I would like to skip through my cities after I entered the details screen of one.
Michael_Zett
I would like to always see the ressource-changes in a dialog to an event. So to "knowledge from the past" I'd like to know how much research that got me. At the end of a quest I not only want to get "the reward" but also know that that means 100 Gildar.
After finishing some quests or moving onto some goodie huts you get 2 things at once: Some ressource increases and a message dialog pops up. In some cases the message dialogs reads something like "retrieving knowledge from the past". When I click the okay button nothing seems to happen because it already happened! So I would like to see these 2 things separated in a way that the dialog appaers first and after I hit return I want to see the changes take place.
There are some occasions where I would like to use shift-click to mark all things from a starting point to an end point in 1) Moving units out off cities 2) Selling stuff to the shop (wolf skin, poiosn sacks, etc.) 3) Trading things EDIT: Ctrl-Click already works with units, so it might be working in shops/trade, but shift-click (like windows everything between 2 marks) would be nice
I think we had this issue in WOM. If you cast a spell on a stack on the strategic map, the first time you get to choose which unit should be target of the spell. The second time you won't be asked but the earlier decision will be used again.
The texts of the informary city upgrade on the update screen and on the popup do not match. One reads +0.5 the other +1 Growth. One reads heals all units, the other +10 on units.
Finally :-) I loaded the game from AutoSave without exiting Elemental first. Some turns later it crashed, I think after hitting End Trun. Here's the link to the zip: http://dl.dropbox.com/u/6141154/FE/FallenEnchantress0_75-2012-01-23T14-01-17-815.zip
Perhaps make it an option. in the beginning I equip everything I get.
Like the title says otherwise one has to enter the detail screen.
I can't get them to work, either.
What's the status of 1.3?
Yesterday I continued a save game of mine. Nothing serious was happening (One of my units lost its picture but that seemed not to matter). After playing 2 hours I saved and exited. Back on the desktop the OOM-Error message awaited me. I did not try to continue the game but here's the debug.zip: http://dl.dropbox.com/u/6141154/Elemental1_2-2011-05-16T21-49-00-229.zip
Hey, did you try to "kill" the ati ccc before you start Elemental? Bye, Michael
Just played my first 1.2 session: 3 hours with no major error! One thing I noticed is that sometimes the automatic combat is not resolved asap and I'm able to move the nuit that takes part in such a combat. After the unit moved, the combat animation takes place with my unit 2 tiles away from the enemy unit...
I noticed on 1.19n that when you start as someone with the Sentinel-Unit bonus and quit and start a new game as someone without that bonus you still would get the units.
It works now for me and the others above. Perhaps they have to manually fix accounts in Impulse. So perhaps you'd write to support so they fix your account, too.
Okay, are there any developers out there?
Was able to update my old machine to 1.11 but not 1.19g...so, America, time to get up, isn't it?
[quote who="joasoze" reply="4" id="2907598"]I tried this from another thread: http://sd.stardock.com/curthendzell/fix_registrations.reg Did not help me[/quote] Yeah, I think that fix has been individually made for that user. We might have the same problem, but need an own fix. I tried ti update from my old machine (had v0.92). Same result. So, I assume it has something to do with our accounts and the actual beta-patch.
So, I unchecked the "Beta-version flag" in Impulse, downgraded to 1.11, re-checked it and tried to upgrade to 1.19g: same problem. I then started Elemental with the /logxml parameter. In the CVPRemoveFromQuickGameQueueResponse_2011-03-18T09-23-14-387 file I found this message: 5001 The parameters you have entered are invalid. Please check your data
The version info on the update file in impulse says: v0.0 (v1.19g[rc] Available)
First time I get this error. I try to update from 1.19f to 1.19g via Impulse. After downloading the ~6MB the Update progress reads: Download verification checks failed - Press resume to try again. (Trying again does not work...)
Most of the changes sound good. Especially the things that don't change much but make the game more convenient like: "World Difficulty will set the default difficulty of the AI players". I think you should concentrate on convenience and polishing and make the chages to Fallen Enchantress.
[quote who="Michael_Zett" reply="1" id="2903578"] 10. It's a pain to move a bigger army out of a city (too many clicks needed) [/quote] I can think of 2 possible solutions: 1) Implement something like an army/stack so that you can add and remove units from it and move it out of a city as whole 2) Add a button to the city that opens something like the "Select a unit of a stack for your spell"-screen where you can ctrl-click the units you want to remove f
[quote who="Dsraider" reply="6" id="2904164"] 12) I just noticed that ~every child of the AI-souvereigns does have a blade named "Wrath"-something which adds +60 to attack. While I welcome the difficultiy for me I would think a normal gearing up or different names for the blades would be better. They just love this weapon and spend all their money on them. The weapon can be bought at the store when you unlock it on the magic tree. I first noticed it when I married my son