Yes, that's true. Would be more convenient to put it in the actual HUD instead of in the scores tab. It's pretty important information.
Hilving
[quote who="WarlokLord" reply="17" id="2172966"]I don`t need to behold additional readouts in Demigod for things such as Fortress hits, or fellow Demigod status. If I want to know such things, I can ably scroll over across these finite maps and hold my cursor over the characters/assets. Not a big deal (!).[/quote] For teamwork purposes, you do want to know your fellow Demigod's status (i.e. do they need to be healed/protected in some way). So for me, it is a big deal, i
I was actually surprised "standard" features such as rally flags and teammates health- and manastatus were not included in the final game. It seems kind of rushed, in a way. We'll have to wait for updates like these, and for me, I was expecting these features already were in the game, thus I thought the post-release updates would include all-new maps and Demigods instead of features we've seen in games years ago.
Just throwing an idea out in the open; $1 a month for those wanting to play online. We'd get better DLC faster this way. Wouldn't you pay this low fee for better content? I would. This game has so much potential, and I think using a payment method like this would make the updates come out faster and expand upon this whole concept.
This should be implemented by modders, once they release a SDK. I've been thinking about levels which are made to match each Demigod's background story. So you would have Queen of Thorns against humans, Oak alone against Dead Things and a Dark Servant, Regulus against Grofflings etc. One epic map, being on the hill Greymount (defending Greymount Keep), would have Rook along with his people, the Belronders, battle against hundreds of the Vlemish. That would be some awesome singleplayer
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Yes, I had the NAT issue a week back, but yesterday I could play 3 multiplayer skirmishes. :D Lost all of 'em though. :(
Heheh, nice tour outside the building Brad :)
Oh, I see you've corrected the text now. :D
I don't know where tilde is on my keyboard, being English and me using Danish configurations :/
Uhh. I know that in the Tournament Single-player mode, the main menu pauses the game. But in Skirmish you can't yet. Don't know why in a Skirmish you can't pause when you cna in the Tournament mode. It's just weird, isn't that right [e digicons]:frogboy:[/e] -boy?
Yes, and this arranged-team option can only play with other arranged teams. Perhaps even have two multiplayer partitions; "Clan Pantheon" and a "Standard Pantheon".
/signed. I just want to see health and mana all the time. The others are good additions too, but I think the health-mana-thing is very much needed
For me, the favor item: "Wings of Seraphim" (the one which grants health over time) it's a problem that my Demigod stops moving. I use this favor item when I'm fleeing away and I'm about to die, so it doesn't make sense my Demigod stops when I use it. I can click the shortcut key and click away quickly enough for me not to take any damage, but still, it shouldn't be a necessity to be quick on your fingers when all you're trying to do is, in fact, escape.
Keep on doing these updates, we are all loving them!
Yes, I definately like to hear what's going on. I don't mind walls of text at all. [e digicons]B)[/e]
Haha, that's so silly.
Love to see your updates, man. It's so nice to see what everyones working at and what they will work on in the future. [e digicons]:grin:[/e]
Support told me it will arrive sometime in the "next few weeks". By then, it will be under the "My Software" tab.
Love your updates, man. :p It's so cool to see what's going on behind it all, what everyone is working on and what they will work on later. [e digicons]:D[/e]
It works with companions though, when you hold the key and click with the mouse.
That's exactly what I'm experiencing as well, Heavenfall, though I can see your point UhelligGudn from a pure role-playing fits-with-the-character aspect.
Like I've said many times, I get this problem too. I am in Europe. Hope it gets fixed this week!
Okey, I know this is truly a minor problem. When you die in Fire-mode as the Torchbearer, you're in Ice-mode when you resurrect. If I have specced Fire, I think it's stupid I start in Ice-mode. Why not just let the Torchbearer start in the mode he died in. It certainly doesn't take that long to implement, because it's just a small thing.