Kurgan62

Kurgan62

Joined Member # 3457033
0 Posts 1 Replies 88 Reputation

I believe this game can be amazing, it just needs work in terms of code (bugs, performance, certain mechanics). My primary belief is that abilities in general are a tad too strong, and that there is no benefit to splitting up or a drawback for piling onto the same small spot of ground in group battles. I hate to bring up DotA but as it is DotA provides those benefits for splitting up and not crowding together like kids around a soccer ball in a 7 year old's soccer (football) game.

37 Replies 47,158 Views

[quote who="DalzK" reply="3" id="2092569"]Or maybe its because its closed beta so there are no new players at all going into the game, and most people who have the beta are expecting something more polished like the RA3/DoW2 beta's.[/quote] I didn't stop playing because it wasn't polished, I stopped playing because: * Empire Total War * "We aren't writing C code anymore" It's a beta with performance, gameplay, and balance issues (beyond script fi

18 Replies 664 Views

[quote who="DalzK" reply="13" id="2084925"]Wag you should make a seperate thread about the foul grasp bug so they can see it easier. And no c++ changes doesnt mean no bug fixes.[/quote] I'd be extremely surprised if the UB issue could be fixed without C++ changes.

19 Replies 5,316 Views

The last thing that needs nerfed right now is tower damage Dalzk. I think spirits are pretty well balanced now, they should probably be able to hit a moving target (below a certain speed, say 6.5-7.0?).

6 Replies 841 Views

[quote who="The_Syv" reply="4" id="2083258"]You guys are crying for nothing its not cheap, just learn to back away when you see it coming be vigalint. In dota people don;t cry about a team full of stunners and they can be beat you just have to not be a noob. Watch for incoming ganks, boulder is hella easy to dodge if your not retarded and just get a warpstone (its an amazing item and cheap price) when TB gets close warp away instantly the cast time on TB spells are way longer then a warp cast

14 Replies 2,244 Views

[quote who="DalzK" reply="2" id="2077403"]However im no so sure you should keep referring to the Pantheon as a tournament. Its not really a real one. Do you guys have plans for "real" competitive tournaments?[/quote] This. I'm very concerned that we won't have officially sanctioned and bracketed tournies like in SupCom. That was a HUGE part of the fun I had in that game and it got a whole lot more people involved in competitive play as it was integrated directly

10 Replies 13,176 Views

I'd like to add that it seems the AI rooks use the 2D targeting system for Hammer Slam still, they tend to hit regardless of distance.

10 Replies 6,399 Views

[quote who="HorseRadish" reply="3" id="2076750"]You guys take this beta ranking too seriously[/quote] This. [quote who="Frogboy" reply="4" id="2076753"]I hope you guys do realize we're blowing away all the rankings when the game launches right? The bots are in there in order to help us beta test the tournament mechanisms. In the final version, each side will require a human player.[/quote] Also, this. The ranking system doesn't even re

8 Replies 2,592 Views

Pelor Crown doesn't give me unlimited mana, I usually have to grab it and the 1750 mana regen hat to keep myself topped off. 2 out of 5 slots devoted to mana is quite a chunk when you look at it.

12 Replies 1,666 Views

It's a pretty common bug which is caused after using an ability, I call it the "stuck bug". It can be remedied almost 100% by issuing a move order inbetween abilities, you don't even have to move necessarily it just has to "reset" your Demigod. I hope they fix it.

2 Replies 797 Views

Removing warpstone completely changes the dynamic of the game. If it needs balancing or cost increase I'm all for it, but taking it out will most likely require a rebalancing of DGs.

25 Replies 3,867 Views

You just answered with exactly what I said... you basically must do the frost nova -> rain of ice -> deep freeze combo... otherwise you will not be a threat to anyone, or kill anything (as Ice TB). Ergo 'one trick pony', the only difficulty in the whole thing is getting people close enough to you so you can pull it off. That changes in t

10 Replies 7,798 Views

I feel the same way Wagnard, I don't like the minimum distance in it's current state. If you click to the side outside of minimum range the Rook will turn into that direction which sometimes puts the point you clicked inside the minimum Slam distance, at which point the Rook's pathing AI goes nuts and no hammer slam. If the Rook could hammer slam at his feet I would be happy :)

4 Replies 1,425 Views

I dunno, I liked the ELO system in SupCom [e digicons]:\[/e] Do you think a "hybrid" Elo ranking system would work? You'd start at 0 that lets you gain points up to some arbitrary value (say 1600) at which point the Elo system takes over?

9 Replies 7,589 Views

I have a list of suggestions I think would better the gameplay as it stands. Oak: -Spirits should have decreased damage as they travel farther from Oak, as well as having lower base damage or lower HP to begin with (or a combination of both) -Give Oak's banner a slight health/mana regen aura as well as armor aura making it useful out of combat (like +3/+3 last level) -Oak's morale could be changed to give AoE resistance to spirits (against towers

0 Replies 805 Views

Hold spacebar and you can use your mouse to correct this in free camera :) Death mode increases your camera angle towards the ground on all maps. I have problems with the death mode camera angle change as well, but I can live with it.

5 Replies 5,590 Views

All Demigods can hit while on the move (it is hard to get Rookmoving that fast for obvious reasons). I don't think the outranging of towers is necessarily overpowered, it is just a good way of forcing the opposing teams reaction in a battle. The UB can run around spitting on towers all day which does a considerable amount of damage when you look at the fact that the UB doesn't even have to hang around, he takes one hit from the tower and delivers 800~ damage at level 4.

7 Replies 6,882 Views

Rook is still very viable, I like the ground attack hammer it adds some fun to playing him. I have no problem landing hits with him occasionally... it certainly gives added bonus to use teamwork to land the powerful hammerslam.

4 Replies 1,425 Views