I love your battle expected odds tooltip. Civilization V has implemented something similiar (but not nearly as nice looking as yours:) and it makes a TBS a lot more playable. It is hard to keep track of all of the various abilities and effects that modify the to-hit and damage chances. To be honest, When i played 1.07 (haven't played 1.08 yet), I felt magic was very underpowered. Most of the spells would barely do any damage and I had finite (very finite) supply of ammo
jecjackal
Signed The reason I bought elemental: war of magic because we would be fighting wars. Right now I rarely see a battle with more than 10 soldiers and that just isn't fun (or a war). After the combat system is upgraded, I would love to see the numbers tweaked.
I have but I never seem to get any near me. I usually play on a medium/large map and I swear I never seem them (all techs in adventure have been researched, I was starting the master quest).
I know that at one point in the beta, there were guildhalls (or something to that extent) that allowed hero recruiting. After heroes have been "fixed" it would be nice to be able to recruit them again. After all In most games I play, I find 1-2 heroes and if they die, thats it; no more army commanders.
I personally think that movement speed and combat speed need to be seperated. Giving someone a horse (which currently increase combat speed) should not increase attack speed. For example, a horse archer does not naturally fire more shots than a regular archer, they are simply faster when moving around the battlefield. Maybe there could be a movement stat that determines how many action points need to be spent to move 1 square. This stat would be increased when any armor
“Vectors are just glorified arrays anyway,” my wife (CS major) says. “Besides, we are supposed to leave and we’re missing out on a beautiful full moon.” Nice pull Frogboy
First off, I have to say I enjoy using champions despite their late game effectiveness. With that said there are some issues with champions in the current build that I would like to discuss along with some suggestions. Attributes Intelligence- IIRC this attribute only affects spell effectiveness. It would be nice if this could be used by non-caster characters. One possible use would be an increased chance to bypass some ar
After building a Grainery, my food resource turns negative. Upon getting more food, the resource correctly reverts to its positive value.
I would thoroughly enjoy the proposed Action = Move system. I think it would provide a lot more flexibility. In order to keep cavalry from being too obnoxious, give a person riding a horse a combat speed penalty. That way if they have 6 moves, they are not attacking 6 times in one turn.
Very nice ideas.
These changes sound excellent. My territory actually means a lot more to me when I can build on any improvements in it. I'm curious if the number of building slots has changed. If Frogboy wants to keep with the , "no duplicates" for non-housing buildings, I would think the number of building slots would decrease. In 3A, almost all of my cities were identical (of course like he said, the resource buildings only magnify which would stint that problem on its own).
I'm just curious if anyone has used any of these technologies. What exactly do they do?
Resupplying units definitely should be allowed or at least the upkeep should be reduced by the number of people slain.
As a total war player, I can tell you the option to change "unit sizes" in the options menu is very valued and ought to be considered for elemental. For instance, the "normal" sizes could allow for feasible 1000 men armies. Small could mean 250, large could be 4K or whatever. With that said, i rarely go above the normal setting in total war. This is because the terrain and other features (especially castles, forts) were designed to be so wide so a certain number of people could be fit
I was designing some units today and the armor materials costs is prohibitively high. I'm on turn 123 and my only material income are the workshops in my cities. After equipping all of the basic leather armor, the material costs for a unit are in the 60s for a defense value of 6. Comparing this to the material costs of shortsword (4 I believe) gives the unit an attack rating of 8. On a another note, the plate of the titans (as of beta 3) had no ma
I have to agree with your thoughts. The variance between factions and soverigns atm is little. However, they had just introduced these two gameplay concepts into the game so they may have more they were holding back or Stardock might be open to some minor additions.
Having to purchase equipment with the same points that effect your sovereigns attributes and abilities seems to detrimental. I have never personally used this option because I can always purchase equipment later but I cannot purchase attributes later. So i propose this change. Equipment can be purchased for the sovereign with gold. By giving your sovereign certain equipment, you the player would start with less gold. This would allow a player to have some weapons withou
I founded my first city and the scathing pit was not available to be built. I got some research so i unlocked Harvesting which "unlocks improved scathing pits" which did not unlock any form of scathing pits. I continued further and unlocked farming which "unlocks imperial farms" which did not unlock the farms. The scathing pits were in beta 3 so I'm assuming this is a bug.
Its 10:15 by my watch so you guys and gals must be exhausted. Three cheers to you all for getting the beta out the door this evening. Here Here!
I have 8 mouse buttons. I wonder which is the middle...
I made a mage and after i used up all of my mana, that was it. No more spells. How do you regenerate mana?
Frogboy, are values for the random NPCs and quest buildings also hardcoded? i noticed that on the "small" map size, there were several NPCs and quest givers (in addition to goodie huts) but on a larger map, i can barely find any.
If no save file is selected up pressing "load" the game stops responding.
I have played several games as empire and researched the "Defense" techs which in their description state they give armor but in actuality give nothing. Is this happening to anyone else?
The first suggestion I have for this game is to allow custom key-mapping. As a Total War, Civ and Galactic Civ player, I am used to having either the arrow keys or WASD keys corresponding to panning the map. Could you please allow custom key-mapping? I feel it would allow each player to get the most out of their experience if they have familiar controls.