tjashen

tjashen

Joined Member # 3503845
109 Posts 892 Replies 28,404 Reputation

I updated the code I posted earlier for this tweak (which allows Undead cities to go above level 5). This code works properly as far as I can tell: [code="xml"] Necropolis2

56 Replies 171,585 Views

So one thing that still has me grumbling under my breath each time it happens is the City Level window thing. Specifically, it appears, asks me to make a choice, but I have no way of looking at the map at that exact moment to see where exactly that city is. For those that only want to build 2-3 cities, this isn't a big issue, but for those of us that like to micromanage vast empires, well trying to remember exactly where city #9 is when that upgrade window hits, and also wha

156 Replies 835,622 Views

So I've (finally) been playing the Undead faction (was holding out for the most recent sale that Stardock just had), and in testing my own suggestion for Davrovona's Level 6 and 7 cities mod (to allow Undead to have level 6 and 7 cities), another way to approach this crept into my brain. Essentially, it would use the city leveling milestones as a way to create 'district hubs' which 'house' population (essentially you are building the new district because the ci

37 Replies 86,441 Views

OK, so I just ran a game with the Necropolis 2 and 3 code above, and after a few more hours of game time, my undead peeps now have a level 6 city. They'll get to level 7 eventually... HOWEVER, the above listed code (that I am currently using) is missing some prereqs, so Necropolis 2 and 3 appear pretty much immediately. I'll post the updated code as soon as I code and test the prereqs. If Davrovana wants to include the 'new' Undead code

56 Replies 171,585 Views

That happened to me too actually (getting the browser code when I did the 'save link as") with Davrovona's mod, so don't feel bad. Fortunately I noticed when I went to scan the .xml, and I rectified it before I added it to my game. As for COS or Stormworld, no idea if they would conflict or not. Didn't see anything in my quick scan of the .xml, but the relevant modders would probably know if there would be any issue using this mod with theirs. &nbsp

56 Replies 171,585 Views

Sure enough, the patchwork mod modifies/replaces the core improvements.xml file. Specifically, it does not have a city level upgrade called out for level 5. However, it is normally placed in the core folder, and replaces the core game files. The mods folder may or may not overwrite it. I do know that XTraDeconstruct also modifies city hubs. Any chance you could list out the mods you are currently using? What probably needs to happen is the relevant

56 Replies 171,585 Views

I just downloaded the 1.5 zip from the dropbox link above, and am unable to open or extract the folder. Tried downloading twice just to make sure... Edit: Found a workaround, was able to open/download a 'working' file, and copy it from my temp folder. Most of the other zips I downloaded today worked fine, but there were a handful of others that had this issue. Zip file weirdness, gotta luv it!

17 Replies 21,407 Views

An interesting space sim I tried somewhat recently was Babylon 5 - I've Found her. http://ifhgame.ru/ Interesting in the fact that it uses Newtonian movement in space, as it should be!!! Almost all space sims I've played use the more 'conventional/cinematic' aero-dogfighting model. It took a bit to get a hang of tracking enemy targets while my Star Fury was travelling in a different direction than the direction the n

34 Replies 177,380 Views

What would be more interesting is if attack strength didn't scale 1 to 1 with squad size. Essentially, not everyone can get into the front rank to fight in larger units, so there should be a scalar on attack strength at least. Essentailly 1-3 in unit = 100% attack strength (attack *1-3). 4 or more in unit = +.5 to attack multiple per additional member, i.e. 5 members in unit adds 3 + .5 +.5 = 4x to attack. Or some fancy scalar (Example: 4th member +.5, 5th me

211 Replies 576,223 Views

Wow, Gareth's resume is light... http://www.imdb.com/name/nm2284484/ Not enough there to judge if his 'success' with Godzilla (which, let's face it, has a lot to do with the big guy's fame) is a fluke or shades of things to come... Plus, he's also a visual effects guy, who directs. This could ge good or bad (i.e. a director can lose focus on the story 'cuz he gets distrac

6 Replies 38,251 Views

So the Big Guy did $196 Million Worldwide last weekend (about $95 Million here in the U.S.). Go Big Guy! While perusing the Forbes article on the subject, it was pointed out by the Forbes writer that Godzilla is the last film in the Warner Brothers/Legendary Pictures partnership (with Interstellar still coming up, this isn't quite accurate). Legendary now has a 5 year deal with Universal. As Above, So Below and Dracula Untold will be among the first films in the Univ

1 Replies 29,019 Views

When I read the basic synopsis of this on Ars, M.U.L.E. immediately came to mind, and sure enough, later in the article the Ars Technica reporter asked about the parallel/similarities in concept. http://arstechnica.com/gaming/2014/05/civ-iv-designer-takes-rts-in-a-new-direction-with-offworld-trading-company/ I've wasted many an hour

7 Replies 36,800 Views

Guillermo's logic as to why the Jaegers weren't packing Mondo weapons (in the DVD extra stuff) was that conventional weaponry (bombs, cannons and such) caused too much collateral damage to the populace, so the 'logic' was to focus on more brute force/melee approaches, where you didn't have random heavy cannon fire and such taking out buildings, peeps and such. I'm still more from the Battletech/Robotech school of mecha, but nonetheless Guillermo did put a

28 Replies 90,084 Views

Along Abob's lines, I'll throw in Symphony X (The Odyssey), Manowar (just because), Dream Evil (Dragonslayer), Saxon (Crusader, Lionheart especially), Rush (A Farewell to Kings - has some nice light pieces in it), Dungeon (Aussie Power Metal Band), Iron Maiden (of course!), oh and of course Crescent Shield (Cali Power Metal - RIP Michael Grant!). Dungeon [video]http://www.youtube.com/watch?v=pDVPjB0CBtY[/video] Crescent Shield - Keep It True Festival '08.</

11 Replies 32,403 Views

I'll mention the Babylon 5 Soundtracks just for fun. Might be too epic for Elemental, though... http://www.youtube.com/watch?v=W2L0_HE-A5U Chris Franke has been dropping the ball lately/not releasing new stuff regularly. He wrote some pretty cool stuff back in the day, plus he was with Tangerine Dream for a bit. Speaking of Which, Tangerine Dream might be appropriate... <a tit

11 Replies 32,403 Views

I'm going to go off on a rant again... (rant on) The thing that continues to bother me r.e. Elemental is that it is becoming more like the other 4x games out there, as the things that make it unique and interesting are removed, one by one. Examples: The GalCiv series (up to GC2:TOA) allowed planets to build ships and infrastructure at the same time. Most other 4x space games do not do this. This makes GalCiv unique, and ALSO allows the AI to be mo

123 Replies 644,858 Views

[quote who="ElanaAhova" reply="10" id="3465256"] The Princess Bride. Yes, finally read the book. I know... 'inconceivable!' [/quote] There's a booK? [e digicons]:moo:[/e] I kid, I kid! Haven't read the book though...

76 Replies 485,511 Views

[quote who="ElanaAhova" reply="2" id="3465257"] Quoting cardinaldirection, reply 1 I like Evochron Mercenary quite a bit. Although ironically for a space-sim, you might find it too realistic. Do these require the joy stick interface, or is mouse and keyboard ok?[/quote] Ignore this reply. Forum glitch...

34 Replies 177,380 Views

Primal, Yeah, I'm not tracking the status of individual mods. That's what the individual threads are for (so the Mod maker can keep people up to date with what is happening with their mod). It's been quiet here lately, but my attention is focused mostly elsewhere at the moment. I do still scan this forum for new mod entries. Good suggestion, though! My main goal is to link to the appropriate threads as they appear, in keeping with the &#39

46 Replies 295,686 Views