[quote who="DrAsik" reply="7" id="3633038"] Agree with most of the rebuttal, this is very surprising coming from Gamespot. However, this: "I guess if you only played one game on a desert map I suppose. What about on a Terran map or alien world map or an ice world? You could level this same complaint (about the terrain textures) at any game. " At SupCom, yes (worse than AotS); but not at any other RTS I can think of; Grey Goo, Starcraft 2, any of th
AlphaSite
The Alpha/AA doesn't appear to be rendering correctly on OSX, both for UI elements and text, which makes it quite difficult to read. I've included a few pictures of the issue, along with half a dozen other issues. The Annotated folder contains annotated images, with comments highlighting the specific issues, Most of these are UI related, but there a couple of sp
If only, but I keep it in Singapore.
Its an RTS, frame rate plays a comparatively small role in the UX, UI latency is far more significant here. I've seen you seen you around the PA forums, you know how much of an issue the UI latency is for the game, and why I'm so worried about Coherent based games. And as i said, GTA was actually a friend, i'm at 1GB, although i am using 1.5GB worth of resources with no significant performance issues. Interestingly, I had more significant frame-drop issues on my 4GB 290 (3
Like the title says, is the 2GB VRAM requirement a hard limit you expect to see for release, is it going down with time/updates or is a soft limit now and 1GB would be functional, but not 100% performant? I've gotten very suspicious of VRAM limits, especially larger ones like this. GTA V just as (one of many) suggests 1GB as a minimum, but my friend gets ~25fps with 512MB; and thats just one example, I have plenty more. So I would prefer to know what the actual situation is,
So does that mean the $20 codes are no longer valid either?
Thats 2am UK time, so sorry, but can't make it.
[quote who="Memphis-Ahn" reply="9" id="3481493"] Quoting AlphaSite, reply 7 Im just checking, but I bought the elite package on the 17th (so Thursday) for my brother any myself and a friend of mine bought on the friday/saturday and I dont think any of us have heard anything about the NDA, do you know if there wasn'
[quote who="satoru1" reply="6" id="3481410"] They're sending out batches of keys every Monday. So you'll have to see if you make the next "batch". note that it's a prototype. So if you thought the Galciv3 alpha was "rough around the edges", this is likely more along the lines of "a barbed wire fence laced with cobra venom". Keep your expectations in check. [/quote] Im just checking, but I bought the elite package on the 17th (so Thursday) for my brothe
[quote who="EvilMonk3y" reply="1" id="3478836"] Sooo...anyone who has backed willing (or allowed) to say what this is? Really need to get round to picking this up but my funds are really tight, if it is something playable (?? [e digicons]^_^[/e] ) then I may have to dig deep into the piggy bank as it sounds awesome (or easily promising enough in concept to make testing interesting [e digicons]|-)[/e] ). [/quote] I dont have a
Well there is an NDA in place, so even if anyone wanted to, I'm very doubtful they will do so. They've described it as programmer art, so take that how you will. Only thing i want to know, is what day of the week they send out the prototype emails.
It depends, when did you join? Because the prototype access is sent out once a week; if you missed the last batch you'll probably be waiting upto a week, but likely until the 21st, so tomorrow. That's on the assumption they do it at the same time each week and this post was made on the day of or after the keys were distributed.
I dont own the game, but I have seen similar issues, and they're typically caused by the game being incorrectly marked as compatible with certain OSs. Although in this case perhaps you have an invalid download, so try verify the download, or failing that manually launching the exe from the SteamApps folder.
That would be awesome to see. I'd always wished Sins ran on mac as well.
[quote who="EvilMonk3y" reply="3" id="3467381"] Quoting neros84, reply 2(Player A buys out players B & C. Player D buys out players E & F.) Kind of getting some 'Monopoly' vibes from this. I totally agree that the last thing you want is the first player out of a game having to wait a very long time for it to end with nothing to do. Have you thought about adding any 'mini-game' style systems to keep t
Delta updates are there now, as of 5.0. Also I'm pretty sure the Sins patches are deltas, or at least approximations of that.
http://www.pasteall.org/29730 These are hardly proper conversions, but they are quick ones, to give you some idea of what you'll be able to do. I would assume the other titans are at least slightly out of date. I assume other people have done this then selves, but if you cba then, this an option. I assume some proper work through could clear it up, but iv got to sleep, so il leave it to someone else, or do it later.
I think its probably trying to do too much at once, and cant focus its self. Because it does all come together at once, but it takes a long time to reach that, and you end up with some really odd situations where you'll get one AI with 3 planets and 2 with 15. But thats just my hypotheses based on observation.
Frankly i agree, more difficult to get titans would really neuter their overwhelming superiority, which is their real problem in the early game.
You can, thats why you " Feed the Vasari neutral colony cheap ships".
Its still hardly a short game, They just made it a bit less tedious on the long inevitable stretch to the end, which has been half the problem with sins for a long time. And regardless, disable th new victory conditions and you have (pretty much) the good old sins that everyone loves. Really when Ai get titans then its a very fair battle, but if you have one and they don't, then they're screwed. Maybe something akin to Nukes in Civ, one race building them unlock
I do think that tians are far too easy to get early in the game and the AI is very slow to build them, but they are well balanced generally, at least from the 'fun' point of view, they really should be much harder to get a hold off, as it is if you spam research you can get it very easily and quickly, which is their problem. (imo obviously) The faster games are very appreciated though.
Not much else to day, but i love the new pacing of the gem, it does give a feeling o the titans being overwhelmingly powerful - but only in ship to ship, they have a very powerful counter with the novaliths, both are unstoppable weapons, but they can be countered by each other, its just a more round about way of doing it. One thing that may be good though is rebels favouring volume, ie debuff the planet production, but buff the production of the loyalists. Their strategy really le
Also, another dual monitor bug (not eyefinity, where one is on skype) is refresh rates arnt displayed so you cant change teh graphics settings.
[quote who="harpo99999" reply="45" id="3096305"] I had used the default settings other than the speed of connection (the default was the slowest option) and do not get me started about the issues of GETTING the steam 'client' (and the machine I am downloading it on IS on the outside of my defence perimeter (and a midrange but couple of years old (at the time it was a fast games comp. (athlon x2 6000+ 4gb ddr2 800 geforce 8800gt sata hdds ide dvdrws 650w psu) and the o