Fiachna

Fiachna

Joined Member # 3466506
3 Posts 3 Replies 148 Reputation

Anyone know if there is a hard coded limit to the number of factions any game can possibly contain? Also would it be possible to dynamically create/destroy factions during the game? The reason I ask is because for the mod I'm planning I intend to have every hero represent a faction, this way they can found/capture cities unless recruited.

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I had thought this would be a given, its a pain to have to train a new squad of X troops with Y equipment, since your high level existing troops are completely obsolete by the time you discover the next weapon/armor tech.

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I think I was misunderstood in the first paragraph, a tile system you mention is seperate from a graphics engine, OGRE itself is just a graphics engine, everything else could still be plugged into it. Also on lighting I would have to say that I disagree there, gameplay is enhanced by lighting in the same way that it is enhanced by shaders, it helps to improve the immersion, as for number of lights, this wouldn't be much of a performance issue since they are generally all batched toget

4 Replies 5,328 Views

After seeing the molyneux-esque development and release, and playing the game myself, I started to wonder what happened between some of the dev journals, the actual development and some of the reasoning behind different decisions. First and foremost is the Kumquat graphics engine, now I'm not sure what it features, how it runs or the like (I'd love to know however, graphics are a big interest of mine) but it seems to me that it has been at the forefront of some of the most crippling b

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Thanks for the replies guys, @falconne2 I followed the development of elemental fairly closely, despite not participating in the beta, and got the impression that Stardock had similar plans for elemental. @seanw3 I'll be turning up in the mods section once I have some time out of uni to actually get my hands dirty, but when I get said time I'll be tearing into the xml, rebuilding a lot of the artistic assets and generally aiming for a far more... epic feel to t

4 Replies 3,851 Views

Salutations fellow elements! Now, I would have posted this in the mod forum, only I'm pretty sure that doesn't get a whole lot of dev attention. Basically, I want to know what parts of the Elemental engine will be exposed via APIs? We already know there's an AI API in the works which is always nice, but those of us who want to take an axe to the core mechanics of the game know that AI must be built around the rules of the game. Personally I'd like to get my hands on a tactical

4 Replies 3,851 Views