[quote who="Chubberz" reply="8" id="3350799"]been using it since beta days shortly after HL 1 came out. Never had an issue, never had it crash[/quote] I love steam as much as anyone but I used steam when it first came out too and it crashed almost every time I used it back then. It has come a long way but in the start it was as awful as anyone says it was
TiduZ1492
" The spellbook remembers the last strategic spell you cast and starts there when you reopen it" This is nice but could still be a lot better.
[quote who="animageous" reply="1" id="3350052"] That's assuming you even earn the right to build roads in the first place, which isn't nearly guaranteed.[/quote] If you go with mancer faction you can build units with roadbuilding from turn 1 and pioneers can build roads. The way roads are implemented right now is fine imo, it is simply the user friendliness of it is extremely tedious. Often times I don't want to start up a game just because I dre
Better implementation of Road Building units; specifically allow for a toggle to auto-road-build on said units [FuzzyGold] x1000
This also happened to me although I'm pretty sure I just clicked to select it and then right clicked to cancel and it disappeared.
I used the largeui mod for FE which is no longer in development. In default FE and LH the lack of UI scaling needlessly hurts usability. It would be nice to have the functionality of largeui mod in the base game, especially in the spellbook and tactical skill bar.
Usability upgrades for strategic spells is #2 on my list of desired fixes.
Building roads early/mid game is a very important part of the game but it requires you to move 1 tile at a time and click the road button with the mouse. Having an option to automatically build roads over the tiles you traverse, and/or even having a keyboard hotkey for building roads would be a huge plus. This was my biggest issue with FE and still exists in LH.
the strategy that was posted where you go henchmen with lightning hammers + shieldwall + group exp bonuses and spam quests is so broken its ridiculous.
Would you be able to increase the portrait size of the turn orders in tactical combat? Would also be nice to extend the spell casting bar in tactical combat so I can see more spells. Great mod btw, exactly what I was looking for.
One other suggestion, have an option to increase the size of the portraits in tactical combat that show the order of turns for each unit. I play at 2560x1600 and the portraits are very small. I am using the largeui mod which helps in other areas but I still can't easily tell the turn order unless i hover over the portraits since they are so small.
The problem is when using strategic spells on entire armies, having to go to spellbook, find spell, select army, select unit, over and over. Please add a way to do this faster, either allow to select multiple units with shift or add a hotkey to "cast last spell" or something like that. Also would be nice if double clicking a unit in a town would select all of the units instead of having to shift click each unit individually. <p