14 add recovery items to questing so you can unlock newer better items like a mp recovery you can buy 15 add a way that you can use spare cash to train units making them lv up again kind of like sins of a solar empire where you can lv up colonial ships for cash but this would be compleatly based on something you unlock from warfare or questing 16 there seems to be no spells past lv 10 so why can you research 11 something about this needs fix
Hydrocrush
13 fix this randomly everyone in the city dies bug
11 ok ive played more till it crashed again and i noticed about the spell that lets u make a new unit use spells before you use it the unit can have essence and if it does it will be set to 3 after the spell is used how about making it so they keep their essence level 12 i think that teaching other units to use magic should also need to be unlocked in tech before it appears int he spell book and lower the cost to 1 essence and make
10 in sins of a solar empire you could chose the speed which different things happen this game should let u at the start chose howfast arcane unit training tech etc go seperately
9 it might be nice if there was ways you can unlock things such as being able to have more points at the start of a new game for your char or your faction
6 add natural disasters as random events that you can turn on or off when setting up the game like the land changing from a earthquake
5 how about the kind of land your on gives you a magic bonus hill earth ice water desert fire beach air
1 fix the crashes 2 its kind of boring to manage so many citys like in civ 1-5 how about 10 being the city distance or maybe that you can set it from 5 to 25 infact there should be many more settings when starting a game like the amount of all the resources and crystals for a random map how much water and how much land also add a special war school where units can learn skills by sitting in tound for a cost </