The Galaxy Primes by EE Doc Smith
tjashen
I'm still holding out for Buckaroo Banzai against the World Crime League though... But only if they can keep the flurry of one liners and quirkiness of the original! http://scixual.tumblr.com/post/3363395167/declaration-of-war-the-short-form-for-use-in [e digicons]:-"[/e]
I build it about immediately, unless I'm testing some code out (which is a lot lately), in which case I build whatever I'm 'piggybacking' the code on (MonumentsXP is my 'testbed' for such coding).
So, this was added to 1.6... Added the ability to have these conditional modifiers based on either the attacker’s or the target’s unit stats. (ie: Master Archer is based on the unit having UnitStat_IsBow value that all bows give, Death Blow is based on the target having less than 20 hit points). (for modders) So the relevant .xml for Master Archer... [code="xml"] <AbilityBonus InternalName="MasterArche
[quote who="DrJBHL" reply="87" id="3463195"] Me? I'm waiting for the merchandising...need a new coffee maker! [/quote] That is hella cool!
Best of luck to you on this! Your ideas so far sound good. I'm working on something in this neighborhood, i.e. beefing up Sovs slightly (at least r.e. their leadership capabilities), and also some new lieutenants for the Sovs. My 'beefed up Sovs' mod should come together fairly quickly, as I've been using aspects of it in my own builds for a while now. I don't have the Elemental novel, though, so I don't really know much about the 'canon
[quote who="Uvah" reply="83" id="3463176"] Quoting tjashen, reply 82Beer Factory incident There was a beer factory incident? I saw both films and don't remember that one. Probably senility kicked in again. Lol[/quote] The whole transporting a crewmember (Scotty?) into the cooling tubes in Engineering? That was filmed in a beer factory, with the actual beer factory being passed off as the engineering section of the ship. Setting the very likely hi
I still have total faith in JJ Abram's ability to completely fuck this up... And yes, I STILL haven't forgiven him for the Beer Factory incident in Star Trek!
Max Von Sydow is still alive?!? Well, he is 85... He's come a long way since The Seventh Seal! Loved him in Dune. Also Conan. Honorable mention for Flash Gordon, The Ice Pirates, and Never Say Never Again.
[quote who="ElanaAhova" reply="40" id="3461950"] Quoting XWerewolfX, reply 33 Quoting ElanaAhova, reply 32 Quoting XWerewolfX, reply 31 Um, shit, Endless Legend might just be the darkhorse 4X hit for me this year: https://www.youtube.com/watch?v=rQGrSHFIIew I don't know how you can do better. It looks amazing. Purely freakin amazing. The graphics are awesome. What about acual game play, and the AI? Will
I don't have accounts with either, and I've been being stubborn, waiting for Stardock to add an E:LH mods page, as they've previously done for E:WOM and E:FE, via the WinCustomize pages. Just tried the above link, and it's working for me. My webspace provider has been having occasional hiccups of late, so the server/nameserver may have been down the last time you tried. With the flurry of software patches being released lately (thanks to heartbleed, etc.)
I'd imagine that, depending on the amount of work that went into the code, that this would be a bit more expensive than your usual DLC. This would be worth a lot more gameplay wise than the latest DLC release. This would be more of an 'expansion' than a simple DLC, but could still be released under the DLC model, and should not require a rework of the rest of the game to implement. Anyone that has played Hero System (pen & paper) should sort of recognize th
Monuments XP should still work fine with 1.6: [eMOD] Monuments XP v1 mod . A similar concept was also incorporated into the XTra Mod compilation by Primal Savage. Primal has been rather prolific with his modding since he burst on the scene.
I'm a fan of no grid of any type whatsoever! On a strategic map, it can be a necessary evil, but even then you can work around them if you are creative enough. On a tactical map, however, it can be very easily worked around, i.e. move a number of 'inches' instead of a number of squares. Building a 4x game without a grid of some type would present it's own unique challenges, of course... it's much easier to code a 'tree square' than 'a grove
So, it'll probably be a bit before we see the next iteration of Elemental, and I've been (like others here) noting the numerous comments about things that Elemental could do better. I think that an Expanded Combat DLC makes a lot of sense. Some aspects of improved Combat options actually shouldn't be all that hard to implement, and I'm sure there are a number of ideas for new combat abilities and such that could be incorporated into such a DLC. So let'
Quick followup on combat. While I actually prefer the squares on the strategic map (hexes seem like the latest fad with me, btw, I've worked with hexes since the late '70s in boardgames so they aren't new to me at all), I think they may make sense on the tactical map, IF we don't have facings. With the limit of 6-9 units, it's hard to pull off a good line abreast, to protect each other's flanks. In 'normal' mass combat, the units on each e
[quote who="joeball123" reply="3" id="3460853"] least one 66 attack weapon (potential of up to 4360 damage assuming a defender with 0 attack/defense) This is wrong. The attack rating of the target does not matter; the attack value in the denominator is the attacker's attack rating, not the defender's. Thus, no weapon can deal more damage than its attack rating unless you make a critical hit, which will normally deal double damage but may deal more if your unit h
I'm going to hold off on some of my observations until after I give 1.6 a good spin, but off of the of my head... Diplomacy - Needs much love. A good example of what I would regard as 'interesting' diplomacy is Alpha Centauri. There, you had some interesting civilization focus options (planned, green, police state, etc.) that you mixed and matched, and changed up every so often, to tweak your civilization bonuses along the lines of your goal. However, tho
I'm not sure if 1.6 will address the treasure issue you brought up, but your other points are quite valid. SOME of us like to build cool cities, with the whole opposing empire thing being a necessary evil in such games. I can remember many a game of Civ or Alpha Centauri where I was focusing on just how big (in population) I could build a city, while dealing with unrest and pollution. And in Alpha Centauri specifically reworking the land to maximize said bonuses.
BTW, the game website is here... http://g2g.amplitude-studios.com/Games/Endless-Legend I'm liking the promotional artwork, with associated descriptons. Looks like they have put some thought into this!
Back in the E:WOM days, there were a few of us (notably Kenata and Werewindlefr) that felt that the Combat values span was much to vast. This is a side effect of the Square mechanic that atack versus defense uses. According to the most recent post I could find on the subject, this works as follows: Max Damage = Attack*Attack/(Attack+Defense) Min Damage = Max Attack/2, Attack values are stil
In the veign of the recent comparison threads, I thought I'd throw this old classic into the mix. One of the games I regularly enjoy playing is Warlords III: Darklords Rising (note the avatar). I've been giving the old Warlords campaigns a go over the last week or two (with my trusty XP laptop - it won't run on my Vista laptop despite numerous hoops tried). I woudn't consider myself a top player by any means, but I do enjoy the mechanics. I don
This mod has been added to the Regularly Updated List of Mods for E:LH. [e digicons]:thumbsup:[/e]
Hard drives make good skeet shooting targets! May not be environmentally friendly though... [e digicons]:-"[/e]