"Beating to death works for me..." - Jafo You going to do that personally or pay someone to do it? "Thats like saying theres no way you can stop computer viruses so lets just give in and let them take our credit card information and use our accounts." - RandomEasyPlayer Far fewer people line up to download viruses and intentionally help to spread them that line up and help to spread pirated media. This isn't like any other problem. How widespread it is,
Leonon
So what's your suggestion? That we all just sit by and hope it goes away? That we pay lawyers and judges to shut down a site for 3 days before everything goes back to how it was? Go out and beat all the pirates to death personally?
"So when pirates all over the world hear a particular company is paying them not to pirate, they will go ahead and pirate the game just to get paid to not do it. How the hell does that work?" - RandomEasyPlayer I'm not suggesting paying individual pirates. You're correct on that being stupid. I'm suggesting shutting down the dispensary sites that cannot be shut down via legal means via bribery.
"What...you mean that to ensure you are not burgled you should just have a trestle table set up outside with all your belongings on it with a sign "free to anyone who is a druggie and/or wearing a balaclava"?" - Jafo This issue isn't realistically comparable to anything but itself. It's a situation in which a couple of people can infinitely reproduce an item with little cost to themselves and small-moderate financial rewards (could be wrong about this, any hard numbers on how much the
"Not that the King Pin approach isn't favorable or successful, but it would probably only make matters WORSE for consumers and Small Companies." - Tasunke *Takes a puff of his cigar* And I should care about the consumers and small companies...why? In all seriousness they could just pay so
"Actually no, that's one of those Internet fantasies. Even now, you can't realistically play through AC2 with any of the "cracks" out there. The "cracks" were basically demos of "Look, I can demo me playing this game for a few minutes.." - Frogboy "It took one of the major "Scene" groups two weeks to properly emulate the content being streamed by the servers as the "server-side" DRM portion. Cracking the actual Executable was childs play and was done in the first few hours
"No-one died so that people could continue to steal other's property." - Jafo That's pretty much the reason for every invasive war ever. Step 1 - Someone sees something Step 2 - That person wants it Step 3 - War is fought, people die Step 4 - Stuff is stolen "From what I found in my reading it took them a couple days to get a real working crack of Assassins Creed 2, but once that was done Ubi's other latest releases all followed sui
How has no one mentioned cutting down the mightiest tree in the forest with a herring?
In one of the earlier betas I had a unit type that had as little training and armor as possible and called it "Useless Fodder" That name would fit better if it were used for a summonable horde of extremely weak units (trash golems? undead that have been digested by some large animal?) Burglar wants a good job, plenty of Excitement and reasonable Reward, that’s how it is usually read. You can say Expert Treasure-hunter instead of Burglar if you like. Som
[quote who="KillzEmAllGod" reply="57" id="2570572"]But currency is still needed in some form so i guess money would come from something that is still comman to come across and you will need to pay for people for work as well as taxing them for other things. so really it would be fair that gold would grow back up in value since it is a rare metal and there would be fewer people with it as empires start to grow in size and power.[/quote]Really gold is only valuable because someone says it is. W
I'd think that due to the post apocolyptic setting and the natural scarcity of precious metals that money in game is actually an abstraction of produced labor and wealth. Precious metals would be unlikely to be used and it seems more like any wealth would be based on luxery goods and man hours of labor. I suggest we call currency in the game "Minutes" seeing as there would be no specific currency between kingdoms and they were thinking about letting us use in game money
[quote who="Veantur" reply="68" id="2569046"]Conan would be great[/quote] Cohen http://en.wikipedia.org/wiki/Cohen_the_Barbarian
Just remembered this, please add a Noh NPC that can be interracted with by the NPC adventurers, or at least the standard "Some chick in a dungeon who gets taken out of said dungeon" thing. http://1d4chan.org/wiki/Noh
My character "Leonon" is pretty much always an explorer(sometimes even tourist) type of build. Fast, large sight range, lock picking (always), teleportation magic (if it's available), stealth skill/magic, with combat abilities added as an afterthought. Leonon's philosophy is "I wonder what's over that hill" or "I wonder what's at the bottom of that dungeon". The goal of an adventure is to see the world, loot is a bonus. He's not very likely to go out on a normal quest for you, but
[quote who="Mazuo" reply="10" id="2465336"]I understand fire, ice and lightning as classic elemental types, but why mystical? Mystical magic damage seems both generic and redundant without some elaboration. I would think nature damage in the form of plants, venoms, etc. would fit more with Earth and then you'd have the four elements. Plus, you'd have the built in oppositions between fire and ice already, but how does mystical counter lightning? They both seem rather si
It may be nice if there were some high level spell that allowed you to invest a large ammount of essence into binding your caster's soul/mind to an item. One possible way is how Sauron invested nearly all his self into a single ring that rendered him effectively immortal so long as it existed. Such an item could be set up to require the item be brought to a specific place for you to regenerate. This type of phylactery would allow the possibility of reviving a fallen sovereign
You can pump up food before letting your city grow by training units. I managed to get a city's food above 500 before I ran out of RAM and the game crashed.
Same problem (credit card expired) , already reordered, will wait to see what happens with you guys before sending an email or anything so I don't clog up their system even more.
[quote who="gugabalog" reply="13" id="2229284"]People are not responsible enoguh nowadays to e relied upon to care for what their kids are watching or exposing themselves to.[/quote]You do know what governments are currently made up of, right? Politicians are people too.
I vote Harvest Moon for one of the wierdest ideas ever. I'll admit to putting an obscene amount of time into the series, but think about the premise. It's a videogame where the point is to do manual labor. I'd also like to add Super Mario Brothers as another of the weirdest. I feel as though this one needs no explanation.
Turns out she did a Japanese version too with her Dad voicing the zombies. Incase anyone hasn't already seen it from the Kotaku article and would like to.
[quote who="ShadowMastiff2468" reply="2" id="2177537"]Dude this song is adictive! Its been in my head for a week!!!! Even reruning Linkin PArk 3 times aint enough to send this song out of my head +_+[/quote] I know a song that will get it out of your head, but at a terrible price.
Civilization II: Test of Time had this. In its fantasy campaign you could send units to the surface world (where everyone starts), the cloud world, the undersea world, and the underworld. Some units could change between worlds at will or build an access to other areas, but most had to find (or use a built) access to change from one to another. Civilization: Call to Power did something similar with surface, underwater, and space areas. In this instance though some units could attack di
X3 isn't really an RPG, it functions best as a space trading empire simulator. It's really nice if you want to recreate the East India Company in space. You can build factories, trading ports, solar generators, and (I think) stardocks. You can also build up a fleet and lead them into battle, if you want. You can automate fleets to do trading for you after you get enough money. If you don't enjoy trading, don't get it.
[quote who="landisaurus" reply="4" id="2127203"]I personally wouldn't want a resource of dead bodies that I have to manage like gold or something.[/quote]They actually have live people already set up as a resource you have to use to produce living units.[quote who="landisaurus" reply="4" id="2127203"]This is a post-cataclysm world. If they want dead bodies, I'm sure they do not need to dig very far to reach the now-dead civilizations or creatures that existed before the cataclysm,