Hilving

Hilving

Joined Member # 3522164
0 Posts 1 Replies 1,673 Reputation

Yes, that's true. Would be more convenient to put it in the actual HUD instead of in the scores tab. It's pretty important information.

2 Replies 1,075 Views

[quote who="WarlokLord" reply="17" id="2172966"]I don`t need to behold additional readouts in Demigod for things such as Fortress hits, or fellow Demigod status. If I want to know such things, I can ably scroll over across these finite maps and hold my cursor over the characters/assets. Not a big deal (!).[/quote] For teamwork purposes, you do want to know your fellow Demigod's status (i.e. do they need to be healed/protected in some way). So for me, it is a big deal, i

102 Replies 93,627 Views

I was actually surprised "standard" features such as rally flags and teammates health- and manastatus were not included in the final game. It seems kind of rushed, in a way. We'll have to wait for updates like these, and for me, I was expecting these features already were in the game, thus I thought the post-release updates would include all-new maps and Demigods instead of features we've seen in games years ago.

102 Replies 93,627 Views

Just throwing an idea out in the open; $1 a month for those wanting to play online. We'd get better DLC faster this way. Wouldn't you pay this low fee for better content? I would. This game has so much potential, and I think using a payment method like this would make the updates come out faster and expand upon this whole concept.

102 Replies 93,627 Views

This should be implemented by modders, once they release a SDK. I've been thinking about levels which are made to match each Demigod's background story. So you would have Queen of Thorns against humans, Oak alone against Dead Things and a Dark Servant, Regulus against Grofflings etc. One epic map, being on the hill Greymount (defending Greymount Keep), would have Rook along with his people, the Belronders, battle against hundreds of the Vlemish. That would be some awesome singleplayer

10 Replies 42,626 Views

Uhh. I know that in the Tournament Single-player mode, the main menu pauses the game. But in Skirmish you can't yet. Don't know why in a Skirmish you can't pause when you cna in the Tournament mode. It's just weird, isn't that right [e digicons]:frogboy:[/e] -boy?

5 Replies 3,738 Views

For me, the favor item: "Wings of Seraphim" (the one which grants health over time) it's a problem that my Demigod stops moving. I use this favor item when I'm fleeing away and I'm about to die, so it doesn't make sense my Demigod stops when I use it. I can click the shortcut key and click away quickly enough for me not to take any damage, but still, it shouldn't be a necessity to be quick on your fingers when all you're trying to do is, in fact, escape.

15 Replies 40,222 Views

Okey, I know this is truly a minor problem. When you die in Fire-mode as the Torchbearer, you're in Ice-mode when you resurrect. If I have specced Fire, I think it's stupid I start in Ice-mode. Why not just let the Torchbearer start in the mode he died in. It certainly doesn't take that long to implement, because it's just a small thing.

8 Replies 2,240 Views