect that additional experience has on your level. That is to say that while I personally don't think the first two xp upgrades are worthwhile, the table itself is a pretty much unbiased source of datapoints.
Beast, Erebus, Oak, Sedna, Reg, tb. I still need more practice with the other three before I'll feel quite right with them.
Best part of this build, is getting Bat Swarm III at level 13. That is some serious tech. In all seriousness, I have recently stopped using a Hybrid build for Erebus (Minions/Assassin Hybrid) that was pretty much this build, though twiddled around a bit. The main difference is that Hybrid Erebus gets a little mass charm, and a little coven, while assassin gets only mass charm, and Minions get no Mass Charm. No matter how you look at it, the amount of Charm is the real d
[quote who="lifekatana" reply="11" id="2425451"]Hybrid oak is the best, if you're not winning you're doing it wrong. I should postr a guide oneday lol. Drop shield, its not that good.[/quote] It... isn't? I'm pretty sure Shield is one of the strongest abilities Oak has, especially as the game progresses.
Heal rank 1 heals for 600 health. A monk heals for about 250 Health, every 8 seconds, and costs a fairly one time fee of 200 mana that you are probably next to the crystal to get. Honestly, if you buy the Heal skill, and not Monks, you are just wasting money and mana. You can always tell the weak Sedna players because they rely on their 'heal' spell to stay alive instead of their monks.
[quote who="Janook" reply="4" id="2425106"]This build get's raped hard all day every day by a spit/ooze UB. I've tried it but it doesn't hold up in competitive 3v3 matches against other UBs. It sacrifices too much damage output for the sake of a small HP boost and speed buffs/debuffs.[/quote] This is very much the truth. You give up a 1650 damage spit at level 10... for 10% movement and attack speed. And you have maybe 800 more health. 800 More health
I think it is more Rook + UB + LE, orderwise. Yoink, Grab, Charm.
It is a common mistake to think that it is more important to fight the opponent than to control the map. If all three opponents are in one lane, you should be able to hold them off with only 2 of your team mates, while you control both other two flags, and your team will gain more experience and gold at the same time. Matching 3 with 3 is only pertinent if A) You think it will get you some kills, B) the three are pushing a mission critical location, such as a portal, or late game
[quote] A: be a godly player B: stack teams C: cheat[/quote] The one thing you can Hang your Hat on, however, is that if you have a less than 20% win percentage, you do/have none of those things.
[quote who="Invisible_XXI" reply="4" id="2418500"] "Games 56-68 = N/A games. IN A ROW." take a closer look, thats all epoche 1 [/quote] End thread? I think Playground jumped the gun on this one, as this was the ONLY compelling evidence he stated.
It is not possible, they follow the normal tower AI: Acquire closest target if they have none: If they have a target, shoot at it. This means they do not change targets once they have one. This is why you can get away with a lot by sending in a minion swarm, or following a creep wave. Note that the graphical 'chaining' effect of towers has zero effect on gameplay. Dissappointing, but true.