Leonon

Leonon

Joined Member # 3492091
1 Posts 38 Replies 431 Reputation

So does this mean before June no people (who aren't on your payroll) at all get in, or will there be a "hardware/software compatability testing beta" before June where you let select people download it, run it, crash, and send you the log? (EDIT) Also, did I read correctly in Beta 0 being intended as a fully/almost fully playable version without any fancy graphics?

81 Replies 336,887 Views
Reply to The Manual in WOM Ideas

Perhaps a separate guide that people could purchase and was about the same height as the rule books for pen and paper RPG's (though much wider). I know I loved the massive (350 page) tome of a guide I had for Civilization: Call to Power, and the huge tech tree/unit/terrain type/tile improvemnt/government/building/wonder chart that came with the actual game was also a very nice touch too.

20 Replies 15,113 Views

Part of my idea I didn't expand on very well is to have a single spell to create the "mindless" undead beings that scales with what's being reanimated and its current state of decay (maybe other spells that do the same thing but create more undead per casting). Mindless mummies, skeletal horses and zombie dragons all created using the same spell scaled up or down based on how powerful they were in life or how powerful they will be in undeath. I wasn't intending on covering sentient or incorpe

47 Replies 128,400 Views

I was sitting around recently and thought to myself "You know what would be awesome?" "What's that, Self?" "A TBS game that lets you raise the fallen armies of your foes to serve you." "That's a wonderful idea Self, I should give you a cookie." Some nomming and looking around later and I was left satisfied with the cookie, but I remained un

47 Replies 128,400 Views

At least for Beta there should be a save/load option (if it's not simply forced) possibly with autosaves to seperate files. This should smooth out testing somewhat. I'm all for the save/continue hardcore system after testing is done or at least mostly done.

33 Replies 159,097 Views

[quote who="getter77" reply="11" id="2110392"]...Unlike most folk here, my current PC wouldn't even be strong enough to actually beta the game...[/quote]Part of testing is seeing if a game can scale to different hardware configurations properly. I think it was said that Elemental should be able to be played on rather old hardware.

352 Replies 1,942,719 Views

[quote who="psychoak" reply="23" id="2101505"]I've actually seen a lot more bitching about the DS version than the PC version, but it's too below my interest threshold to actually try and figure out what's going on.[/quote]I have not played the PC version, but the DS version's issues all seem to be related to the touch screen. The game sometimes misinterprets where you press on the touch screen, which wouldn't be that annoying if it didn't compound a few GUI problems. For one the menu

27 Replies 136,539 Views

[quote who="Heavenfall" reply="9" id="2096558"]What I fear is that SSDs will continue to be high-end for companies only. If the performance, the power saving and the cost saving is so awesome... where are the SSDs that are fit for high-end homeowners? For example... if I have $500 allocated for a disk setup, and I am looking for either an OS or a "quick" storage area, what should I be aiming for? And how much faster would it be (no, don't care about synthetic tests)? 'Cause $500 could

38 Replies 78,063 Views

I've been wanting to do this on a much smaller scale when I get a new computer (I start planning computer builds years before actually start building them). I set up a two disk stripe on my current one but since the mean time between failures for solid state drives is so much bigger than for platter drives you can confidently set up as large of a stripe as you can afford. With 24 cheap platter drives you'd get similar rediculous speeds (not as rediculous, but still) but the combined chance of

38 Replies 78,063 Views

[quote who="Wizard1956" reply="4" id="2095097"]That is useful information,Jafo. I use one for archiving some things.Would it be better to save these files to a disc instead?[/quote][quote who="Jafo" reply="5" id="2095125"]Better to use both, not either....redundancy back-ups... Ideal would be to an external HD as well....[/quote]It's a good practice to also keep back ups of really important things in more than one physical location. Floods, fires, and raptors with light sabers have

8 Replies 38,003 Views

[quote who="BoogieBac" reply="18" id="2081796"]...and certain things will be depedant on the world size (areas of the world that will only appear on small worlds, other only on large)...[/quote]Do you happen to be allowed to give us more details on this? I've seen something similar to this in Dwarf Fortress where temperatures get more extreme on maps with more distance between the poles (at a rate and to a maximum that the player can set independently of each other). I don't think I've ever s

69 Replies 228,825 Views

Goodgimp, That's what I was saying in response to Alfonse saying it was pure profit. I was trying to show that the math and what Gabe Newel said did not add up unless they had overhead that was eating their profits. I didn't say what would be eating into the profit, but what I said pretty much agrees with you about it not being pure profit. So basically, I agree with you.

23 Replies 77,787 Views

[quote who="Alfonse" reply="6" id="2075170"]That's great, mister "I'm selling on my own download service, so every dollar of my games sold is pure profit." If you were selling in stores, or even on someone else's service, there'd be fixed costs involved.[/quote] [quote quoting="post"]In fact, it looks like a big part of the problem facing the industry is that they charge way too much for their products. Here are the numbers Newell shared from Valve's experiments with "sale" pricing:<b

23 Replies 77,787 Views