[quote who="chaosbrynn" reply="3" id="2155268"]For completely new players absolutely. But there is very little meat to the guide. It covers something that is indeed important but really doesnt help any more then making people aware of the fact that they need to find the "critical mass" point of their char when playing against others. Its something you cant learn from a short guide. It has to either be a very VERY long one, or, and far better, actually playing and finding out what point you ne
Xinoxlx
They're also a great tool for show casing a bug in the game.
[quote who="DalzK" reply="3" id="2153559"]A complaint about a complaint...interesting.[/quote] You dawg I heard you like complaints, so we put a complaint in your complaint. So you can complain while you complain!
Gold maybe experience no.
[quote who="theubersmurf" reply="4" id="2154319"]I hate the corny voice over, it reminds me too much of quake, I really don't think any game needs that stuff, but w/e, not a biggie really.[/quote] I love them gets kinda absurd though when it goes: GODLIKE GODLIKE DOUBLE SMITE GODLIKE TRIPLE SMITE The actual quak sounds are annoying though. @OP the fact they won't let a flag go is one of their problems, even on insane they'll run
[quote who="tao_warrior" reply="6" id="2154510"]UB is very, very good, once you learn how to play him. I suggest doing a tournament on hard/nightmare and seeing what strat works for you. I started out with Rook, then switched to UB and haven't had a desire to switch to anything else yet - it's that good.[/quote] That's why I try to avoid UB and erebus, they're just too easy to own with. No one seems to understand how they work.
[quote who="Argasm" reply="20" id="2154519"]aren't the negative favor point more related to a loss? I didn't spend any of them but today i lost all of my achievments and thus my favor point [/quote] No as i've won all my pantheon games yet my favor points are still fubared. (It only has my counted as buying furious blade...)
[quote who="tao_warrior" reply="1" id="2154542"]Demigod Wiki[/quote] Out of date, unless i'm missing the part where TB has rain of fire and it + ice rain increases their waves per rank. For items here: http://forums.demigodthegame.com/347349 Most accurate.
1. Armour only protects vs physical, no way to reduce spell damage other then to interupt it. Yes all skills are their own damage, as far as I know that applies to rooks hammer as well. 2. Minimal for creeps, probably around 2-10 for creeps. 3. Yes, 2x as fast for two people 3x for three etc. 4. Not exactly sure but i'd take a guess and say it's the length of the lane where the artifact shop is on catatract. (not the whole lane only the section) 5. It's about 2
The only op thing about spit is that with putrid flow it beats uproot for the best fire and forget tower killing spell. If you want op abilties look no further then Bite.
As other have said shrapnel mines. Without them snipe assassinations are your only options against a smart UB.
Teleport to enemy base in crucible, cap the portal and flag lock for great fun. They're also handy on 20% experience flags as they're generally heavily wanted.
How to beat the minion exploit Step 1: Buy parasite egg Step 2: ????? Profit Or aoe them down which isn't hard.. every demi-god has aoe. Most have 2.
[quote who="Tidus1492" reply="4" id="2151262"] I got a kill with fireball this way too, was oh so sweet. And for the record, regulus is super squishy early game, and any hero that farms well is going to get powerful. I think its early to say whether he's overpowered.[/quote] Got a kill that way with foul grasp. Needless to say we were both really surprised....
[quote who="Cerulean_Shaman" reply="23" id="2151851"] Quoting Darkersun, reply 22 Quoting Azrailx, reply 7 i cant tell, everyone i play is bad... That sucks, have you tried playing every type of DG? Wasn't he talking about everyone he's playing against, not every demigod he plays?[/quote] meybe >.> Weakest: Rook Strongest: Erebus or UB Erebus because he can not only stand toe to toe with m
Other then the multi-player issue it's fun. It's probably the most balanced game on release that i've played. Really the biggest fixes needed aren't even about nerfing or buffing the characters, as really none of them need it too much right now. (well erebus is bit strong for a general and QoT is a bit weak in anti demi-god but not by much.) When the multi-player works though it's extemely fun and the ai can actually be challenging in single-player. People i've played with thus far though hav
All of you mention menitance cause it slows him down.. yet you neglect the fact it INTERRUPTS. The range is roughly the same so if you cast it on him you can normally get the spit stopping it cold. Also arsonide well to everyone if it's a beast that plays like me mana won't ever be a problem (a certain assassin only favor item makes getting mana back incrediably easy.) I say certain cause I can't remember name >.
[quote who="Kayleytha" reply="7" id="2151559"]i agree with you that demigods give too much gold. compared to the gold a demigod gives everything else is just as good as nothing. but my solution would be a different. but let me start somewhere else ofcourse someone should be rewarded if he can kill a demigod, and ofcourse everyone else who helped killing should be rewarded as well, and i think half of the money is ok. but the fact that demigods give way over 1k gold in midgame alrdy
[quote who="vindKtiv" reply="4" id="2151202"]How are consumables overpriced? Hell, they are underpriced. How annoying is it to get an opposing DG to barely any, only to have him use a consumable? It's very annoying, so what do you do? You do the same thing. Result? Consumables outweigh skill. Who the hell cares that you just pulled a five man gank? Hit F1 and his demigod is safe. This doesn't happen all the time, but it happens a lot. If you need consumables to survive, then chances are you a
Got the braclets in a pantheon match, the oaks said I was hacking cause they would literally pop like a cherry after their shield wore off. Was worse when I started using it with the other UB who was beastial wrath.
Set spawn rate to high, normal reinforcments will be able to kill towers in a reasonable time if you leave them alone. It makes everyone level quicker as well overall making the game faster and less dependant on items and more dependant on who can take the towers out faster.
[quote who="Ekove" reply="2" id="2151131"]I don't agree with some of what you say, such as the talk about towers or creeps. But killing other demigods right now seem to be the only way to make money, and I find it a little stupid and frustrating. Towers should give a good gold reward, possibly for the whole team.[/quote] Preferably whole team so we don't get dota's retarded last hit system. (well aware that's how it works for heros but that at least makes sense.)
Would be nice if the towers got stronger the more you killed, making you decide more strategically which ones you want gone. Only effect the towers of light though, archer towers are way too strong vs single targets.
[quote who="Daikaze" reply="1" id="2143091"]Abilities are not affected by items. So, your abilities cannot leech health... But I don't think abilities are mitigated by armor either. Also, the abilities won't leach even if Lord Erebus is giving you his life steal aura.[/quote] Correct although givng the oak cleave with his restore hp/mana skill is pretty beast.
I'd apply but still working out equipment for each demi's. (ie are the +% helms actually any good) So all i'd have to offer is a few builds I use really.