TheTrav

TheTrav

Joined Member # 3580752
1 Posts 3 Replies 474 Reputation

I've noticed a lot of friends, and now even some casters, sometimes win a claim in an auction, then forget about it for the rest of the game. Would be nice if the UI helped them out a little with an indicator to remind them, say something like the shipping lanes except always on for empty claims? Something more subtle could also work, anything at all would be an improvement

5 Replies 23,847 Views

I've been playing with friends for a fair while now. They don't tend to read the forums / research the game outside of play. I noticed that they are making a lot of claim choices which result in shipping goods right across medium maps, their HQ is in one corner, the tall stack in the opposite. So far as I can tell there's nothing obvious when they place a building to indicate that there's a transport cost with distance. Perhaps an estimated fuel c

2 Replies 14,758 Views

Making black market items more complicated than a fire and forget seems like it would be a poor trade off in that it adds too much complexity for not enough depth.

4 Replies 61,941 Views

FWIW I also think the pleasure dome is quite dull, mechanically speaking. The day/night thing sounds pretty good, the solar panels already do a day/night thing, so maybe there's some potential for interaction there?

39 Replies 189,469 Views

If I shift click to buy 100 of a resource, then immediately shift click to sell 100. Assuming there's been no other player/colony buying/selling, is it a lossless transaction? Or do I lose some cash in the bureaucracy? Same question applies to selling then buying, but I assume it's consistent

1 Replies 13,164 Views

Hook it into IRC, allow people to join the chat without being in the game, I've seen this work reasonably well in other games. OTC seems to have a pretty good community (not the sort of game that attracts the DOTA crowd) so I'd expect a chat to be really good at building up new players faster

6 Replies 23,142 Views

I've seen a few casts where a robotic player lands on silicon, throws down a few solar arrays ASAP, then manages the company on zero debt with power income. I've tried to replicate it once, failed hard. Obviously I should try more than once before making any judgement calls, however I am curious as to whether this is a viable strat in a 3/4 player game or you need to get up to 6-8 players to drive the power price up. Is there any m

2 Replies 14,170 Views

I've had some trouble in recent games making glass work out for me... 1 glass = 0.5 oxy + 2 silicon So don't build into glass unless $glass > 0.5*$oxy + 2$silicon? At least in the games I've been playing I haven't seen much of that... I've also had trouble supplying the furnaces with oxygen... Is there a way to have auto supply be the default rather than something I need to remember to toggle?

4 Replies 22,878 Views

I had a go at this last night and was not able to get my MBP keyboard to trigger the "sell all" action using "control" + shift + down arrow. I disabled all the keyboard shortcuts, and that did not fix it. Is there anything else I can do?

3 Replies 10,195 Views

I'm having trouble finding community discussion on the game. Zultar's casts are a fantastic resource, however it's not the same as a multi party conversation. These official forums have a small amount of info, however it has low signal to noise with all the other topics mixed in (bug report, feature request, first impressions, general chatter) I know it's a dynamic game etc, no strategy is dominant etc, however there's tons of room for discussion arou

1 Replies 13,234 Views

If I get the slant drilling patent, and have a single cube aluminum tile next to a single cube iron tile, and a mine on each, what is the result? * Each mine gets its local resource? * Both mines get iron / alumnium? * Both mines get both resources?

2 Replies 18,501 Views

Valve is an american company, steam is an american service, with an amercian store that sells us things in american currency... I think this refusal of service is going to have a fairly limited impact on the ability of anyone who wants it to get the game. And yes, Australia's lack of a modern computer game rating system is pretty sub-optimal. I disagree with the government deciding what we can and cannot show our children, but I strongly agree with a body

39 Replies 115,243 Views

[quote]Even if there were stats in the lobby this community would still cry about premades though, playing with people you know is a crime.[/quote] This I think is not right... The crime is unbalanced teams, not playing with people you know

31 Replies 86,066 Views

[quote]I remember playing the game RAMPAGE in about 1989.... LOL I think that's when I first got nerd rage when my brother would punch my monster instead of the buildings we were supposed to destroy... If U not know the game, look it up and laugh.[/quote] HAH! gold! yeah I loved that game, and yeah it was never overly clear whether it was co-op, competitive or flat out PvP with multiple players :P

36 Replies 80,896 Views

Just for the record, I was not deliberately trying to die. Nor did I at any point believe that a death is worth locking their flag (gold mine flag on cataract), or taking down a tower. I believed that those were important goals, and have been advised and accept that I overextended myself in attempting to achieve those goals, which led to deaths and overall failure. At some point I probably mentioned that I achieved my goals, which makes the death ever so slightly less fu

36 Replies 80,896 Views

Wow, that's pretty lame of the DS guys, I joined a game with 4 of them the other day, and they refused to split into 2 and 2 and then bitched when everone left and they couldn't get a game. They said they weren't pug stomping but sounds like they pretty much were... If you've got 4 of you together consider 2v2 out of your premade and another 2 randoms on each side. If you're making games with "premade" in the title, then people shouldn't be bitching at you, but if you ca

31 Replies 86,066 Views