Kestral2040

Kestral2040

Joined Member # 3474405
9 Posts 425 Replies 1,311 Reputation

[quote who="pacov" reply="51" id="2994229"] Quoting Derek Paxton, reply 43 Today we had an argument about which was faster, running backward or skipping. Toby bravely agreed to champion the cause of running backward while we all agreed that Leo (who painted all the incredible spell paintings) was our most gifted skipper. Do these sorts of things happen at other companies? Ladies and gentlemen, I give you the 2011 Michigan Wolverines. I kid, i kid.

57 Replies 144,718 Views

[quote who="BoogieBac" reply="65" id="2994448"] There IS a separate Upgrade feature for trained units, but it has a significant cost associated with it. [/quote] You also cant do it in enemy/neutral territory, no upgrading as you walk across the world :) The point of the upgrading unit designs is so that (as an example) you don't *have* to make a new archer unit design every time you unlock a new bow if you always wa

76 Replies 141,037 Views

Stardock is excited to announce the release of the v1.39 beta update for Elemental: War of Magic . Current customers can update to the latest version via Impulse by showing pre-release version in their options, this update includes a variety of updated features and fixes. Full changelog is available here , but here are some highlights: Large number of balanc

8 Replies 28,826 Views

Here is the complete change list for the v1.39 beta: + Training Times for soldiers reduced based on population + Reduced reliance on critical sections to improve performance, decrease chances for a race condition + Weapon and defense rolls are now bell curved (rather than a single strike attempt, many strike attempts are simulated for more normalized damage) + AI bonuses reduced. At normal difficulty the AI gets the same stuff as player. </p

16 Replies 63,987 Views

[quote who="Souls-Stream" reply="33" id="2919900"]So I just looked at Teemo, he looks okay and not to hard to handle, is he? I don't know, everything seems pretty clear to me. He's more like a hit and run tactic with his skills. Well, that's their problem if they get angry after all, it's only a game and you cannot learn without trying him and having advice from other players... LoL community seems pretty selfish [/quote] In the end in LoL it's al

36 Replies 117,618 Views

[quote who="kaiapo" reply="28" id="2893260"]Pshhhh...enough about this nonsense special ability discussion, let's hear more about Kenata's day, what did you do, how was it, what does Stardock look like and the team. Oh...a personal one...did you talk to Jon about...you know...that thing which can't be mentioned? Oh...how I wish that could be discussed. bad NDA bad NDA[/quote] if it ea

74 Replies 150,065 Views

[quote who="MarvinKosh" reply="16" id="2881193"]I used to play LOTRO by quarterly subscription, but it was expensive to keep the subscription going over the course of a year. Now that it's F2P, I can buy what I need (read: quest packs) when I need it, and I don't have to login every day of the month to get value for money.[/quote] I think this is an important concept for the MMO F2P system. Players feel this obligation or waste when they have something they

35 Replies 108,787 Views

[quote who="Wintersong" reply="163" id="2870018"]Well, first: we don't really know what Stardock is planning for FE. I expect Stardock to treat Elemental much like they did to Gal Civ II though. Will it be WoM plus some changes? Will it be "Elemental almost 2"? Something in between? Fallen Enchantress is nothing but a name to differenciate it from the base game. I'd say that Elemental (WoM is just part of it, not the whole thing, which I think that creates confusion among some peop

201 Replies 704,630 Views

They are still coming, its just like A_Feest said, they got pushed back in the queue of things to get done with all the 1.1 stuff. Cant give you an ETA (because I don't know one) but know they are being worked on.

5 Replies 6,470 Views

A lot of the balance issues in Elemental are symptoms of gameplay systems that, due to their intial design, are pretty much impossible to have balanced. The problem is not that '_____ values are too high' or something, its that the intrinsic flow of combat and progression need to be overhauled. 1.1's balance changes were done to take the systems we have now and balance them to a playable extent without overhauling everything. With FE we have the opportunity to go into system

73 Replies 208,735 Views

[quote who="Grove12345" reply="26" id="2867143"]so Jue “Leo” Li doesnt have a art page? [/quote] archlimit is Leo's deviant art... I linked it above

57 Replies 144,718 Views

[quote who="Grove12345" reply="101" id="2866561"] Jue “Leo” Li thanks but i cant find any of his work on bing or google. [/quote] http://archlimit.deviantart.com/

201 Replies 704,630 Views

[quote who="Tydorius" reply="7" id="2866481"]Random question: Do any of your artists have accounts with Deviantart or any other place where we can see some of their public work and keep track of them?[/quote] http://archlimit.deviantart.com/ http://kayfedewa.deviantart.com/ enjoy :)

57 Replies 144,718 Views

[quote who="Alstein" reply="19" id="2866312"]Not a fan of having to see Janusk in every game. I really, really hate that dude. [/quote] hey, me too... someday I hope to wipe him from the universe. shhhhh

254 Replies 119,165 Views