When the TorchBearer dies

Okey, I know this is truly a minor problem.

When you die in Fire-mode as the Torchbearer, you're in Ice-mode when you resurrect. If I have specced Fire, I think it's stupid I start in Ice-mode. Why not just let the Torchbearer start in the mode he died in. It certainly doesn't take that long to implement, because it's just a small thing.

2,217 views 8 replies
Reply #1 Top

Does it really matter that much? It's free to change modes and takes a whole 2 seconds. Not to mention it makes a little more sense to respawn in ice mode since thats technically his "normal" mode, as he walks around normally and such, whereas his firemode, he is flying and all that. Seems "logical" that if you died, you'd be forced into normal mode again.

Reply #2 Top

I think it's annoying more than anything else. More than once I've walked into combat in the wrong mode, and died when my spell casts didn't stop him moving.

Reply #3 Top

That's exactly what I'm experiencing as well, Heavenfall, though I can see your point UhelligGudn from a pure role-playing fits-with-the-character aspect.

Reply #4 Top

It's a bit of a non-issue tbh. It's like complaining that UB doesn't have Ooze active when he spawns after dying with Ooze active.

Reply #5 Top

It's a little annoying to keep track of, but at least its easier than when you are specced in both tech trees and you need to double check which mode you are in in the middle of battle and you start casting the wrong spells :(

Reply #6 Top

This problem is quite annoying, but you can get along with it. As UhelligGudn said its 2 seconds, that time usually doesn't really matter, but only if you are not in combat. Inside a combat it can really change the tide, so just make sure you are in the mode you want to be if you enter a fight.

But I'd really like to see Stardock makeing TB respawn in the mode he died in.

Quoting UhelligGudn, reply 1
Does it really matter that much? It's free to change modes and takes a whole 2 seconds. Not to mention it makes a little more sense to respawn in ice mode since thats technically his "normal" mode, as he walks around normally and such, whereas his firemode, he is flying and all that. Seems "logical" that if you died, you'd be forced into normal mode again.
End of UhelligGudn's quote

Technically, it is like you said, ice mode is his "normal" mode, so he respawns in that mode. It's the only logical thing to do if you don't say the game that it has to do something else. Probably thats the reason for it being like this now. But that doesn't really make it more logical. Normally dead things stay dead, so you cant really add a logic to someone respawning.

The whole thing really matters. It's not that important at the moment, but if you go 100% fire without a single ice skill you have to wait an extra 2-3 seconds for nothing but changing the mode, so you could say that a fire TB got a longer deathpenalty than the other demigods. Considering that the deathpenalty usually is only in second range it is quite a lot time.

Quoting uvfragm, reply 4
It's a bit of a non-issue tbh. It's like complaining that UB doesn't have Ooze active when he spawns after dying with Ooze active.
End of uvfragm's quote


It's not really like that. :S
Ooze dosn't give you a new set of acitve skills you maybe don't even have. Ooze is instant. (iirc)

Reply #7 Top

As far as I've noted don't other Phasic Heroes also start in the default mode? QoT for example always spawns in the shambler summoning mode (from memory).

Also, I know logically things that are dead stay dead, hence I put quotation marks around logical, insinuating that in the realm of the demigod universe where they being gods are capable of coming back to life and all, it would seem likely that they at least get knocked out of their weird "LOOK AT ME IM ON FIRE" form :P

Also from the speach ingame, it seems like the fireform is supposed to be painful or such (at least thats the impression I got), so it seems a little silly to come back from dying, and immediately be in pain :P

As a mechanic point of view, many things shouldnt happen at death, like the camera being reset. Hopefully these little tidbits will be changed in time, and I'm sure many of them will be. For now, swapping modes isn't all that big a deal, its pretty easy to spot that you arent on fire, and you can hit 4 to transform on your way back to battle.

Reply #8 Top

Yep QoT spawns in the deafault mode, even though its the "Open" mode (the Spike mode), but i know what you mean. One thing about the QoT modes is that she gets a really big bounus in her Closed mode (spalsh dmg, higher mp & hp regen, higher armor), while TB only gets a 10 second buff after changing. :S

And she can change modes while moveing, which is a great advantage compared to TBs modes, because speed is a highly important factor in DG.

Also, i got the thing with you quotation marks around logical, that isn't the point. I just wanted to say that neither you nor I really know what it will look like if a demigod dies and will be reborn, hence applying logic is quite not possible. : / Maybe the process of being reborn is allready that painful that you don't even care for the pain caused by you being on fire, who knows? I for myself see a equal amount of logic in both things, he being reborn as ice or as fire, but game technically it would be more fair that he respawns in the same mode he died in. I'd also like to see QoT respawn in the same mode she died in, because normally it's the mode you are playing in. I didn't want to say that you don't know that things that are dead stay dead, maybe I expressed myself a bit unhandy. :P

I fully agree on your last statement, as a mechanic point of view, many things souldn't happen at death, and for now they got more important things to do. I get along with how it is at the moment, I didn't want Stardock to fix that at once. But they should do something about the modes in the future, if allowing TB to move while changing (like QoT) or whatever.