Beric01

Beric01

Joined Member # 3456652
16 Posts 386 Replies 19,920 Reputation

I've recently started yet another thread on this issue. https://forums.elementalgame.com/430144 People have been complaining about it for a long time. There has been no movement, so I'm guessing the devs are satisfied with the current illogical system. Really ruins the immersion.

13 Replies 5,718 Views

[quote who="squal9162" reply="7" id="3215254"]I agree that the shop is messy and could due with some way to sort. I also think the character equip and trade UI is just as bad. For example, there is no visual info that says you are limited to 3 accessories. I know its been done in all other RPG's, but the diagram of a person with slots and indicators on what is what (by text or a line pointing to the diagram of the person) really is a good quick way to see what

15 Replies 14,197 Views

[quote who="Hanekem" reply="12" id="3215326"]Oh, consider me agreeing. This simply needs to happen[/quote] There's a lot of these little things that need to happen. I and others have been posting threads about them since WOM. They would seem to be obvious gameplay/UI fixes. They get large numbers of people agreeing. And yet after 1-2 years, still no action. It gets frustrating.

23 Replies 6,122 Views

[quote who="Sarudak" reply="11" id="3214744"]My post never went anywhere. Also this has been an issue since war of magic. Sadly the developers don't seem to thing this is a big deal. [/quote] I have remembered similar threads from the past. I just would have hoped they would have fixed this by now. I especially like this comment: [quote]Initiative should only impact weapon

17 Replies 21,548 Views

[quote who="Stupidity10" reply="5" id="3214580"] Quoting Kongdej, reply 2Id love to see more mage gear in general, I think we should think about what would make interesting gear for mages, cause the only thing I can think about is + spell mastery. Staff of Inner Flame: +1 fire shard for champions spell calculations. Clerics Staff: +20% healing and allows you to cast heal once per combat free. Sorcerers Cown: +2 temporary spell mastery for every spell cast

17 Replies 21,548 Views

[quote who="BlackRainZ" reply="1" id="3214510"]Why should you never be faster with some weapons but not others> Faster weapons make you move faster, but I agree that has nothing to do with casting spells.[/quote] A weapon should never make you move faster unless it have some special magical capabilities, inherent in the weapon. What I am talking about is the issue where a spellcaster would be better off equipping a dagger than absolutely no w

17 Replies 21,548 Views

Something I'm constantly trying to create is an effective ranged spellcaster. As such, the available (and optimal) weapons for such a character seem out of place. Regular staves have no magical effects, and amount to long sticks. Ranged magical staves have severe initiative penalties, meaning you can cast less spells, and also do pathetic damage. On the converse, daggers have POSITIVE initiative (somehow I'm 25% faster when carrying one?), as do many swords. Thi

17 Replies 21,548 Views

[quote who="KingHobbit" reply="48" id="3181263"] THe Zzzzs are enough.[/quote] Not close to enough, seeing as I miss cities with Zzzzz's all the time. If I'm off exploring/fighting, a city may go attended for 3-4 rounds. If that happens in all cities several times in a game, it's enough to give another faction an advantage over you. "Having to remember" to check notification areas makes Elemental feel like work, not a game. I don&

48 Replies 119,930 Views

I've noticed about 4 times in my past 6 hours of playing, that when I kill a monster, its visualization remained on the tile in the game. The monster is dead, and if I move my sovereign on the square, nothing happens, but I will still see the monster graphics on that square for the rest of the game. This has always happened for me after killing a monster on top of a lair, never a wandering one.

3 Replies 4,850 Views

[quote who="StevenAus" reply="1" id="3178852"]It is better not to load games from within the game currently. I have suggested to the devs to have no loading or new games from within the game, but they haven't taken this idea up so far. If your game is using lots of memory without loading from within the game, then that definitely needs to be addressed.[/quote] Nope, this is happening on a fresh start of the game. I find I have to quit and relaunch the ga

4 Replies 4,336 Views

My laptop plays FE quite well... for about 1.5 hours. Then everything slows down... - this becomed particularly apparent in tactical battles. I've looked at Windows task manage at these times, and FE is using 1.5GB of RAM! If I restart Elemental, the issue goes away, temporarily. However, even loading a large save will use a LOT of memory. Clearly we need some better memory management going on.

4 Replies 4,336 Views

[quote who="homeyulmie" reply="12" id="3119894"]Im trying to play the beta now. It keeps crashing like the original. I think im about ready to give up on elemental. I still feel ripped off from the original Elemental. Worst $50 I ever spent.[/quote] Please submit your crash logs! Stardock can't fix crashing if they don't know it is happening, let alone why.

15 Replies 41,342 Views

I liked one the of the comments the first article said. Stardock does well because its fans (including me) trust it implicitly. My trust faltered after I pre-ordered WOM's special edition, and the game was not what I expected, and I'll admit some doubt still remains in my mind. But that trust will be restored if FE delivers. I buy Stardock games because they make me feel good about myself. I'm supporting a small-name developer that believes in making quality

26 Replies 64,567 Views

[quote who="Monsterod" reply="2" id="3099918"] One can hope.[/quote] One can hope not, as well. I'd prefer Stardock completely ignore multiplayer, which only serves 1% of its customers, and instead focus on what the game is about for 99% of all players: the singleplayer experience.

92 Replies 25,310 Views

[quote who="Lord Xia" reply="61" id="3097236"]Well, I'm really not saying lets turn factions into cat-people, but I'm saying it's something difficult to do when your factions start off pretty similar. If I said, lets design ssome special abilities for our five races. I want you to think about new techs, abilities, weapons, spells, buildings, etc and I gave you the following list of five races Light Elves, Dark Elves, D

100 Replies 223,674 Views

[quote who="Sarudak" reply="9" id="3095058"] Quoting Beric01, reply 7It seems you ignored an obvious option. What about making these "Starting" techs more powerful and expensive? They don't have to be first-tier, even. It gives a bit more imbalance, but would be a lot more fun to play. What if I have my advantage for at least 40-50 turns? How is that not exactly my idea #1?[/quote] You said "meaningful", and I implied you meant more backstory. I simp

29 Replies 95,440 Views

It seems you ignored an obvious option. What about making these "Starting" techs more powerful and expensive? They don't have to be first-tier, even. It gives a bit more imbalance, but would be a lot more fun to play. What if I have my advantage for at least 40-50 turns?

29 Replies 95,440 Views

This has always annoyed me, including in WOM. It does not make sense. For example, I have a 3-movement sovereign with a 2-movement lady I'm dropping off at a manor. It's one square away, and I drop her off. My sovereign, instead of having 2 more movement points left, has only one. This is silly, and it doesn't make the least bit of sense that being with a slow unit tires you out.

13 Replies 4,485 Views

[quote who="Bingjack" reply="33" id="3093317"] Quoting Beric01, reply 31 Let me lay this out very clearly for you: Blargh...unit design!!! Yes, I have no problem with you disliking custom unit design, and thinking No good game can ever come of it. I don't agree, but that's just my opinion. My original statement was directed at the desire to put a function to have th

34 Replies 36,417 Views

[quote who="Bingjack" reply="28" id="3093299"] Quoting Beric01, reply 25 And this "optional" feature WILL intrude on my game. It's resources devoted to a system that will never work properly, and thus taken away from what truly needs work. . So you made your argument against it, and move on. If the resources are already spent on developing the feature, what good does it do to require the devs to spend more resources on putting in a function to

34 Replies 36,417 Views