pakoito

pakoito

Joined Member # 3471196
0 Posts 0 Replies 4,833 Reputation

How 'bout a nice tunneling now to improve ping? By tunneling I don't mean portforwarding or router stuff, but connectiong to high-ping players via other players, given that sometimes thet have lowest ping on them. It's been already used in other programs such as Garena and i think Gameradar. ie: I'm in Spain, player 2 in USA, p3 in Japan. My ping to Japanese guy is 250+, but USA player has 110 on both of us...he could send both his and japanese's data.

119 Replies 242,587 Views

Magic missiles to be massive, but targeted at random to unitswithin range. Fearful if casted when a demigod is alone. Temporal immunity twiced in time, but immunity only to spells, not basic attacks.

291 Replies 730,395 Views

My point is...LoL is free, payed by microtransactions. Demigod is released in $40 ($60 w/ shipping) and will be $30 or even $20 in a few months depending on the success, and even then it's not sure that the want-a-quick-RTS-game fanbase moves to Demigod instead of another free game. That's what I'm worried about >. I'm not cancelling my preorder because...well I just dunno, but right now I'm a little bit dissapointed with the game. I don't have that "special" exc

59 Replies 15,705 Views

I have no problems with english, but some friends of mine which I bought the game along too does. It'll be nice to have some messages in every language that are locally dependant: If I hit a button labeled "Hi" in english, spanish people would real "Hola", the french "Salout", japanese "Konnichi Wa" and so... Some important messages would be: "Hi", "Bye", "BRB", "Back/Defence", "Push/Attack", "Good Job", "Target $mytarget" Additiona

0 Replies 693 Views

4) Most likely there will be channels / lobbies to chat in outside of games, though we haven't been shown anything like that yet in Beta. Yes we did, shift+tab brings up an ingame IRC windows where you join the #Demigod channel to ask for a game, pretty much as an ALT+Tab if you play Garena.

27 Replies 6,793 Views

[quote who="[AC]DalzK" reply="11" id="2107789"]Anyone else think 0.09433 version was miles better than this one (connectivity wise)?[/quote] Me

20 Replies 18,087 Views

DOTA has around 90 Heros or so with each at least 4 Abilitys making about 360 different skills. Dota had alot of Time to develop so i dont compare the Amount of Heros. But the total number of abilitys is a indicator for the amount of skill-synergies and therefore Taktiks. My expectation is at least a quarter of Dotas Skill array. So 90 or more different skills in total should be distributet on all the heros in Total. DOTA has NOW 9

141 Replies 205,194 Views

[quote who="Resist_The_Dawn" reply="16" id="2100501"] Quoting pakoito, reply 15What is the "Premium" stuff you get with collectors? Maybe a figurine of Rook? Yep you get that and some other things, guides or notes or something.[/quote]I don't like art books, they are just not worth the plus we've spent. You sure about the figurine?

18 Replies 12,956 Views

For those talking about Dota player base...just go Garena. 140k~300k players online ALWAYS, at least half of them playing. And that's just the pirate's way, not Battle.net Main drawback of demigod against DOTA: dota has evolved for more than 5 years, there are a lot of balance, heroes and stuff going. Demigod just started and there's lack of variety on builds and some balance tweaking.

141 Replies 205,194 Views

Good afternoon, I work part-time in a videogame blog from Spain (wildgames.es) with his own podcast and stuff...I was wondering if anyone from Demigod Dev Team would like to make an interview for us. It'll be just a couple of questions via email about the whole ImpulseReactor platform and the game itself and would make good advertise for your game in Spain. Thanks.

0 Replies 1,764 Views

OK so after a bit of discussion I'm thinking the best solution, rather than totally altering game balance with teleport debuffs, would simply be to have a telltale when someone is teleporting to a location that starts when they begin the cast (or if that is too much 3 seconds from arrival). That way the offensive player sees the port coming and can escape the gank or set up ambush if necessary, but doesn't have huge advantage </p

228 Replies 552,100 Views